Showing Posts For Malchir.4798:

Positive Feedback

in Mesmer

Posted by: Malchir.4798

Malchir.4798

2) I think axe is an awesome weapon for pve for people like myself who have always wanted to try a condition build but didn’t because we don’t like scepter. I’m already working on my condition set because I can’t wait to be able to tell my guild i can run an awesome condi build that will actually be fun for me with axe.

Why didn’t you play a condition build with the staff if you didn’t like the scepter? Maybe because the staff is weaker than the scepter? So is the axe.

I agree with you on the effects and animation parts. But very few players are willing to sacrifice efficiency for cool animations and effects.

7) Mirage Cloak is my new favorite thing about mesmer.

It would be awesome if you weren’t forced to stand still for some ambush skills. It’s like you have to sacrifice survivability to get the same DPS you get with other specialisations (because you lose DPS if you use the dodge without the ambush skill).

10) I secretly love that a lot of people prefer Chrono to Mirage. I want to be the only mirage lol. But i’ll settle just for less people loving it as much as I do.

I love the style. I want to play it. But i just can’t because it is inferior to other builds.
It’s like saying “I want to be the only Mesmer who doesn’t use any traits!”
Of course, you can use an inferior spec just because it has nice animations, effects and style. But wouldn’t it be even better if you don’t have to sacrifice survivability and DPS for the style?

The good thing about Mirage

in Mesmer

Posted by: Malchir.4798

Malchir.4798

Mirage seems like it’s going to be the superior condi build in PvE.

How?
I tried to find a good condition build for the Mirage, but when i thought i found a good build, i just swaped Mirage for Chronomancer and dealt more damage while having more movement speed and better survival.

It’s the only spec that can redirect phantasms.

That is right, but you have to sacrifice a weapon slot for the axe (which isn’t good since it’s very clunky and does less damage than the scepter) or a utility slot for the ability with a 30 seconds cooldown.

Ambush auto-attacks ?

in Mesmer

Posted by: Malchir.4798

Malchir.4798

Some ambush skills force you to stand still. You have to stop moving and hit the 1 button if you were moving the moment were you pressed the dodge button.
The ambush skill is cast automatically if you didn’t move.

The good thing about Mirage

in Mesmer

Posted by: Malchir.4798

Malchir.4798

The good thing about Mirage: I don’t have to gather hero points for it because it is worse than Chronomancer and core Mesmer in PvE in every aspect…

Even with ambush skills “on cooldown” (using every dodge for DPS instead of actually dodging) a phantasm deals more damage than a clone. And Mirage has zero support for phantasms (a Chronomancer can shatter quite often without losing DPS because phantasms can be resummoned once when used for shatter skills).

I am very disappointed.

Change to HoT Story Gating

in Guild Wars 2: Heart of Thorns

Posted by: Malchir.4798

Malchir.4798

Still bugged for me. Need to train the Itzel poison mastery before I can continue.

I have a similar problem with mission 2. I had to learn how to glide before i could continue with the story. However, i activated a chapter of season 2, played that and went looking for Hero Points afterwards. Just got enough experience to master gliding while doing that, so i switched back to the HoT Story… but the mission is still telling me to learn how to glide and i don’t know how to progress now… :/

Feeling Rorted - Anet wasting my time?

in Guild Wars 2: Heart of Thorns

Posted by: Malchir.4798

Malchir.4798

I understand why the community was crying about the difficulty

The biggest issue for people like me was: I wanted to play the new content, the new story, the new maps. but i wanted to do that with the new possibilities of my class, testing out different builds while progressing. That actually lead to me ignoring most of the new content (events, dialogues with NPCs) and getting the story spoiled by some random NPCs while just searching for Hero Point challenges to finally enjoying the game. In addition, some grinding was required to get enough experience for the masteries i needed to get the Hero Points.

That was dull and boring and not difficult at all. Just time consuming.
Yes, some Hero Point challenges are difficult – but you just have to wait until more players arrived.

Now i can finally explore the new world, the new NPCs, the Lore, look for details and take the time i need without having the feeling that my character is “incomplete” in some way… in other words, i can finally enjoy the game.

Unexpected Deaths

in Bugs: Game, Forum, Website

Posted by: Malchir.4798

Malchir.4798

  1. I think it was 06/31/15, but i can’t remember the exact time.
  2. Malchir.4798
  3. Drakkar Lake [DE]
  4. Wayfarer Foothills, Shamans Rookery
  5. I was doing the last jump of the jumping puzzle – the one to the plattform where the door and chest are located. When i landed, i died.
  6. no GIF or Screenshot, sorry.
  7. It was like a rock falling on me – at least it seemed so (didn’t saw an actual rock, just the shockwave). At first i thought i just missed something and the death was part of the puzzle (like a punishment for “cheating” because i just went past any NPC who wanted to fight me, ignoring everybody).
  8. Every NPC disappeared right before the death. They disappeared again when i tried it a second time, but because i thought i have to beat them in order to complete the puzzle, i reloaded the map (went to character screen and back into the game). The NPCs were back and i didn’t suffer an other unexpected death.