Showing Posts For Maldavos.4871:
I don’t read your little short stories, ArenaNet, and there isn’t a chance in the Underworld that I will ever buy one of your novels. There was another very popular game that began selling novels to explain the lore and to reveal key plot lines. I don’t play that game anymore because of those cash-grabbing tactics
Guys, he’s not playing that game anymore. You keep this vile, profit-driven novel business up and he might not play this one. Got it guys… Guys?
I’m not sure how the rest of us will go on without you. You’ve caused a number of sleepless nights, my friend.
One thing I wish would die; the game is dying threads. I’ve seen these on games that are much more deserving of the ‘dying’ moniker (Conan, SWTOR, LOTRO), and every one of those games continues today.
Seriously, I didn’t read the rest of your post because people with bad arguments often wrap their complaints in doomsday rhetoric. You may have channeled Socrates for all I know, but it doesn’t matter because now it’s about whether the game is dying or not.
Please, make a decent, concise argument without using the word ‘dying’. No one believes this game is going to die anytime soon.
GW1 never hooked me like GW2 has.
- Probably never PvP’d
- Probably came to GW1 from a more traditional MMO.
- Scared away because you couldn’t jump.
- Couldn’t get past the heavy instancing to enjoy the real game.
- Was bad at the game.
- Too casual or low IQ to pick up on the nuances of the skill system.
- Don’t like RPGs.
- More of a console gamer.Pick your reasoning(s).
Or I just didn’t like it. It was actually my first MMO, I tried and tried because I really wanted to justify the $50 I spent on the game, but it didn’t stick. The game felt repetitive and the story, at least at the beginning, seemed bland and generic. My two main genres are RPGs and strategy games, so I wasn’t coming from a lack of understanding of how games worked.
Or, maybe you’re right and I’m just not of the intellectual caliber required to enjoy the same video games you do. Oh, if mother had only fell for that quantum theorist I may have been able to hang in GW1 with big boys and their huge, incredible brains. We could recite early Lithuanian poetry together, proof-read each other’s theses, and coordinate our outfits to match our favorite paintings from the Louvre. Instead it’s all bologna sandwiches and GW2 for me; poor stupid me.
I agree, it wouldn’t hurt to make the early levels (up to 15) a little easier on thieves, engis, maybe eles too. If that character is your first brush with GW2 you’re going to think the downed condition is the game.
GW1 never hooked me like GW2 has.
Nothing getting a job wouldn’t fix.
Well, you can’t please everyone.
I can’t stand the typical fantasy races, they are overdone tropes that show the writers wanted to play it safe and stay with something familiar rather than actually think and come up with something unique.
We have cow-panthers, glowing plant-people, giant nordic animists and little shark geniuses. Thank you Anet for branching out a little.
The game is only a few months old, Charr and Asura will grow on people and you’ll see more of them as mains. There is hardly a lack of them now anyway, even if you and your mates don’t play those races.
Looks like you should be able to run it at the mid-level graphics option, which is plenty nice. Welcome to Tyria!
Everyone is supposed to love bacon and zombies. I like bacon as much as the next guy, but it’s mention has become some sort of cultural touchstone. Say that bacon should be added to something, and you get to think you’re funny for a good, solid fifteen seconds.
http://massively.joystiq.com/2012/06/08/nexon-invests-6-8m-in-ncsoft-becomes-largest-shareholder/
“largest shareholder”
it doesn’t matter if its 14 point something. Nexon is the “largest shareholder.”
It does matter. 86% of the shares are held by someone else. Frankly; I wouldn’t worry about pay to win, they actually want to make money.
You know; to simplify the business person in this characture you’ve created reflects an irrational hatred of the people who help make every single game you play possible. You ought to be disgusted with the whole industry. If you were truly moral, you would quit gaming and take up scrapbooking.
Hi kitten, what is pro-poni?
As a warrior I seem to be able to play through most areas pretty easily. I also hear the ranger is pretty easy.
Really expected news of integration with a popular dating site; though I can’t say I’m disappointed.
This thread brings me great joy.
Nevertheless, from what I have experienced so far, I haven’t really seen much that stands out, or that is ground-breaking, or innovative. The only MMO I’ve ever played before GW2 is, you guessed it, World of Warcraft (and not for that long either—3 years). The only reason I mention this is to simply point out that as far as experience goes, the MMO genre is still new to me.
Sorry to answer a question with a question, and I appriciate the tone (you usually don’t find anything but hyperbole and screaming on game forums).
What would YOU consider innovative? Personally, I’ve played lots of MMOs, and there are tweaks and adjustments in each, but GW2 and EVE are the only two that strike me as particularly innovative.
Dynamic events socialize quests. If you break the mechanics down, that is the only change, certainly. Well, that and the fact that they are either triggered or random, and that they scale (somewhat) to participation. What else could be done with a questing system, or a leveling system, that would be more innovative? Certainly there must be something, but I’m not clear on what that is.