Showing Posts For Maple.2936:
I play 5v5. Any interpretations of this post should pertain to 5v5, and 5v5 only.
Every weapon set should be balanced to perform equally in every role? Stupidest thing I’ve read today. Then every weapon set would need the same amount of healing, burst damage, cast time, cooldown, range, AoE, CC, and gap-closing/escape mechanics.
> Love the explination of Ele’s…
but they forgot: Highest Survivability, Best Escapes, Completely cannot be CC’d, Best Healing, Best Boons, best Mobility in game with strong damage.
Highest Survivability – guardian
Best Escapes – true (cantrips)
Completely cannot be CC’d – to an extent
Best Healing – Now that quadra water-field was removed, I would favor necro since they give protection on wells and have shorter cast-time on signet of undeath. Also, meditation have the highest self-sustain due to shorter cooldowns.
Best Boons – sidepoint plasma spam is on par with earth shield. However, plasma spam would synergize with might-stacking boon-spread mes, so unless you’re doublecounting regen as a boon and heal separately then I would say ele boons are overrated
Best Mobility – clearly. Mes and necro (even thief) have self-portal, but these have gotten nerfed hard with removal of utility-swapping, so after this patch ele is a much less situational roamer than mes and necro. Thief has a higher mobility on khylo due to roof and balcony teleports but the nerfs removed their shadow signet swapping so ele takes the lead with runspeed. Of course, thieves have the best treb repair in-game after portal CD was nerfed, which makes them more effective against khylo bunker comps. Thieves also have the advantage of stealthing, so an ele’s mobility is only useful if the other team is split-pushing whereas thief’s shadow refuge is better for offensive push. In terms of mobility, I would say that the ele is best at defensive point-rotations, whereas the thief is a superior at back-capping and kiting
I feel that elementalist truly shines in sustain fights, where both teams have had time to put all of their utilities on cooldown. Elementalist simply has a much higher long-term dps and sustain than most other classes. Now that utility-swapping and amulet-swapping has hit thieves/mesmers so hard, elementalist is clearly the strongest roamer in the North American meta.
Feel free to defend your contentions. I agree that if treb is not utilized by the enemy team then thief shines with their mobility on khylo and shadow refuges, but against a guardian/thief/ele/X/X comp (NA meta), it is mandatory to take an ele if you are defending 2 nodes instead of 3. This especially becomes noticeable when defending against offensive portal-plays which require fast node-rotation.
- Maple Maple
1000 tournament games
45 QP
(edited by Maple.2936)
/dance
/dance
/dance
bump 15char 15char
Just ban all the players on that server.
Guardian is the easiest class.
Thief is the easiest way to farm glory.
Mesmer has the best sustained presence.
Needs a nerf..?
Why does PvP Sigil of Superior Earth only apply bleeds on 30% of crits when the description reads 60% chance to do a 5s bleed on critical. I challenge you to get more than 30 bleeds per 100 crits. Which reminds me… Typos:
PvP Rune of Centaur: nearby =/= neaby
PvP Rune of Dwayna: nearby =/= neaby
PvP Rune of Grenth: use =/= us
I am sure there are other typos which I did not catch. Thank you Anet.
AMD Phenom II x4 955 3.2Ghz and I have the same issue with high CPU-usage.
Game would run fine, but when there’s a battle in WvW or I enter Legacy of Foefire then my CPU dies.
Sometimes I get a sound effect at very high volume (flapping fire elemental wings or opening PvP gate is very loud when my CPU-usage is maxed).