Showing Posts For Marcus Aurelius.1374:

feel like I've been cheated

in Guild Wars 2: Heart of Thorns

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

You can just stop playing.

Many people, including me play GW2 for it’s value. Other mmorpg have subscription, premium, power creep Pay to win.

If you think GW2 is too expensive, just don’t play.

I don’t think GW2 is a expensive mmorpg. But if you think you can get your value else where in other mmorpg or other type of game, feel free to go play other game.

i did try other games each one has strong points and weak points like gw2.
gw2 core has great value ,. hot simply doesn’t if i’m asking myself this question so soon.. i’ve checked and you’re an old player like me. so for 3 years doing the same thing i hoped for some fresh content, how many times can you kill modremoth and feel “wow this is an awsome event”? or ab or any of the others…

feel like I've been cheated

in Guild Wars 2: Heart of Thorns

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

like everyone else i was expecting HoT to be the new expansion everyone was looking for but I feel like after the cloud goes away and now from a different perspective
was it worth 40 euro? i don’t know.
we got some awsome speciallization (that i really liked)
we got some nice meta events but that’s not enough
a story that is easy to finish
in return anet destroyed any reason to go for any of the existing dungeons
so fractals became the new thing but no new fractal just all the same thing jsut now we can decide to take 3 times swamp and be over with it all
droprates are crap and gw2 developers rightly decided not to make it a gear rush game
but is that all? meta events are nice and all but they get unrewarding/boring after a while. please. we don’t need or want to glide over tyria we want something interesting,hard and fun to do ty.

I don’t understand why you feel you’ve been cheated, if you got a bunch of stuff you like a lot.

Also, ANet only changed one reason to do dungeons: the coin reward (it was reduced, not removed), so if people aren’t doing dungeons now, it means they really only did them for the easy gold. Fractals might not have any new ones, but neither do dungeons, so moving much of the gold reward to fotm should be a wash.

I do understand that you aren’t enjoying all the changes (I don’t like many of them myself), but that’s hardly an example of being cheated. At most you could say, this update wasn’t as great a value as the original game. Disappointing? Sure. A waste of your money? The rest of the original post suggests otherwise.

people treat the new changes from diffferent perspective i’ve been playing gw2 for 3 years and i even took short breaks and all gw2core has great value, HoT isn’t because i’m expecting way more from anet than just that. ofc some people will enjoy this but ask yourself how many players returned to gw2 after hot launch? pretty good, how many of them still ingame? not many. the dungeons were a goldmine that’s true and ppl did them for their benifit including myself but let’s say this, now let’s assume a new player wanna experience arah path 4, a path that already didn’t had enough participants , s/he might have a difficulties finding a group. there’s more to it. they tried to tune down economy which was stable and proper and when i look to gw1 expansion imo they offered way more than what HoT gave us. they chose to price
4 maps ,4 meta events, glider, 1 raid and speciallizations for 40euro-100euro. proportional to the amount of work invested? i feel not.

feel like I've been cheated

in Guild Wars 2: Heart of Thorns

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

like everyone else i was expecting HoT to be the new expansion everyone was looking for but I feel like after the cloud goes away and now from a different perspective
was it worth 40 euro? i don’t know.
we got some awsome speciallization (that i really liked)
we got some nice meta events but that’s not enough
a story that is easy to finish
in return anet destroyed any reason to go for any of the existing dungeons
so fractals became the new thing but no new fractal just all the same thing jsut now we can decide to take 3 times swamp and be over with it all
droprates are crap and gw2 developers rightly decided not to make it a gear rush game
but is that all? meta events are nice and all but they get unrewarding/boring after a while. please. we don’t need or want to glide over tyria we want something interesting,hard and fun to do ty.

Three Casters and a Beta: Weekend 1

in Guild Wars 2: Heart of Thorns

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

you said the damage was stunning? stunningly low since just your ds #1 can do better atm

beta impression

in Guild Wars 2: Heart of Thorns

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

the good:
//—————————————-
(-) I really loved how the new area looked and felt, mobs were really challenging sometimes
and the jumping mushrooms were really cool. it doesn’t feel like a flat map and i wish i could explore more of it.

(-)in pvp stronghold is a nice mode I enjoyd it a great deal. i wish you add jungling to it like game you got inspired from:P

(-) mesmer specialization is amazing (though should be reconsidered in pvp since everything gives more illusions-> making shatterer builds immensly strong
(-) the death shround new mode is awsome and fast! specially #4 now is really cool to spin around and to chop ppl :P

(-) finally new stuff to do!

//———————————————————————————————————————————————————-
the bad:
//—————————————-
(-)events in the new area tended to bug out for me and my friends, eg. escorting after we breached a wall near a temple it bugged for me 3 times.
itzel food event with the bats also bugged alot so events are need to be fixed.

(-) necro elite speciallization is not well thought of. this thing is crucial to me since i’ve spent most of my time on a necro than any other class.
1)gs is slowwwww, which would’ve been acceptable if the damage was good but it’s really bad. eg. currently my spike dmg on axe focus dagger/wh is about 15k-18k with axe #2 , obviously the spike skills on gs are #3 and #2 those barely done 10k dmg and they feel so slow. let’s be frank. nowdays if you use the lfg tool (which is excellent) you’ll see ppl asking for meta only builds. ppl kick necro on sight because it can’t be pared with ele/guardi/warr/thief and etc. eventually causing to rethink using the necro.
i’ve took my necro to arah,ac and few other dung with that gs. full berserk, i enjoyed the playstyle, the ability to chill is amazing but dmg-wise it was bad. switching to d/wh or axe did way more for the team and those were friends, in other occasions it would’ve cause and rightfully so for teams to kick a necro who lacks so much dmg.
please try to match it to the classes who are well sought for in dung, so it wouldn’t be just a cool looking class w/o any real impact in pve.
ds new mode is cool. again bit lacking on dps but i really liked it
pvp-wise i’d say the necro became handicapped vs ranged classes, dark path used to take us on that enemy, #1 used to be range so now to deal with rangers and etc. on 1v1 i need a staff which isn’t that optimal for zerkers. a suggestion make an F2 that allows necro to enter the normal ds mode F1 for the knight mode, but on F2 make it that ds runs much quicker and f1 f2 will share same life force. that would be really nice.
//——————————————————————————————————————————————————————-
(-) i put this one in bad but i’m not sure it belongs there, we really need more content that is not just map events, more dungeons that will have a challenge mechanics- a type of dungeons that wouldn’t be just another speedrun rotation, dungeons that will justify builds like a tank guardi, condi builds. think about it
do you really want this game to be about skipping everything stacking and 100 blade everything? i know it contradicts what i said before on the necro but since I would be a waste to change existing dungeons and we can retrait so easily (which is awsome!) i would like a dungeon that will challenge the way we think and act. even fotm mechanics are dull for me nowdays so let’s take those instabilities and make it random, non will be able to control it and if u exit an instance it will hold it for x minutes the same instability so no one in that party can reroll till he gets something easy. maybe make it swichable but really if anything me and my friends want really long,hard and challenging dungeons .

thanks for reading so far!
though i complain i want to say another thing, i tried various other mmo that are on the market and each time i find myself back in gw2. the combat mechaincs you made is the smoothest i’ve felt (including terra though terra does look better for pve)
gw2 is innovative and i wish it to continue to be that and more. the living story so far was really boring to me, dry top is a boring area so please don’t over repeat that.
if meta events are a direction than think about things that will go in par with teq or TT
stuff that will make us cooperate more . but please make it more rewardable, no more green and blue crap

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

mountains of text just about label. the only thing that bothered you is a name tons of reasons and other options.. I wonder do you feel the same about the word “cucumber”/“salad”/“name”/“text”…
if anything I think they demo of the dragonhunter wasn’t successful not because of a label but because it showed ANOTHER support build for guardi which is ok but showed us no real reason to become one unlike chronomancer and reaper that were attractive
how the dragonhunter preform in HOT is a mystery since so far in pve support builds are mostly not needed.

[PVP] Deathshroud needs redesign.

in Profession Balance

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

@leeto, marks can be dodged, all of them
actually u can test it easily to place marks correctly with the trait is still significantly slower than dagger or axe. not to mention numbers don’t lie even if u have reduced cd (2 on death)
and 4 on soul reaping ur lf generating slower than dagger. i’m not saying use dagger or axe, i’m stating that the problem comes from that
minions requires 0 skill therefore i don’t care about those.
1 thing we agree is that a broken class is still a broken class.
and necro is a broken class. it’s my main, my favorite and all
but ds is suppose to be our main tool yet we have very limited options on charging it.if any skill would do that
or a trait similar to cantrip on ele just for necro ds would come up it would be ok, at least better than most traits they gave us…

[PVP] Deathshroud needs redesign.

in Profession Balance

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

it’s not DS design (that’s actually not bad at all) it’s the actual LF gaining on necros weapons (specially condi necros, yes anet we know you hate condition necro, just delete that and be over with it…) I’ll prove the point here

ct=cast time

main hand weap:
staff:
Necrotic Grasp
Life force: 4%
ct 3/4
cd 0
traits: marks can also generate life force
Life force: 3% per mark
Chilblains
ct 3/4
cd 20
Mark of Blood
ct 3/4
cd 6
Putrid Mark
ct 3/4
cd 25
Reaper’s Mark
ct 3/4
cd 40
also notice u actually have to click on the floor (most ppl do that on marks) and burn
untraited: not realiable lf generator
traited: lf generator but slow (I include the human factor of placing the marks)

scepter:
Feast of Corruption
Life force: 3%
ct 3/4
cd 10
no traits to decrease cd
basicly non existing lf generator as it’s.

axe:
Ghastly Claws
Life force: 12%
ct 2.25 for the whole 12%
cd 8
can reduce cd with “axe training” trait by 20%
not inflicting offensive condi

dagger:(main)
Necrotic Stab(#1 on dagger 2nd hit)
Life force: 2%
ct 1/4(previous #1 hit)
cd 0
Necrotic Bite
Necrotic Stab(#1 on dagger 3rd hit)
Life force: 6%
ct 1/4(previous #1 hit instantcast)
cd 0
for c/t of 3/4 = u get 8%*3=24% lf.
not condi related (except #3 is immoblize)

off hand:
dagger:
no lf generator

focus:
Reaper’s Touch
Life force: 3%
ct 3/4
cd 18

warhorn:
Locust Swarm
Life force: 2%
ct 1
cd 30

as you can see the fastest lf generator is the dagger. a really close combat weapon. axe is not bad lf generator too
staff is ok when traited but not as those two above
the rest (the condi necro main hand weap and offhand) are laughable
staff untraited is laughable as well!

so ds itself even if you’re not traited to do massive dmg with it can be useful it can be a perfect armor, a perfect offensive weapon but to recharge it u need to have a powermancer weapons, and that is not so smart design.

to get the mark trait u need to invest 4 in soul reaping and to be honest if u go there taking VIII for example is better, taking X for terror is better. going for the mark trait isn’t the best option you have.
so again what’s the problem?
extremely bad design of the lf regeneration from weapon

a necro can get it by utilities like signet of undeath or any spectral utility (spectral walk is simply the most useless thing ever, it’s good only for swiftness and that’s it….)

condition necro has no reason to invest more than 4 points on sr because of the traits and it will cost them their death magic options (faster staff recharge, fear on stun) or other options.

what the developers really need to do is to rethink the necro
from scratch, how they want the necro to preform, as a damage dealer? add more power to it. to rely on lf? add more lf options to any necro build.
to rely of conditions? make it more viable on bosses, in wvw, faster casting of the scepter is required for ages….

ds itself doesn’t need a redesign even the annoying ds nerf back then was logical, the lf handling and some weird traits that are placed all over the place, bad casting times (consume condition casting time is awful)

where this game is aiming for?

in Guild Wars 2 Discussion

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

I want to address several issues.

gw2 “living story” vision – I know from a developer POV this is your baby and on the paper living story sounds really great(it does) and on some living stories it was preformed well! (flame and frost)
but at a level 80 character perspective I see most of my guild do this for achievement hunting when I asked people why they do that their common answer was “there’s nothing else to do” even a good living story is not a permanent content and those who remain doesn’t hold water so to speak…(really, scarlet invasion is just a farming event nothing more)
as a player who spent do much time over this game I really want to feel part of the community… that our suggestions and words reach to anet team. so far it feels like anet living the moment, forgeting that TES online and wildstar and many more mmorpg out there gonna be out soon, from a buisness point of perspective you’ll lose your costumers (us) if you won’t find a way to make us wanna stay here so please wake up.. save your own game and the beutiful communities inside it, some people left the game already, some are constantly thinking about it and the big question “what this game got to offer for me now?”
it would be sad for anet, sad for us-players if this game dies after a year.

dungeons:
so much bugs that can be exploited, content that is skippable make dungeon running pointless (i do skip as well tbh) it’s impossible to find a group that doesn’t want to skip people expect you to bug the mechanics , to be able to skip all those content and my question: do you really see that as a tool to gain fast money and that’s it? it’s just a way to make more and more gold which eventually worth nothing as well (yes… I’ve said it)
legendary currently are not suitable for every class in terms of appearance (a necro with bifrost/ meterologist…) and even let’s say a person got all the gear in the world
everything is either ascended or legendary what’s now?
please fix the inside conditions inside the dungeons (flags per boss/area/event if sum of all flags isn’t maximized then the dungeon isn’t over=>no reward)

chest reward chance is simply horrible loot should be overall way be better. the chances to get a percursor without actually buying it is rediculously slim.

world boss are repetetive.

but one of the most horrible thing is each class got a potential to be so diverse which makes this beutiful BUT everyone expected to get the same build direct damage types and conditions are left aside (wvw-wise, world bosses even groups expect to rush each dungeon therefore conditions are rendered there.)
not to mention tanks and unpopular builds (either derived from the class design or gameplay experience)

some skills like fiery great swords, ice bows and hammer for eg. got a rediculous dmg output if an ele gives those to a zerker warrior the damage will melt most enemies those are things to consider.

make more dungeons, open more skills that will diverse our builds.

one more thing it’s half anet fault and half guilds fault. except in wvw (which basicly gvg content was created from the community itself)
guilds aren’t as meaningful as they should be.
add more guild missions, help us find a way to play as a guild and gain as a guild and as individuals!
pvp aspect is lacking overall. solo arena for eg. got so many rage quitters and people who’re queueing for nothing, afkers and so on please make this stop, take 1gold from the ragequitter per team member and that will die.

also solo arena somehow you can still (like in gw1) get an impossible team, full of zerker thieves for eg. no one can tank there so what’s the point on doing that?

please address those issues as soon as possible before the last nail will close it..

counter to minion necros in sPvP

in Necromancer

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

actually mesmer is the best class to counter MM builds (there’re several out there)
a fully MM necro rely on minions to attack and on some builds to heal.
kill the minions (specially the healing one and golem first) and try to somehow immobilze the necro, you will win even if you’re not a skilled player.

well I hate to say this but mesmer got moa skill which is so OP it will insta kill all minions=>no healing & no attack, when i was a mm in tpvp I also found out that once you come back from being a moa (if u were lucky enough) all your minions were on cooldowns

i’m not the best necro there is not even close but that’s my main and i’ve played it for a very long time. my suggestion to learn a class weaknesses play ur necro for two weeks just it. dungeons/pvp/wvw(if u want) with the various builds,
you’ll find out that necro has some really strong points but many many downsides.
eg. ele got the best mobility in the game imo(d/d) u can actually use the fact that necro has one of the lowest mobility in gw2 to ur advantage.

few suggestions

in Suggestions

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

1) a permanent account bound trainer
why?
various situations can be solved with different build for example dwayna in arah path 4 can’t be pressured well with conditions so you need direct dmg thought players like their own build and can carry the right gear and change trait ooc instead of entering with enother character or go out to LA and retrait.
ofc various situations in wvw and other pve related stuff.

what do anet/ncsoft will gain from it? for a reasonable price you can sell it for gems.

2) right click mouse button will allow to buy stuff in bulks, for example let’s say i’ve got 3 million karma and we opened balthazar and i need to buy obsidian shards
the amout of clicking is unreasonable. i get the double click feature, that’s fine as it is but if people want to buy icy thingies, obsidian shards, box and etc.
obviously it will be less time consuming on players part.

several balances between classes still require (thieves clean condition trait and guardians access to healing spells

19/7 UW vs WSR vs RoS

in Match-ups

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

1000s of Kills! Hopefully that should teach UW

lol didn’t you complained about blubbing?
nice fights though

but… when you guys say “equal numbers” hehe i just lold
we got 35 ppl on ts lol. good fights and at the end we wiped you at xroads but I had fun and that’s all that matters:)

Moa instantly killing all minions

in Bugs: Game, Forum, Website

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

they really should or they should change some traits to benifit other builds that use toughness.

19/7 UW vs WSR vs RoS

in Match-ups

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

Very good on UW bl, plenty of blob kills. And its poor performance all round from UW. WSR havent fought you guys yet, as RiOT tend to focus on the server that blobs up and will contine to kitten up UW bl. GG

I’ve got a great idea

let’s all uw stand in a row so you can count us more easily
and see if we match your numbers or not.

just 3 hrs ago on UW bl you had vcy, riot and another guild it’s all good and fine
just enjoy the match and that’s it

about grping together it’s natural in wvwvw or do you expect us to go solo into your zerg?

Moa instantly killing all minions

in Bugs: Game, Forum, Website

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

yep, and the minions cooldown is still there when you return to your regular form

thus nullified the minion master completely against the mesmers unless you have some tips on it

UW vs RoS vs AS 28/6/2013

in Match-ups

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

RoS and RiOT the thing is under a check of uw commanders(i’m not a commander) after being provided proofs.

don’t worry i’m sure no one angry because you reported it actually i believe uw thank you for it.
we worked very hard and we got good guilds and great commanders and even great randoms and casuals. we don’t want it to be ruined because a thief is allegedly exploiting it. we really hope no exploits will be used on either side.

UW vs RoS vs AS 28/6/2013

in Match-ups

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

Scienna dude first of all i’m glad that you like being in RoS (we were guild mates if you remember me) and I was wondering how you’ve been.
but I can garuntee it wasn’t exploiting game but your own weaknesses, getting a thief into bay and to res a mesmer got nothing to do with any exploit ingame.
I stand behind my words 100%.
instead of doing that and blowing accusations I suggest grinding the gears and think on how people succeed on inflintrating to bay and portal zerg up

corrupted boon nerfed too much

in Necromancer

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

i checked how long the spectral walls stays
and i’m sorry to say that, it’s way too short to base your fear build on that.
actually considering well of power as a source of fear is totally wrong.
well of corruption, you need that enemy to pop stability and that’s optimal situation if he gets only stability but a guardian who walks into a well has prolly more boons on him, well of corruption is good but will do that only one boon→cond per tick so you don’t know if stability would be first, actually if you’re in a 1v1 situation he’d just stay out of the well after first tick.

fear build got stronger that’s no doubt but it’s not there yet, not by a long shot.

corrupted boon nerfed too much

in Necromancer

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

I’m extremely unhappy with the new update.
since as we all know one of the most popular necro build is the conditionmancer
and the beuty of that was we were actually able to win or give a great fight against classes like guardians who pop up boons all the time and therefore survive and deal lots of dmg, with the old corrupted boons every boon became a cond, now guardians have the ability to transform em to boons again which is cool(i respect balanecd gameplay)
BUT with the new nerf, where does it put us?
if we’re just nulling 5 boons then a) a mesmer Null filed becomes OP in relation to our options
b) we have less of a chance to deal against guardians with that build. same to ele with tons of boons or any other class which can base itself on boons.

and instead of taking care of useless traits like reanimator they choose to do that.
I’d trade everything they offered just to have that skill back.
and to move fear to medium rune trait back.
cause it means it’s either 33% more cond dmg on a scepter or fear do dmg and we’ve got only 3 option to inflict fear(staff #5,ds #3,trait while stun)
a necro should have either a real option to create a fear build or return it back it’s proper place.

Dungeon Owner/master problem

in Fractals, Dungeons & Raids

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

sacrai.7280, I do indeed understand what you’re saying but
a)if you want to encourage ppl to do story mode you can either force them(that’s a bad way btw cause it will make it like a burden to do and games should be fun)
or encourage with special things that only the story will get you eg. 70 tokens instead of 60, or promised exotic unique to that specific dungeon. dunno i bet anet are watching what ppl actually like to do on gw2.

b)there’s the elemantal problem, if ppl enter with someone who did had the story let’s say arah, they are not skipping one bit of it(that’s rare too) they do path 4 and on dwayna the party leader crashes, or rage quit. even though the 4 other members didn’t do story. do you think they should get nothing?

yeah you can “punish” those players but that will make those players hate anet.
anet should think about how to solve these scenario too.
rage quitters can in an instant of immaturity make a whole good party loose not only time but profit aswell.

unfilnching solution will stand but it’s too much forceful i think and it will have drastic influence on game economy

Dungeon Owner/master problem

in Fractals, Dungeons & Raids

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

Hi there, I want to address a certain issue in dungeons , hopefully all will agree with me so arenaNet will consider this.

sometimes people group up for a dungeon/fractals and the party leader crashes/rage quit(one of the worst phenomenon in the game) for some reason or another.
eg. I just helped a group do fractal lvl 1, it’s their first time , most of the time they told me they get stuck so I wanted to help out and help them understand the strategy behind each fractal , and on the last fractal my building power went off, I imagine myself the frustration of doing the whole fractal again but if you’ll do so if one of the group member is still inside he’ll become dungeon owner it would be good for groups specially against rage quitters and crashes. poor group done nothing wrong so why punish the entire group?

I imagine that party is kind of list type and party leader is just an attribute on certain member. so if game crash you pass down the attribute to the next one on the list.

let’s say we have:
player 1 +
player 2
player 3
player 4
player 5

and 1,2.3 rage quit/crash

you move the token(+)

to player 4

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Marcus Aurelius.1374

Marcus Aurelius.1374

since the update today I can’t access the Black Lion Trading Co.
I get “Error invalid authorization” both from the icon and the trading posts.