Showing Posts For Mart.2710:
Don’t forget Charged cores/lodes from CoE (Crucible of Eternity)
I am a ranger and I approve of this thread.
Maybe a BM build might work if you’re skirmishing.
Great! Thanks for the help ;D
Oh yeah sorry about that, brain wasn’t functioning properly late at night, was counting 400 dps for 6 seconds instead of 8 HAHA.
And yeah I’m mainly doing this for fractals because I’ve a steady group that I fotm with. Practically everyone on my team attacks with power based gear and I thought that I might be of better use if I specced into condition damage instead. This would be because if everyone is able to stack conditions (for their duration) while I stack the condition (for the damage) we would be maximising both duration AND damage. This is most noticeable on boss fights where bosses tend to have tons of hp. Rather than having stacks of conditions with low condition damage eh?
Does this make sense?
Thanks for the link, Pinder. If I understand the following quote correctly:
A little clarification on Gummi’s post:
For burn and poison, however: presume player A and player B both use burn on a mob. Player A’s burn does 100 damage over 1 second. Player B’s burn does 50 damage over 1 second. The highest damage modifier takes control, and the burns add together, so that the mob takes 200 damage over 2 seconds. This means that if player A uses a burn for 100 damage over 1 second, and player B uses a burn for 200 damage over 4 seconds (50 damage/second), the mob will take 500 damage over 5 seconds (100 damage/second).
Am I right to say that conditions such as fire/ poison do damage based off the person with the highest condition damage who applied it? E.g. I do 400 damage/ second fire for 2 secs while my group member does 50 damage/ second fire for 6 secs, the resultant is 400 damage/ second for 8 seconds for a total of 2.4k condition damage?
Hence, it would be optimal for JUST ONE person to spec into condition damage in a group while the rest focus on power builds so that the person with the highest cond damage doesn’t get his damage screwed over by someone else?
Hello, I’m puzzled about how condition damage stacking works because I’ve heard various explanations (which contradict each other) on how it works and while I’d preferably like a confirmed answer from a dev, I’d still take an answer that’s supported by many.
I’ve searched the forum/ wiki for this and found no satisfactory explanation, so here’s my question:
How does condition damage stacking work? For example, I understand that fire and poison stack in duration, not intensity. So that means that conditions such as these have a fixed DPS and there would only be one ticking off any mob at one time.
For example, if we have 2 players applying poison to a boss mob, who’s poison is it going to tick off? One version I’ve heard is that the player who applies it first will have his poison stack ticking, while the second player who stacks it would only prolong the damage ticking from the first player, regardless of who has the highest CD (condition damage). Another version I’ve heard is that the player who stacks it latest will have his stack ticking.
And yet another version I’ve heard is that it would tick off the person with the highest condition damage. That is, if more than one player applies fire/ poison, the damage that ticks would be based off of the player who has the most CD.
I am really confused about this.
This really isn’t a “bug” per se. It’s a change that was made to prioritise player characters over targets such as summons/ pets etc so that it’d buff the nearby players instead of buffing, say, all the necro minions instead of the necro himself.
Though this does mean that your pet would lose out if you’re using warhorn within a group of 5.
Thanks John for the quick reply. However that still begs the question of whether quality of salvage kits affect the chances of obtaining ectos.
Simply put, does a Black Lion Salvage Kit warrant you a higher chance (50% as advertised) of obtaining ectos or are ectos not considered in the “rare material” spectrum at all and hence you’d have the same chance of obtaining ectos regardless of quality of salvage kit (e.g. crude vs black lion)?
Thanks again for the clarification, John.
My question still stands. Is there anyone who would be able to provide clarification on this?
I apologise for the necro, but I’d really like some clarification on this matter please.
OP actually sounds like one of the three who couldn’t kill the ranger and came here to qq about it.
If you’re actually the ranger, then good for you for surviving that encounter.
Also, try not to think of the Ranger as the typical Archer archetype because there are a plethora of other weapons that the Ranger can use besides the Shortbow/ Longbow.
E.g. Sword, Dagger, Torch, Warhorn, Greatsword, Axe.
You are almost the same as me. Except I have
2. I make my pet move 30% faster. This is excellent now with the new patch and allows the pet to hit moving target. I want to ensure it can chase up to enemies and hit them. With signet of hunt, my animals all have become cheetahs.
Sorry to ninja the thread but I’ve a question:
Do you mean Skirmishing trait VI “Agility Training: Pets move 30% faster”? If so, does it stack with Signet of the Hunt like you said?
Does this mean that pets move 55% faster? Or does it cap?
Sorry again for ninjaing the thread :p
Still holding out for a Dolyak, but moose would be acceptable too.
Yes please! I’d love a dolyak AND a moose pet
^ Yes that’s what about pretty much everyone I’ve talked to says as well – but then again most of them have never really tried using lower grade kits to salvage in the first place. They’re just saying so based on raw speculation.
It would be very much appreciated if anyone could contribute to the research regarding lower grade salvage kits on rate of ectos salvaged.
Hi,
It seems that you believe that basic salvage kits have the same rate of salvaging ectos as the other higher quality kits such as mystic kits or black lion salvage kits. That was my belief as well but I do not have any evidence showing so. I was wondering if anyone here would have any evidence regarding the quality of salvage kit versus rate of salvaging ectos because some (or rather most) believe the complete opposite but without confirmation from a dev or substantial evidence I cannot completely rule out one or the other.
As quoted from my question in another thread:
Simply put, does a Black Lion Salvage Kit warrant you a higher chance (50% as advertised) of obtaining ectos or are ectos not considered in the “rare material” spectrum at all and hence you’d have the same chance of obtaining ectos regardless of quality of salvage kit (e.g. crude vs black lion)?
Thanks John for the quick reply. However that still begs the question of whether quality of salvage kits affect the chances of obtaining ectos.
Simply put, does a Black Lion Salvage Kit warrant you a higher chance (50% as advertised) of obtaining ectos or are ectos not considered in the “rare material” spectrum at all and hence you’d have the same chance of obtaining ectos regardless of quality of salvage kit (e.g. crude vs black lion)?
Thanks again for the clarification, John.
My question still stands. Is there anyone who would be able to provide clarification on this?
Hi,
I’d like to know if there is a difference between using different quality salvage kits to salvage SOLELY for ectos. That is, is there a difference in “drop rate” of ectos when using crude or basic salvage kits as compared to when using Black Lion Salvage Kits? Regardless of the answer could whoever answers please substantiate this with evidence/ a reply from a dev?
Thank you very much.
Thanks John for the quick reply. However that still begs the question of whether quality of salvage kits affect the chances of obtaining ectos.
Simply put, does a Black Lion Salvage Kit warrant you a higher chance (50% as advertised) of obtaining ectos or are ectos not considered in the “rare material” spectrum at all and hence you’d have the same chance of obtaining ectos regardless of quality of salvage kit (e.g. crude vs black lion)?
Thanks again for the clarification, John.
Hi,
Reading this the first few times helped me understand that there was no DR (DROP RATE) on ectos hence it made no difference whether one used a Basic Salvage Kit or a Black Lion Salvage Kit.
However, reading it again based on another guild member’s post I have realised that there are two concepts of DR being discussed here – DROP RATE and DIMINISHING RETURNS.
So here’s my question, can anyone, preferably a dev, confirm which DR it is? Whether there are no DROP RATES on ectos (meaning that using a Basic Salvage Kit is equivalent in terms of the chances of obtaining ectos as using a Black Lion Salvage Kit) or whether there are no DIMINISHING RETURNS on ectos (meaning that there IS a difference when using Black Lion Salvage Kits as you would obtain more ectos but due to the DIMINISHING RETURNS you’d obtain less if you salvaged a large amount of items at a time)
I apologise for the necro but this has been bugging me a lot.
Thanks.
Logged in just to say this:
ooooooooOOOOOOOOOoooooooo…
:D