Showing Posts For MasterfulGaze.4167:
I actually liked the event a bit so I went back not too long ago to see how things were going but like you not a soul there. I haven’t bothered to go back since.
Hopefully something changes and Teakettle becomes popular again.
I used to love using a siphon build back in guild wars 1. I’ve been playing around with siphons a little bit lately and what I miss most is having actual skills that siphon from the target.
Sure there are a couple of skills mixed here and there but what I wish I had was a Blood weapon.
I’ve seen the living story compared to books and movies several times. Guild Wars 1 gave me this feeling while I was playing it. The living story doesn’t give me this feeling at all.
It feels to me more like a TV show than a book or a movie.
In a TV series you can have a story arc that covers the entire length of the show. Important characters usually each have their own story arcs and sometimes these overlap with the series arc. Sometimes they don’t. Often times a series will advance the main arc in one episode and then may not come back to it for some time. A good bit of episodes are simply fluff or filler that don’t really advance the story at all and are only meant for fun.
I think this is where the disconnect between the devs and the players lay. It seems to me that the living story is meant to be seen more like a TV show with various different story arcs all happening nearly simultaneously or very close together. Not every bit of new content released for the living story is meant to advance the main arc.
In a book or a movie the story is laid out much different and we expect to go from point A to point B. I think that these differences is what’s causing so much frustration.
For me, I did want to earn it myself. When someone stopped at the finish line and I got the title like that, I felt like I couldn’t warrant actually using the title since I hadn’t actually earned it.
I just went through this yesterday. Someone stopped at the finish line and let me take first. You know what I kinda feel cheated and because of that I’m not wearing the title.
You guys play how you want. I’m not racing anymore.
This is supposed to be a living world and all. The obvious solution is to alter the personal story. If all references to Zhaitan were changed to generic elder dragon references all they would need to do is stop the personal story after joining an order.
After that they could either continue the story from there with living story content or rotate in and out content specific to each elder dragon.
I could see severe lag maybe affecting it but honestly probably not. It all depends on whether Anets servers handle the calculations or our gw2 client.
What I wonder is does DR affect chest/bag drops. I’ve never opened more than maybe a dozen or so at a time but there are a lot of players here that have opened hundreds if not thousands.
I sure wouldn’t put it past them. lol
I’m a new player. I’ve only been playing about a month so my perspective is a little different from people that have been playing since launch.
The crafting system is pretty cool but ultimately useless. I’m sure there are ways to use crafting to make gold but it shouldn’t be as difficult as it is.
I don’t farm I just wander around and explore. I do events as I bump into them and I do collect loot. The problem is that it’s all useless loot. I think it says a lot that there’s a button to hit when selling things to vendors that says sell junk.
Question is why is all this junk dropping? Just to make it look like we are actually getting stuff? I constantly bum around carrying bags full of useless junk that I sell on the tp in the hopes that someone somewhere just might have a use for it. Surprisingly I actually make 3-4 gold a day by doing this.
That’s the thing though. I can’t use anything I’ve ever found. Not even once. I just sell off all this stuff and buy what I need from the TP.
As odd as it may sound I think the best thing Anet could do would be to change it so all mobs everywhere only dropped gold, silver, and copper. Forget about all this useless junk and only drop what really matters. Gold. Leave the gear for things like crafting, dungeon tokens, karma, chests, etc..
I hope the supply crates stay around a while. I haven’t had any at all drop yet.
Sounds awesome. I would like an invite too.
My necro’s name is Stennic and I’m on the Blackgate server.
If you all want this to be solo able. Anet should just have made it a single player game.
THERE IS A REASON! That Anet decided that people need to groupe up, it is an MMO for a reason. They wanted people to play together.
If you want solo stuff, you are playing the wrong game
In your opinion. As you can see by reading through this thread there are many other opinions represented than just this one.
I would like to know the answer to the OP’s question. Will this end in a 5-man dungeon also?
I’m over 40 years old and I’ve played many many games over the years. I already know what’s fun for me and what isn’t fun for me. I personally don’t find dealing with a dungeon fun so I’m simply not interested. I have a lot of other things to do in the game that more than qualifies as fun. I’m having a blast and I don’t feel the need to take jabs at the content I don’t personally like.
I sometimes do miss Fort Aspenwood in GW1 though. Random grouping took away a lot of the hassle for me although sometimes you would end up playing with people who didn’t speak english. lol
I think that if dungeons in GW2 had an option for random grouping I would probably play them a bit more.
I still see this being said A LOT.
I agree with the OP here. MMO just means lots of players all playing the same game at the same time. What kind of interaction there is between all these players is irrelevant. This is only a title given to describe the genre of a game. It’s very vague and in itself is not a useful argument. You know Maxis considers SimCity to be an MMO.
Do I hate the Charr?
That’s a complicated question. lol
I’m not an RPer I’m a player. I don’t differentiate between my characters from GW1 and my characters from GW2. In both cases it’s me that is playing not the great grandson of so and so.
The “problem” I’m having is that the writing in GW1 really pulled me into the story. My main character spent a long time in pre-searing before moving along so I was pretty attached to the area. It was pretty shocking to see Ascalon after the searing. Shoot if you counted up all the Charr he slayed it would probably make Gwen look like an amateur. lol
Honestly the whole situation kitten me off a bit. I personally wanted to defend Ascalon and forget about the whole main storyline. I didn’t have that option though.
In GW2 it may be a couple of hundred years ago to my characters but like mentioned above it was only a few weeks ago for me. I’m not ready to just move on from what happened in GW1. Going to Ascalon now just makes me mad to see Charr walking around in control after killing thousands and thousands of them by myself to keep them out. The ghosts everywhere is just the icing on the cake.
Where things are for me right now is that I don’t want anything to do with the Charr. I checked out the living story and after a minute or so I was like screw you I’m out of here. I don’t go back to Ascalon because you can’t do anything there without helping them.
I can’t say that I really hate them but I am a bit bitter that after spending countless hours defending Ascalon we lost anyway.
I interact with a lot of players almost constantly and I’ve never felt a need to actually group with anyone. There’s very little benefit to it. I’ve already protected towns from being overrun, gone on beer runs with monks, and a host of other things too many to even remember them all.
In some places there were so many people in one place that if the game engine allowed it I would have been tripping over people.
I’ve fought shoulder to shoulder with everything I’ve had with complete and total strangers. I’ve walked onto a battlefield and had to make the choice whether or not to help this group of people or that group of people. These were all real people and not some cpu controlled npcs.
I’ll tell you what I love all of this. Just totally awesome and I want more of it.
As far as I’m concerned I have no desire to play dungeons. I’m here to have fun and the whole dungeon experience is just a painful hassle and I’m not interested in doing them. Same goes for the whole personal story/living story line. All the things I do in game are very social and I’m not all that interested in being locked away in some instance somewhere by myself.
Where does that leave me? Out on the open road doing what comes naturally. All the while having a blast doing it.
This is my personal playstyle. How any of you play the game has no affect on me whatsoever. You like dungeons? Have at it. Have fun. You interested in solo instances? They are out there. Knock yourself out. Everyone gets to do what is fun for them.
The problem is that anet is mixing the 2 playstyles together and at the worst possible place. The personal story/ living story should not have its climax of the story take place in a dungeon when everything leading up to the climax took place in solo instances. It makes no sense at all for anet to do that. Mixing these 2 playstyles are like mixing oil and water. It just doesn’t work well enough for everyone to enjoy themselves.
Me, I would be happier if there was no grouping at all and everything took place in the open world.
Zergs lag and all I would still be happier.