Showing Posts For Medarr.7193:
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Insults aside you just made my point. Thank you.
This " Sometimes, he will transfer to NA server for a day or two, we’ll do some dungeons, he’ll go back to EU server. The lag is too bad to stay permanently. " IS the reason.
And how much data centers have you seen on the inside? Or how many tier 3 peers have you worked with? Do you even know what you’re on about?
If you think that making a global network that syncs data between data centers is easy then please give me your contact details so I can hire you. I could use good network architects.And as an example google rolls out its own fibre optics network to sync data between their data centers this should tell you that its not as straight foward as it appears. Theres a lot more going on in the background then you think.
Friend, your competence is not at question here, nor is mine of any relevance.
The point is that you’re pointing out flaws and problems for a solution that is far from optimal, and making it sound like the problem is unfixable. The truth is, it’s not. It can be fixed with technology that GW2 already has, without bothering with trying to synchronize between datacenters. There are many creative solutions out there, but for some reason you choose to focus on the one solution that, while possible, is the most difficult of all in an attempt to actively campaign against EU/US guesting. Your stance can’t possibly be of any gain or benefit to you, so why do you pursue it?
I think you mis understood the point I’m making. In responce to a lot of peoples posting I tried to point out that it isnt as simple as plugging a cat5 cable into the wall and presto.
And while its certainly not impossible to fix this you have to ask yourself is it worth the time and effort to implement this? Now obviously players like us will say yes however the techies over at Anet will likely have a different view on the matter.
For those of you whining about this… do you have any idea how much it costs to keep servers synced between continents? No you dont its readily apperant from your posting. You also dont seem to realise its not simply a matter of sending the data from one data center to the other, not do you seem to realise the issues with global routing, peering of tier 3 networks, BGP and several other issues that crop up when you try to do this globally. Ya all sound like spoiled kids. wha wha I could do this in GW1.. well GW1 isnt GW2 you assume they work the same network wise but they dont.
So… AN completely changed their story on how guesting would work AFTER taking our money (while leaving the original statements still up on their FAQ and website for extra facepalm points) but yet we are the “spoiled kids” for not lapping it up?
I don’t know if I should mock or pity you.
Don’t take the bait, it’s not worth it. Not only does he exaggerate the difficulty involved (though there is a certain difficulty involved, I will not deny that), he presents that solution as if it’s the only one available. There have been many others, some better, some worse, presented in this thread, and there are yet many others that remain unexplored. ArenaNet are good at what they do, they can come up with ways around this. It’s just a matter of whether they choose to or not.
And how much data centers have you seen on the inside? Or how many tier 3 peers have you worked with? Do you even know what you’re on about?
If you think that making a global network that syncs data between data centers is easy then please give me your contact details so I can hire you. I could use good network architects.
And as an example google rolls out its own fibre optics network to sync data between their data centers this should tell you that its not as straight foward as it appears. Theres a lot more going on in the background then you think.
(edited by Medarr.7193)
Coolness I want a dubstep client to! * bounces to the beat * Oh wait.. not what you ment huh..
For those of you whining about this… do you have any idea how much it costs to keep servers synced between continents? No you dont its readily apperant from your posting. You also dont seem to realise its not simply a matter of sending the data from one data center to the other, not do you seem to realise the issues with global routing, peering of tier 3 networks, BGP and several other issues that crop up when you try to do this globally. Ya all sound like spoiled kids. wha wha I could do this in GW1.. well GW1 isnt GW2 you assume they work the same network wise but they dont.
Uhm….
http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing
Has nothing to do with connectivity. I sugest doing a tracert, ping, looking at your firewall and router settings and possibly your ISP.
@OP
You got kicked from a party and reported them for scamming?
IMO you should be temp banned for abusing the report function.Being scammed and kicked are two very different things not to mention the fact that you go on to whine on the forums about something as trivial as a AC run.
Actually, dev posts say to report people who kick egregiously under Scamming until a separate category gets added in. Learn2Search before insulting people pls.
@OP Yup, this is considered a problem and should be reported. I think ANet classifies it with scamming/trolling/griefing.
You use that word egregiously but i dont think you know what that means so before you start running your mouth L2google. For all we know hes trying to get people blacklisted
@OP
You got kicked from a party and reported them for scamming?
IMO you should be temp banned for abusing the report function.
Being scammed and kicked are two very different things not to mention the fact that you go on to whine on the forums about something as trivial as a AC run.