Showing Posts For Medens.4960:
It’s pretty strong 100% uptime on quickness. http://imgur.com/Z7PnlrX
I don’t have stacked protection but it’s easy.How did you get so much quickness? What was your rotation?
Use condi clear, pet swap and heal on CD, which is not even remotely realistic.
I tried QZ + pet swap + WhaO, but ‘only’ got 23s quickness
It’s pretty strong 100% uptime on quickness. http://imgur.com/Z7PnlrX
I don’t have stacked protection but it’s easy.
How did you get so much quickness? What was your rotation?
No, please nog Fortifying Bond thing instead of full durations. Or if you do, then make the durationcap for the transfered boons a bit higher (so, 5-7s instead of the usual 2s or so).
Or only put a cap on it in pvp.
Urgh another “Ranger finally got something nice so let’s QQ” thread.
Just back off and let us be viable for once.I wouldn’t mind it if rangers were viable as ranged dps (even though they already are in PvP, but whatever), but rangers suddenly gaining one of the best (if not the best) healing specs in the game will always be utter nonsense to me. I didn’t sign up as a guardian to be a ranger wannabe, and I don’t think most rangers signed up to be guardian/monk wannabes.
Nobody told you to be anything. Guardian is already strong af. Now they have the DH, which is another type of gameplay added to the class. No body ever said it was a beter version of the class or that everyone has to play their elite spec.
If you watched the strawpoll that was on twitter, you could see that the top meta classes atm (war, ele, guard, thief) were the lowest ranked for their elite specs.
I think that has been a good job by Anet. This brings more balance. This is how the non-meta classes must have felt for a LOOONG time.
Again, no class has had a downgrade with their elite spec, but just additions (some of which could be meta now).
But the best thing is to just wait and let it sink in before judging.
You really should never be seeing classes called out specifically in an LFG.
“LF good reflect” maybe. But classes by name? Why?
Are you kidding me?
What about: LF metazerk ele or OS guard or thief or ps war. People are constantly looking for specific classes. Druid gets added to that list (guard, os war, thief, ele) and everyone loses their mind. People have to let it sink in before screaming fire and murder.
Oh boy, I will go apekitten crazy if this waiting doesn’t pay out well.
In b4 “druid is so bad I’m quitting”
…can I have your stuff?
Nothing can be as bad as Dragon Hunter folks, absolutely nothing…
I think Dragon Hunter is cool. It might not be great, but I think the concept is nice.
It should have been Sentinel instead of Dragon Hunter, that would’ve fit the class more, with wells instead of traps that give buffs to allies and condis to ennemies, improved virtues and CC Longbow skills…
afaik elite specs were supposed to be sideways of the main class not straight upgrade :P
although I dunno if the actuall reveal will be on wednesday – iirc the same guy was responsible for druid as was for scrapper and scrapper was “officially” revealed at thursday afternoon….. actually we may even not get anything before twitchcon with all reveal done at event…..
It would be frustrating a.f. if they won’t reveal anything before Friday, which is probably what’s going to happen , I’m afraid
So I went to Wikipedia to search for druid.
Turns out they were famous for making sacrifices.
It said: “These men predict the future by observing the flight and calls of birds and by the sacrifice of holy animals: all orders of society are in their power… and in very important matters they prepare a human victim, plunging a dagger into his chest; by observing the way his limbs convulse as he falls and the gushing of his blood, they are able to read the future.”
Imagine sacrificing your pet and your foes o.O
Title says it all. I would like them to renovate Orr.
I think it’s totally fine. No need to follow you around or persist when swapping legends. Cmon guys, that’d be too powerfull.
In what context? sPvP? WvW? PvE?
Oh sorry, I was talking about PvE.
I think it’s totally fine. No need to follow you around or persist when swapping legends. Cmon guys, that’d be too powerfull.
Edit: talking about PvE.
(edited by Medens.4960)
I love ventari’s tablet. I could watch that book bend spacetime on the move all day long.
It’s also very convenient for doing lupi.
I also like how all the weps are useful in many occasions, unlike some other classes.
About the enery consumption by weapons…meh, it’s fine. Maybe give extra energy after 1 (full set of) autoattack? Or every few attacks.
Oh mah guddd… Rangers finally get what they want, but everyone’s still whining about nothing.
Be happy with what you get for one kitten time!
I’m a ranger and an ele btw.
The Art of Combat: something with runes and sigils (2 sigils on 2h-weps). Maybe a timer that shows how much time is left before a combo field is gone???
Critical!: Ferocity. I bet all my money on this.
A New Way to Explore the Looks of Guild Wars 2: They could either mean looks of landscapes in GW2 or looks as in how someone looks like. If it’s the first, then maybe a change in the world map (e.g. see which events are going on where)? If it’s the latter, maybe a warderobe or something.
A Colorful Outlook: Should be about dyes.
Looking For Group?: Something that notifies other players in your area when you want to do something (e.g. you say lfg for AC path 3 in the LFG Tab, and then people in the area are notified about it). Maybe also a better kick system.
Removing Restrictions: Let’s see, what’s preventing us to do something so far? Well we can’t teleport once we’re in combat, we can’t go beyond invicible walls in areas (e.g. the strong water current that prevents you from swimming further away), we can’t change weapons, besides swapping, when in combat. I don’t know there are soooo many things that could be this feature.
A Solid Foundation: I have no idea what this would mean.
Facilitating Friendly Play: Something about overflow, new players, more working together in LS zergs…..etc etc
This would give Chinese players the opportunity to participate without the pressure to speed level like hell.
Like they wouldn’t do that anyway…
Hopefully never.
Would be great if after everyone grinded out their ascended armor, we get a next tier of armor .. right ?
Also since you can level here even in the starter areas .. what sense would make it really, besides restarting the grind for new stuff ?
Legendary armour is coming eventually, and you know that…
Why a race change? That’s just illogical as f. You just did your whole PS as an asura and then suddenly you transform into a big cat….That’s just faceslapping the lore and your character history.
Well getting fury and might is apparently what this whole game is about. Since eles can create fire rings easily and…well they have nice blast finishers as well. If traited properly they can also get Fury along the might from that combo.
Unfortunately they’re squishy and won’t do well in long fights against dangerous foes.
It’s an interesting idea, but I think it’s a bit lacking by itself. Now, if we mix in people’s wishes for more to do with/for the orders, and some ideas from CoH…
Imagine a new kind of loot item, the “Tip”. When you mouse over them, you get a short description of what each one is (maybe a map, or a child’s doll, or a note you wrote yourself about something you overheard). Double clicking on one tells you why it’s important, and opens up a small mission like the PS missions. You go through and do what you’re there to do (find the item, rescue the child, sneak into the bandit hideout).
You can do a few of these a day. When you’ve done enough (say, 2-3 days worth, if you’re doing them all), then your order gives you a bigger mission. This will be tougher and longer than most personal story missions (think of the two Claw Island fights), but at the end will be a reward for all your hard work.
The tips can fall in different level ranges, with the missions taking place in zones of the matching level. The big missions will be based on YOUR level, so while you can collect tips in lower level zones, you’ll eventually have to head to higher level zones if you’re high level. Also, given the tie in to the orders, tips only drop in zones that are at least level 30. If you get a tip you know you don’t like, you can simply delete it instead of using it.
The advantages here are that they can control how fast people access the rewards (time gated), but you can still work towards the bigger mission over several days if you’ve collected tips (and they should drop often enough that clearing one may give you another). New tips and missions could be easily added in to the lists as they make more of them, no extensive lore required. Depending on the nature of the rewards given, you might even be able to allow someone to do the final mission for a different order in exchange for a reduced reward (especially handy if you’re working towards order specific rewards of some kind).
Not meant to be rude or anything, but I don’t see what your post is in relation to this thread? I think your idea is a whole new one and I can’t really seem to find the link between yours and mine.
Getting new content is how you forget bad old content, in the short term at least. So if they just keep pushing new content every weak, they don’t have to fix stuff…for a while.
The biggest problem with this idea I see is how to make them
1) interesting enough to be done more than once,
2) challenging instead of farmable once all “riddles” get logged and posted in wiki/forums.ANet has yet to come with a single (efficient) randomized/procedural-generated encounter.
To make things more interesting, the rewards can be changed or new puzzles/assignments could be added every once in a while.
But I’m not sure on the riddles. I admid that it’s easy to take a glance at wiki and solve the question, but maybe we need those easy assignments for diversity? I mean, I like to do easy things once in a while and then do harder things. I think it would ruin the interest in those assignments if every one of them was challanging or in other words ‘hard’.
You get what I mean?
So a player goes like:
First assignment: “Hmm a sliding puzzles, well I have to think about this.” 5-10 mins later -> “Ah, nice, it’s done. On to the next assignment.”
2nd assignment: “Wow this is a kittene; I’ve to win this darn contest. barghhh”
3rd assignment: “YAY, this is easy peasy. * Looks at wiki* Well that was a nice quick one.”
4th: "Hmm make use of my sextant? Let’s see. These are the coordinates………….well it should be there. * Goes to the place* Crap which exact square plane do I have to dig? Is it this one, this one….ah it’s this one. Finally.
5th: “Aw maaaaaannnn. Again this hard thing? Well this is gonna take some while.”
6th: “Aaaaight, this one is finally an easy one again.”
You see what I’m trying to explain? To add diversity to the difficulty levels would seem better in my eyes.
I love the idea of solving puzzles and looking for clues. I would wish a challenging treasure hunt welcome! (I won’t take the rewards aspect into consideration at all in this thread, just the treasure hunt).
One negative aspect I can see, is not connected to your idea per say. But the way most of MMO players would play this kind of content. With all the guides and YouTube videos we have these days, all the fun and sense of accomplishment can easily dissappear from content like this.
Even though I know that I will have more fun not using guides, I often take myself in checking the guide anyway.Because at a certain point, when you start struggling too much, you just go “ah, feck it, I’ll just go check Dulfy – or else I won’t have enought time to grind LA”. We often take the easy and lazy way out, and rush from AP to AP / grind to grind. And I think this has become more of a problem in MMOs, compared to single player games where you (at least I) take more time to actually enjoy the game at your own pace.
So, I am all for your idea. But I am afraid most of the players will ruin the experience from themselves. How could you encourage players to not open a guide from the very start, or not alt-tab when they get stuck? How do you get players to actually play such content, instead of following a step-by-step do this do that?
Well three of the possible assignments I’ve added require the player’s mind rather than a guide. In order to solve a sliding puzzle you HAVE to do it yourself. Sure there are guides that tell you what are effective ways to solve a puzzle, but they can’t say first, do this, then do that and then that and voila your assignment is done. I mean rubix cubes work like that right? But sliding puzzles need the player’s brain to be completed, as there are like a thousand, maybe millions of random ways in which position the puzzle pieces lie from the beginning.
Mimicing a mime is just own experience. You won’t have to look up guides for that. You just need to know which emotes to do when. That skill lies in your own hands.
Winning a contest is own experience as well. You have to participate in the contest against the NPC.
The only two things that could easily be done are the questions/riddles and making use of the sextant and compass. There are computer apps that could lead you to the exact place of the chest. And questions could just be sought on wiki or youtube.
So these two things could be improved. You’re right.
Treasure Maps sure would be cool. They should be rewarding yes, but not supporting even more zerging! It would be great if you recive them from random events with a low chance (10%?). Don’t support zerg train anymore … oh wait >_> How about just 5 ppl are randomly picked who were investigating in the event. Everyone of them should have the 10% chance. This would protect from zerging, however still feel attracted to do an event.
However how they should work, dunno. Best would be some kind of puzzle. However the treasure shouldn’t be lootable from everyone, just you and your party members.
How about downscaling the droprate when a lot op people join? So the droprate would stay the same as long as not more than 10 peeps kill the same mob. For every guy that joins the fight from then, the droprate will decrease (exponentially?).
That way, you sure prevent zerging.
I think copying other games is just not the greatest feature, even though, copying other games is fairly standard in MMOs (well ESO has treasure maps).
Anyway, most people want more real content instead of a gimmick like this. It is all nice and stuff, but it won’t entertain people for too long.
Dulfy will have all answers in a day.And btw, why do you want to force more people into dungeons?
I didn’t know ESO has those. I don’t watch other mmo’s. But anyway, there are always things that games copy from other games. It’s not necesarily copying, but see it as features that many games should have (in their own style). All TV’s look like each other, all electric tooth brushes look alike, all operating systems have features that look alike. Doesn’t mean it’s necesarily coping.
But anyway anyway….why wouldn’t it entertain people in the long term? There could be TONS of different assignments or puzzles or riddles.
And I don’t want to force people into dungeons, but dungeons (including fractals) are one of the harder things in PvE right? That’s basically the end-game of GW2. Okay, maybe world bosses can drop T3 ones as well, but normal champions shouldn’t drop scrolls, because that would be way too easy to get them.
But the point is, that you should reward people for doing harder things (dungeons) rather than easier things (normal champions).
First, I have to thank Bugnutin for bringing this up to me (not personally) in his ‘new gw2 competitors’ thread.
___________________________________________________________________
What do you think of Clue Scrolls or rather Treasure Maps?
You know, those maps that give you assignments and at the end show a ‘hidden’ place where a treasure chest lies. This is something that takes you away from the fighting and the zerging in GW2 and let’s you relax and solve a clue which in the end rewards you with (nice) stuff.
There could be different tiers of scrolls, Tier 1, Tier 2, Tier 3 and maybe even a hardcore Tier 4. They have a dropchance of 0.5-5%.
- T1 treasure maps: There are 3 assignments you’ve to do in order to get the treasure chest.
Dropped by: a list of selected mobs such as bandits, flame legion mobs, jellyfish, etc.
Rewards:- 25 Common crafting materials
- 50 Silver coins
- Random common tonic
- 10 common nourishments
- 25% chance of getting a rare piece of armour or a rare weapon
- T2 treasure maps: give you 5 assignments.
Dropped by: certain mobs in all dungeons.
Rewards:- 50 Common crafting materials
- 1 Gold coin
- Random common tonic
- An exotic rune (not the extremely expensive ones)
- 25% chance of getting an exotic piece of armour or an exotic weapon.
- You can get an additional mini chest (random loot) when you complete the dungeon you got the T2 treasure map from, again within 24 hours.
- T3 treasure maps give you 7 assignments.
Dropped by: can only be dropped by dungeon/end bosses (tequatl, shadow behemoth etc).
Rewards:- 25 rare crafting materials
- 5 Gold coins
- An exotic rune and an exotic sigil (not the extremely expensive ones)
- A chance of getting a rare tonic
- 100% Chance of getting an exotic piece of armour or an exotic weapon
Now, I’m not quite sure about T4 scrolls, as we need more content for it. Let’s say it’s for in the future.
- T4 treasure maps give you 9 assignments and are different than the previous ones.
Obtained by: They are acquired (100% chance) by slaying elder dragons. That means you can only get 6 scrolls per character, assuming all the dragons (+ the new expected one) can be fought in combat in the future.
Rewards:- A piece of untradable legendary armour (this is a nice way to introduce them to the game)
- 10 Gold coins
- 5 Transmutation crystals.
- 50 rare crafting materials.
- An exotic rune and an exotic sigil (again, not those extremely rare ones).
- You also get a mini elder dragon of your choice when you’ve completed all 6 scrolls.
Assignments could be:
- Mimic the emotions of a mime.
- Use a sextant and compass to locate the chest location that either contains the reward or is a new assignment.
- Solving puzzles, be it juming puzzles, or those puzzles where you have to slide pieces around to create an image.
- Solve a riddle or a question (i.e. “How many sections does Divinity’s Reach have?” or whatever harder questions.)
- Win a (drinking) contest against an NPC to get new assignments.
There are, however, a few general rules:
1. You can’t get a new clue scroll if you already have one of the same tier. Either complete it or delete it to get a new one.
2. You cannot buy or trade scrolls on the trading post, you can’t BUY them with currencies either.
3. Clue scrolls are account bound. That means that when you loot one on one char, you can solve it with another char of yours. The legendary armour pieces, however, are soulbound upon completion of the T4 scroll.
I think this would add a new dimension to the game and it will make it even more fun.
I’m crazy about this, idea, but will it fit in GW2? Is this realistic? What could the negative or positive effects be on the economy and players? I would like to hear more from you.
Thanks for your time.
(edited by Medens.4960)
Oh my! The treasure map expedition is your best hit on the list. I really loved doing clue scrolls in RS. Hopefully we can have something like this in GW2. Doing puzzles (jumping or those IRL puzzles that require you to slide pieces around to create a certain image), make use of sextant and compass to coordinate a location, solving a riddle or a question about things in GW (i.e. “How many sections does divinity’s reach have?”), mimicking emotes of a mime. HOW AWESOME WOULD THAT BE?!?!?
It’s something that takes you away from fighting and let’s you relax a bit.
Anet never gave any hint that Tengu would be a playable race
How is a huge city that the tengu built + walls not a HUGE hint? What other race has their own city and civilization? All 5 main races have their own big city, so do the tengu. Every piece of the puzzle ffits.
Lol this is actually hilarius xD. How do you even come up with such an idea haha.
Wow I didn’t even think of swapping the two leaps on the sword 2 attack (first in, then out). That, along with ‘dodge overrides skill 1 animation’, would make the ranger instantly way more appealing.
If you kitten of Anet enough they might bring back Cantha. Bringing back Cantha would need years of development. Why? Becuase Cantha is a whole notha continent.
Are you willing to wait that long?
Here is why it takes that long:
New Story + Characters + NPCs + Events+ Event Chains+ race?+ profession?+ terrain+ music+ scripted boss battles+ dungeons+ alliance battles in the case of rebels against the Emperor = long programming, art designing, lore making, voice acting.
Cantha would be a great expansion, though I don’t think Anet would be up to the task if they were given a short deadline. Players want it now , but that is impossible.
But look at the release dates of the GW1 expansions. Prophecies came out in april 2005, exactly 1 year later factions came, then like half a year later nightfall, then in august 2007 EotN came.
Seems like they had enough time for a whole new continent in 1 year or less.
1) New regions on the world map uncovered is what I’ve always wanted. I want to see how all the old GW1 places look like now. Omg imagine the whole map uncovered in under 5 years. That would be awesome. I especially look forward to seeing what the Crystal Desert looks like now, north of Divinity’s Reach and the far far north of the snowy area of the Norn.
2) Cantha and Elona of course. I have some very good memories of Elona. That’s the continent I like most. Vabbi was just heaven. And the Realm of Torment. Aw Gawddd, so good.
3) I also would like to see Guild Wars 1.5 or Guild Wars 0. It would be nice to live along the gods in Orr (GW 0) and to see the awakening of all dragons in GW 1.5.
Maybe, just maybe that will be released in like 10 years…
Can anybody explain to me why some people have 2 exact same classes and why both at lvl 80? What the heck is the point of having two classes that are the same…?
Anyway, I got a sylvari ranger and human guardian both at lvl 80 and i’m trying warrior (lvl 17) and ele (lvl 5), although you can hardly say I’m trying, looking at their current levels. I think the warrior is very boring so far. I’ve created one multiple times becuase apparently they are good at everything in PvE, but everytime I come to the conclusion that it’s really not exciting at all playing that class.
But the ele has been quite fun with all those different skills. I have, however, a hard time with attunement switching as my F1-4 function keys are secondary (becuase their primary function is to adjust brightness etc).
I like how the name “Ranger” reminds me of the good old times back in GW2 with my ranger who had 26 titles.
Did the dudes who disapprove the build even try it yet? Something tells me they haven’t…
Why don’t you just go and try it first and thén legitimately burn it to the ground with critisism (or not).
And don’t say it’s common sense.
This is like the best suggestion ever. If anet just gives a staff to rangers that fits the druid archetype, the whole ranger CDI can be closed right now.
1. Ranger. Idc about pet anymore, but please make bows better, because archery is nice, but they’re useless compared to melee at the moment.
2. Elementalist
3. I don’t know.
It’s more like Warrior is balanced, but the other classes are less balanced.
Warrior needs it’s damage to have a purpose in the game. Ever seen a warrior in movies/other games that doesn’t fight like a beast?
Warrior needs it’s high health in order to survive. Along with thief,s who have stealth, they’re upfront most of the time. That’s what they’re supposed to do.
And warrior armor is pretty obvious. A warrior with leather/cotton clothes is just a farce.
I think the simplest solution to your problem is this,
Don’t play Ranger.
While I respect your frankness, the problem with this is that there are many character archetypes contained within the Ranger class that don’t fit the theming of any other class. So I want to play a rugged wilderness survivor, but I don’t want to pet. What am I left with? Nothing. I don’t really think that’s an optimal situation. Pets should always be an optional component of any class unless the entire class concept revolves around pets (like say a puppetmaster class).
If all the classes would have (an option for) pets, ranger would be more useless than it already is. In pve my pet is the key of my survivability. Without it I would die and I would be useless.
Warriors and guardians already have huge hits and hp and survivability. Addidng a pet to that would make them immortal in PvE.
I don’t have a problem with the pet myself, but I haven’t been in a dungeon/fractal yet, so I might change my mind.
Guardian:
- New: Warhorn, Longbow
Warrior:
- They already have enough choices
Ranger
- New: Guns, seriously, can’t understand they can’t wield them
- Down: Greatword
Casters:
- Down: Greatsword
Thief:
- Can’t think of anything
Engineer:
- They have enough weapons
I just wish javelins were an option. Imagine how cool it would be seeing a Guardian with a javelin (permanent throwing, just like arrows never run down) and a shield in his/her offhand Jolly