Showing Posts For Meetshield.1756:
Spell Breaker – Love the bubble make it 15 Seconds long please. Boons are Cancer.
Give Warriors a Blast finisher on Great Sword or give them a better weapon to pair with WH and Hammer please ! They are forced to get so close to the aoe spam they need easy access to resistance or more damage to compensate.
Help us bring warrior out of the closet and back into the WvW spotlight, and more than just boon bot in PVE.
What does dagger only cleave 2 targets give it a hundred blades.
Alright Sure I’ll post here. I am a WvW Player mainly, only doing PVE to get gear for my WvW life. I play Necro main, really thought the Scourge would be Horrible.
Necros have mobility issues, reaper solves them. I realize you changed Speed of Shadows to not reduce F1 cooldown to prevent Scourge from abusing it with shade spam.
1. Scourge is at home in WvW Zerg fights. (I was shocked at how useful Barrier is, I was completely wrong about it, its game changing.)
2. Because of point 1, Scourge will be the focus of all the hate that exists in the world of WvW, can we please have portal on instant cast, and a stun break! Please? Don’t force us to run Well of power. Please? make people like WvW again. I believe!
Another Thing i just noticed with Necro Traits: Blood Magic needs some adjustments. Wells have great synergy with Scourge, but we can’t use Wells and transfusion at the same time. Please move the Vampiric Rituals trait to the Middle row so we can pick it with transfusion instead of having to chose between those two. Vampiric Aura isn’t really that great for Scourge, except as a support buff, wells would be an alternate option possibly. Giving us Vampiric Ritual or Vampiric Presence on the same Selection would seem to allow for more build diversity.
(edited by Meetshield.1756)
On my GvG reaper, I’m Cele Hybrid, Not exactly Meta-Battle Build but close I have a newish build which does more dmg, but I’m not making it public, since it won’t matter in a few weeks anyway.
As for my current Scourge Build.
Ether Blood Magic Transfusion, or Curses Parasitic Contagion.
Soul reaping required for Speed of Shadows / Vial Persistence / Dhumfire.
Scourge Traits are all rather Meh, except we need to be able to pick both Feed from Corruption and Sand Savant. Thats why I’m hoping the Devs will see sense in that we don’t need the smaller shades.
I play in the Top WvW fight guild on my server. We care not about Points Per Tick, we go around the map looking for orange swords to engage and fight. We Enjoy Combat. On my Reaper I’m generally top 5 DPS in every fight.
Here are my thoughts on Scourge. Dev’s I hope you are listening, because major changes, possibly a complete overhaul is required. I’m sorry I know you put a lot of work in and I will try to be considerate to this effort.
It is important to understand the difference in WvW from PVE and PVP. The main difference is that Raid bosses hit for 5k once every 3-6 seconds, and in WvW you have 30-60 dudes hitting for 2k 20 times a second. The only way to make it work is constant party support, moving around and dodging bombs while putting out dmg. PvP is similar to WvW but on a smaller scale. You can usually tank the 1-2 players attacking you until an immobility wears off. In WvW if you are immobilized you die.
The Good :
Scourge Condi DPS is double that of Reaper.
Dhumfire proccing on every F ability – 9 burn stacks instantly on 10 – 15 targets is Over Powered.
Barrier on allies is nice, the Heal alone is great party support mid fight.
The Bad:
Scourge has almost zero mobility. In WvW mobility = life.
The Portal is cute, but 3/4 second cast time? Are you kidding?
Scourge Elite is completely useless? If you ignore the copy paste from the other punishments it simply does an aoe Slow, and grants 3 might stacks? Is that a Troll or a Joke? Are you making fun of us?
So In summary necro gives up F1 (Stun Break), 3 (20 Percent Dmg Reduction and 3 Stacks of Stability), 2 ( Instant cast, 6 second cooldown, 600 range invulnerable leap), to gain Overpowered Ranged Condi Spam.
You ruin the Necro experience by making it immobile and unable to play with others due to vulnerability. You ruin everyone elses experience by allowing massive condi spam, which is what is already wrong with WvW in the first place, and you add insult to injury here by making every ability on the bar rip boons.
How to fix:
1. Give us a leap, either on torch or fix our portal to 600 range instant cast, instead of 3/4 second cast time interuptable. Also please make the Sand Swell lower cooldown, 28 seconds is way too long, 16 seconds would seem reasonable.
2. Make the large sand shade the default so we don’t have to waste a grand master trait on it. The smaller sand shades should require the trait.
3. Reduce Barrier Decay on the Necromancer. Necro will be heavily focused so give him a usable defense. In WvW we are taking about 280k dmg in a 20 second window, our heal is going to mitigate about 8-9k of that, currently barrier is cute, but it just gets blasted away instantly. Its nothing compared to distort, or shroud.
I have personally tried condi the last month and its kitten easy conpared to power reaper wich i prefer. There are no ways to avoid damage or have high burst that LANDS ON ENEMYS , no stability in amy way efective no evades blocks imunitys to cc. Power reaper is a free lootbag in most fights as to the new condi reapa puts up a fight and actually does very very well. Give a power trait that provides evades on skills resistance etc and maybe we wont get 1stun dead or 1imobilize dead.
“Well of Power”
They even named it Well of Power for you so you wouldn’t accidentally forget about it when typing this pile of Trash.
Glass Cannon Zerkers taste sooo good. They act like they working so hard, but they are really only pressing the same combo over and over. Probably have a macro for it by now. Its not hard work. How can it be when you nubs don’t even use your utilities.