Showing Highly Rated Posts By Mendax.9506:

Scarlet is alive

in Lore

Posted by: Mendax.9506

Mendax.9506

…but she uses a different body now – Mordremoth’s body.
“Tyria will bow before a new master” – what if she meant herself? We know that Snaff was able to get into Kralkatorrik’s head, what if Scarlet went further and transported her consciousness inside the sleeping Elder Dragon, waking it up beforehand, using ley-line and the Breachmaker right before we finished her?
And now she lives inside Mordremoth. She is Mordremoth, and she got vast powers at her disposal. Scarlet is able to literally shape the new Tyria and no one will restrict her. Wasn’t that her ultimate desire after all?
From “What Scarlet Saw”:

  • “But I see the flaws in that design. My people don’t have to take what we’re given, or be what we were “born to be.” No people do. We can change the rules…well, I can. And I’m going to.”
  • “I have a great deal of work ahead of me. I don’t know what the world will be when I’m through, but I will very much enjoy finding out. Empires will fall, continents will burn, and when the conflagration is over, I’ll be there to put my stamp on whatever new world this one becomes.”

(edited by Mendax.9506)

Warrior and Ranger most popular professions?

in Guild Wars 2 Discussion

Posted by: Mendax.9506

Mendax.9506

People see mesmers quite often and think that mesmers are popular.
In fact there are 4 times less mesmers than you actually see

Show us your Mesmer!

in Mesmer

Posted by: Mendax.9506

Mendax.9506

My mesmer, once again :P

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Are the Gw 1 Pvpers happy ?

in Guild Wars 2 Discussion

Posted by: Mendax.9506

Mendax.9506

Reading GW’s huge patch notes was a pleasure. Skill balances have constantly been adding some fresh air to PvP (and PvE aswell).

Show us your Mesmer!

in Mesmer

Posted by: Mendax.9506

Mendax.9506

Head (starter mesmer mask) – http://wiki.guildwars2.com/wiki/Fanged_Dread_Mask

Shoulders (part of Hall of Monuments armor) – http://wiki.guildwars2.com/wiki/Heritage_Mantle

Chest (light ascended coat) – http://wiki.guildwars2.com/wiki/Zojja%27s_Doublet

Gloves & Boots (gemshop trickster set) -http://wiki.guildwars2.com/wiki/Trickster%27s_Light-Armor_Skin

Leggings (light ascended leggings) – http://wiki.guildwars2.com/wiki/Zojja%27s_Breeches

So what happened to Mimic?

in Mesmer

Posted by: Mendax.9506

Mendax.9506

If the skill fails to find a valid skill to copy, it copies a weapon skill instead.

It will be funny to shoot arrows from your greatsword, or bullets from your staff, or to swing your scepter-focus in a Hundred Blades manner ^^ And what about mobs in PvE? How should this skill behave in PvE? It’s an interesting idea anyway, with a GW1 mesmer twist.
I would like to suggest something, but English is not my first language, so forgive me for any mistakes.
I too think that Mimic should be reworked. As all manipulation skills, new version of Mimic should be able to work with Far-Reaching Manipulations. Which means that it should be a ranged spell, like current Arcane Thievery, Illusion of Life and Blink. Currently, only Echo-part benefits from Far-Reaching Manipulation’s effect, that’s why whole concept of Mimic is somehow very different from all other manipolation skills. Moreover, current Mimic serves no clear purpose. It has got three components Projectile Storage, Projectile Reflection and Attack Block.
1) While Projectile Storage is an interesting mechanic, it’s proven itself to be very unreliable and unimpactful. There are many reasons for that. Firstly, it’s VERY hard to time and “catch” something useful with all those projectiles flying around in all formats of the game. Secondly, the only difference from Reflection is that a player can store a projectile and use it later in battle. After comparing how easy it is to reflect things and how hard it is to catch a projectile, the benifit of storing a projectile becomes not so “beneficial”. Not to mention that a projectile that you are going to catch still hits you (this is not that important, because it could be fixed and be a part of a skill’s concept no more).
After a player catches a projectile, Mimic will reflect and block for remaining channel duration:
2) Reflection could be achieved with more reliable ways (Masterful Reflection, Warden’s Feedback, Feedback, Mirror). Again, Mimic will never be in line with those skills/traits as it provides much less utility.
3) Attack Block doesn’t make this skills viable because there are better ways to avoid damage: Stealth, Distortion, Teleportation and others.
Even combined, all these aspects don’t make Mimic a good choice in a build. That’s because each of Mesmer’s utility slots is precious and should serve a clear purpose. When I pick skills, I know exatcly what I will do with them and when should I use them. In Mimic’s case – I don’t know this.
My suggestion is quite simple – to make it a Mesmer’s variant of Corrupt Boon. Like:

  • Mimic – renamed – Overload (40s CD|Instant cast|1200 range): Remove up to five boons from your foe. Stun(2s) and damage your foe if three or more boons are removed. Unblockable.
    • This change, aimed primarily at PvP, will allow mesmers to expand their build diversity by freeing themselves from mandatory Shattered Concentration trait, while still possessing a powerful tool to remove boons. Stun and instant cast will pair nicely with interrupt-traits
    • Maybe it will be necessary to reduce CD of Arcane Thievery so it stays valiable. While this two skills will partly share their functionality, I see AT as a skill with a more utility purpose, while Overload will be a strictly offensive skill.

(edited by Mendax.9506)

Are the Gw 1 Pvpers happy ?

in Guild Wars 2 Discussion

Posted by: Mendax.9506

Mendax.9506

Zero build variety. 5% bonus to power here, 5% bonus to healing there. That’s all we can choose from!…. just wtf is this?
Give me back Hexes, Enchantments and other cool skills from GW…
Oh. Another PvE grindkitten is on the way.
Just… ugh…gotta cry in the corner.

Do you want the old mimic back?

in Mesmer

Posted by: Mendax.9506

Mendax.9506

No. It was bad.
But it is bad in it’s current state too. There must be a 3rd solution.

So what happened to Mimic?

in Mesmer

Posted by: Mendax.9506

Mendax.9506

WHAT THE ACTUAL KITTEN (meow) ive got a 4 sec block on a 16sec CD be quiet and stop spreading news about this awesome skill, if you use a GS by the way you can proc the block yourself, works awesome in 1v1

I will respond in this thread, as I don’t see the point for another one on the same subject.
I understand that Mimic has got some uses (were they intended by devs or not). You absolutely can store your own projectile and activate invulnerability. Yet, the need for precasting makes Mimic a much worse reactive defense than Distortion, Blurred Frenzy, Decoy, Blink, even Blurred Inscriptions+Signet of Midnight, because they all are instant. You can’t throw Mirror Blade and absorb it while the warrior is flying to you with an Earthshaker or a S/D thief dances around.
Another point – this sort of Mimic behaviour is not listed anywhere. Hidden things are never healthy for the game, and skills’ description states that the main point of the skill is to absorb and then echo. There is no description of invulnerability and this makes me think that it wasn’t intended.
My last point is about the general concept of manipulations. AT, Blink and IoL are all ranged skills that target something that is distant (foe or area), working good with Far-Reaching Manipulations. Mimic is not a ranged skill unless a condition is met (projectile), and even then untraited Echo has got a satisfying 1200 range, therefore, making Far-Reaching manipulations not so appealing trait to pair with Mimic.
That’s why I think this skill needs a change. I’m not arguing that it could not be used in it’s current state, I only want it to become more in line with game mechanics.

(edited by Mendax.9506)

Liadri the Concealing Darkness tactic?

in Queen's Jubilee

Posted by: Mendax.9506

Mendax.9506

Did it as a mesmer.
0/20/10/10/30. Clones on dodge, conditions on clones death (chaos), illusionary persona (for free distortion), staff recharge trait, condition remove on healing and a couple of other traits. Used Mirror images, Blink and Mantra of Resolve (to remove conditions on P2).
Used staff + sword/pistol. Used 6 runes of adventurer (they are not very expensive) to refill dodge bar upon using healing skill. Had Mirror as a healing skill, coz of it’s short cooldown.
Blurred Frenzy allows you to survive anything, just need a bit of practise. You can ball her Visions of Mortality and use blurred frenzy in the middle of them – they will all die.
P1 should be done as fast as possible, coz you will be killing her with staff at P2 and that takes time. During P1, you can counter Shadowfall with blurred frenzy, Mirror helps you to reflect her annoying attack. You can also use Blurred Frenzy to kill Visions of Mortality if they disrupt you too much. Kill all Orbs as soon as possible, coz they can ruin everything. Don’t forget about our precious Distortion.
As soon as you throw 3rd sphere at her, stun her with Bullet and summon iDuelist, swap to staff. Run in circles – Shadowfall now falls in circles so you can outrun it and always stay in a safe spot. Use Chaos storm only to kill Orbs. Dodge, create clones, use mirror images, they will apply conditions with their AA and also when they die. When Liadri cripples you, use Mantra of Resolve. Recharge it if possible. Use Mirror to refill dodge-bar, swap to sword and use blurred frenzy to clear Visions of Mortality or to avoid Shadowfall. Use distortion in hard situations :P
Sorry for my english, hope that helps!

(edited by Mendax.9506)

I miss Guild Wars

in Guild Wars 2 Discussion

Posted by: Mendax.9506

Mendax.9506

Hello…
GW 2 is fun and all, but something always calls me back to the original game.
Maybe this game is difficult for me or something. Many things exhaust me while i’m playing. I don’t know how damage is calculated, I’m always trying to find a better gear, crafting materials, gathering tools, levels, numbers, numbers, numbers….

Guild Wars was my first online game (started it about 6yrs ago). I was always wondering how simple yet smart and entertaining that game was. Skill system was something like online real-time MtG for me. Story missions were really fun and sometimes quite hard. PvP was a place where you could really test your skill (in HA, GvG) or just have some random fun in.. random arena! Well… I loved almost everything about that game. It was a real gem.
I can’t have the same amount of fun with GW 2 for some reason. It’s beautiful… but it feels empty.
Sorry, just my oppinion.

Canach's Billet

in Lore

Posted by: Mendax.9506

Mendax.9506

It’s Livia.
:)