Showing Posts For Menem.4307:
I agree with all the comments in this post. Weaver has a chance to be a fun class but as it stands now, it is far too clunky and behind other professions. Being locked out of 4th and 5th skills for 5 seconds is a suffocating feeling because you know what you want to use, but you just can’t. By the time you can, you’re either dead or missed a kill opportunity. The cooldown on element switching needs to be flat out removed if Weaver is going to be viable on any level. The dual skills need a major buff, as someone said before I’d rather have the pure skill the majority of the time..
“So, it would like (casual, casual, casual, casual, casual) vs. (casual, casual, casual, casual, casual) or (decent, decent, decent, decent, decent) vs. (decent, decent, decent, decent, decent). "
This is key to the longevity and fun level of PvP. As a player who has over 6200 games under my belt, consistently being place on teams with players who are novice and below is not an enjoyable experience. That’s why I hardly play anymore and if it stays like that next season I won’t play period. I want to play with players around my skill level, definitely not below. That’s probably where a lot of the player hate is coming from. When you mix high skill level with noobs that is going to happen. That is completely the wrong way to make games challenging and it’s pretty revealing Anet thought that was a viable solution. Then again it’s been 4 seasons and we’re no closer to a solution so I’m not surprised.
This matchmaking is the biggest load of garbage I’ve seen from a game in long time. If you’re a half-way decent player you just get grouped with garbage bin players who have no idea what is going on let alone play their class well. This matchmaking completely takes the fun out of playing competitive games where you are playing with and against people of your own skill level.
And what is the point of divisions anyway? There is none. It is not tied to skill level in any way.
I think decoupling the new utilities/heal/elites from specializations would open the game up to some build diversity.
Why bring a Thief, Guardian, or Warrior when a Revenant can do everything they can do and better?
If they allowed you to use the new utilities and weapons without the specialization I think you’d see a lot of that. Once they milk HoT for everything they can, maybe that will happen.
This is by far the worst shape that GW2 PvP has been in for the last three years. Every game is fighting the same 5 specs. There is no diversity and bunker Mesmers are probably the most broken spec to grace this game including turret Engies. Not pushing a balance patch before February is madness.
That sums it up pretty well, good post! The game isn’t in a great spot right now..
I don’t like vault at all. It turned a skilled precision and timing based class into spammy aoe that any dummy can pull off. Combine that with bounding dodger spam and it’s just dumbed down to nothing.
Warhorn is so laughably bad it’s not even funny. It is outclassed not only by the other classes new weapons, but our own too. Dagger or focus is superior in every way over crappy warhorn. The cast times and animations are simply ridiculous for such garbage spells. I’m not sure what the devs were thinking when they made it..
Warhorn has to be the most underwhelming weapon added in this expansion. Tempest is much better without it.
A simple 2v2 arena with a basic ranking and matchmaking system would be the BEST thing this game could add right now. The game is fairly balanced currently and if you allowed teams to see what they were playing against before a game started, you could try and counter them. It would be pretty awesome.