Showing Posts For Mesquite.7031:
So now we have:
1. No gold from dungeons
2. No exp from dungeons
3. No fun from dungeons
4. No drop from dungeons
5. Ugly skins from tokens
6. more deaths because of dungeon difficulty after patchnothing to do here.
I pretty much agree with this.
I can’t see you gaining anything but the loss of customers when they realise your endgame only caters to the hardcore and the only casual path available is the farming of some tiny boring events in the orr zones, or going back and doing old noob zones, which results in pretty much no real reward.The issue isn’t just with making dungeons “easier”.
It’s that your idea of challenging is horrible, hp meatshield non-boss monsters, buggy events that barely work and are really frustrating. Reward for time spent is way off.
My only hope at this point is that GW1 was much harder at release, and then over time most things gradually became easier. They didn’t actually tone anything down, but they wound up giving you more options, which in turn made the difficult content easier.
I don’t think they are going to lower the ridiculous HP, but maybe they’ll tweak them for a better time to reward ratio (and hopefully lower the token costs or raise the tokens dropped as well).
I also agree that the dungeons are going to drive the casuals away. I’m still having more fun in GW1 than I am here.
It does seem completely lacking. I could see a use for it in certain dungeon fights (just for the knock backs), but other than that I also want my 10 points back.
You can find a complete list of dyes on the official gw2 wiki. I just copied and pasted that list into a text file and I can check it by alt tabbing or using another device (tablet or phone) while I’m at the TP.
I agree that it would be better in the future for them to implement a show only unowned dye toggle in the TP.
I also wish that dyes were account based rather than character based but that’s a discussion for another thread.