Showing Posts For Michin.5831:
Frostgorge Sound im getting error, and Queensdale.
Why is there a AP Cap on dailies/monthlies?
is this still bugged? i am not able to res or talk to any of the 7 npcs after the cave…help!
4/5. any updates?
Ticket #567829 10 days.
10 days. still waiting.
apparently whats happenning is, if you have 2 guests used up already, ie(jq,sor) and you try to join an instance thats based in BG, then its computing as you’re trying to guest on another server, so you get that error. idk if its true, but sounds plausible.
i just got the daily chest twice…
HURRY UP AND FIX ANET!
this is annoying.
I am also experiencing the same problem.
i hate you anet.
Nvm..not available til July 1st.
Ok I found it. Broadhallow Waypoint. South of it. New POI.
Has anyone found a new poi in the world? or in Gendarran Fields?
Patch Notes:
New Gem store addition: Bug Spray! Sprays the ground around you prevent spiders and other bugs from entering for 2 min. 1/100 gems or 5/400gems. Get them now while they are hot!
LMAO >.<
Not that this will ever be addressed by devs because they don’t care about dungeons, but my question is whether this was an unintentional side effect of some other tweak or was in an intentional (and undocumented) change to the spiders in the TA room specifically.
And they wonder why more astute players and readers of the forums don’t trust them.
I also wondered if this was an intentional fix…
o.O
“intentional fix”? There was nothing wrong with the old TA fw/up path?
Not that this will ever be addressed by devs because they don’t care about dungeons, but my question is whether this was an unintentional side effect of some other tweak or was in an intentional (and undocumented) change to the spiders in the TA room specifically.
And they wonder why more astute players and readers of the forums don’t trust them.
I also wondered if this was an intentional fix…
I ran the F/U path last night(first time in over a month) and the amount of spiders was impractical. I thought it was a glitch, so we ran it again from the start. Same result. Too many spiders at a time and infinite spawns of them. Is this how its SUPPOSED to be now?
Yes..infinite spider spawn is the way currently F/U is unfortunately.
No Dev response. Surprise.
I’m not sure about guard but on my ele, because I have so much condi rem it was doable, along with a signet+ run speed and swiftness from attune swaps, with the kite around the tree thing. But that is no way that a dungeon should be done. It’s shameful.
yes i agree.
We even did it with guards reflections, but SOR has a limited of projectiles that can be absorbed around 20 or something. So its absolutely useless. Im not sure how you can successfully kill this boss. We even kited the boss with 2 guards and we could only get him down to 30% until we were both rooted. Any tips or suggestions will be greatly appreciated.
Welp.. I did this path again with my static TA group…and its utter bullkitten.
Not tried since. But its a stupid boss mechanic either way. Not pug friendly at all and just a painfully slow and frustrating boss (When ranging).
Yes it is one of the more “annoying” bosses, but when you melee the tree, it does die as fast as 2-3 min or less depending on dps. But if that fails, you can always go back and range. But usually we just clear the front and start ranging single target, but today all the spiders were being aggroed in that back. Both f/u instances I’ve been in today. It was just really weird. I’m just curious if they implemented a change. Like this path wasn’t annoying already, now we have to deal with all the spiders in the back? Sigh.
I did F/U today, and noticed the spiders in the back were getting aggroed, even though we were only single targeting the tree. Haven’t seen this before. Did they implement a change where you have to melee the tree?