Showing Posts For MidnightCorutin.7084:
Well, my part of this fun debate was over and finished a long time ago.
I believe i wasn’t really paying much attention to your parts aswell as i was paying attention to my own/streps and the others Digital.
I was also unsure of the stats between: Valkyrie and Berserker :P
I’ve got an excellent Guard build although it’d be nice if they were able to have that added extra like each class has. Warrior: Spastic High hp, ranger: A portable sex toy, thief: invis, ele: mobility, necro: 2 hp bars, engineer: insane amount of blocks <3, mesmer: clones. Guards have healing but in cost of low hp. This healing has also been nerfed quite a bit. Where as most of the other classes have not. Thieves has a reveal, doesn’t impact much. I’m unsure of the other classes because i care not for them
Easy way to make berserker builds get the same amount of hp. Give beserker gear (-) Vitaility. I could give no care to that build. Even a full hp guard is lacking in either healing/toughness due to sacrificing them.
PS to your PS sire: I’m glad I could, also even if there is only a group of around 10-13ish i will get melted by them.
(edited by MidnightCorutin.7084)
If you read this post like you say you do. Then you realise this thread is about giving guardians that added extra hp to stay in the fight longer. There’s been no request to give them more damage/armor/condition removal blah blah. I haven’t contradicted myself because I am here to support someone with a similiar interest to a class i greatly enjoy. I wouldn’t mind having more hp, but at the moment guardians that are bunker can get melted pretty easily unless you go for a certain skills/builds. To get half of these things people are saying they have to sacrifice multiple things in a build. If we want mobility i have to get rid of certain traits/skills to be able to. To get more damage i’d have to sacrifice my healing and hp so i can be of no use to my team. I hate beserker builds due to their oh so common existence and how they’re exploited in certain ways. There are multiple threads discussing them i don’t care. I’m here wanting to get the guardian a little buff so that they’re on par with other classes survivability.
150/s Is not going to keep you alive from the 2 conditions which can be easily applied straight back by an enemy. Let’s say, hypothetically, that a guardian was up against a necromancer who knew how to do nothing. Now this necro facerolls to use his skills applying at least 3 conditions. You remove 2 while recovering 150/s. Great now you’re invulnerable, oh wait there’s that last condition and what’s this more conditions? The faceroller has applied more than 2. I guess that 150 hp/s is going to save me. You’ve obviously never played a guardian before Gaidax. Play one. Try the builds then get back to me. Some build are made to counter conditions while others are there to do damage and even some to heal. They’re not an all in one build you have to spec between them. Having a bit of all 3 makes you nothing. Gaidax i’m going to ask you this. You give of the impression you know your thief and number 2 key well?
I do not think they’re worse, also this thread isn’t about guardians having more survivability to wear beserker gear. Streps build is not pure damage nor pure tank. I find that my HP is quite high yet in a zerg against 30+ I am dead the second a red ring appears at my feet due to having multiple enemies laying them down. I feel if i had that added hp i’d be atleast able to get out and start laying down protection from the back line until it’s a tiny bit safer frontline. This thread is 1 thread. With 2 different outlooks. Then there is also that look from someone who was just killed by a guardian when they were pure damage and saying they don’t deserve that added hp.
Damage guardian isn’t what a guardian is suppose to be. They’re the defensive heavy role that combines – a cleric and a knight. They do mediocre damage with high survivability. The guardians you are all complaining about are beserker kitten builds who do nothing but damage and can be easily dominated. I, as a tank/healer, can easily wipe the floor with such filth due to knowing how to play this game and understanding what to do. Damage guardian is nothing to be afraid of. A damage warrior has more hp/tank and damage. This goes for every beserker class except that of maybe a feather class. Which is a feather. Which has not been implemented yet due to being incredibly op.
Edit: I couldn’t care less if they nerfed the hell out of a beserker guardian. I think that’d be a buff and give a true name to guardians. Guardians – Tank. Warrior – Damage.
You can’t have permanent protection and retaliatation. You can have it last awhile but not permanent unless you’re built for it. The thing you seem to not understand is different builds use different setups. We’re talking about the general guardian. They have a low hp pool in consideration with what other classes can have.
Also conditions are not affected by retaliation or protection. YOU need TO learn A few ThinGS CAPSNGSIBFIBNGKISBNGBSBSCJBSJVBSJBV
You are not taking into account the damage mitigation and healing skills the guardian has that other classes (and particularly the warrior) do not. I would trade 8K off the HP of my warrior to get wall of reflection, hold the line, retreat and the aegis virtue and consider it a bargain.
Warrior has one condition remover and one damage mitigation skills, the latter on a very long cd.
I really think the guardian is fine as is – there has to be a trade-off between high damage and high survivability, else you would be immortal and that would not be balanced at all.
PS: Necromancers are especially good at dealing with boons. If you really feel your hp is low, consider sentinel gear.
I’m a healing/tank and I disagree with this. Yes we have multiple skills and virtues. Which also have a massive cooldown in an intense fight. One of our ultimates may renew those virtues they still have a long cooldown. Now look at elementalists. They have 4 different sets of skills which each grant massive bonuses towards them. Pretty much every class has excellent mobility skills. What do we have? A few shouts and 1 swiftness skill. That’ll do good in a fight with people leaping and teleporting to you. Warriors don’t need any skills a guardian has because guardians are for supporting and soaking damage so classes like the warrior can deal as much damage without being shot down. If a warrior had any sort of the skills you said then they would be broken due to shielding and stable defense. They naturally are tanky and mobile while guardians can be built minor tanky with barely any mobility. Guardians need a small increase in health. They are incredibly hard to balance out unless you’re a beserker trash troop.
Edit: Also this is mainly talking about the WvW not some crappy Structured Brawls or Player vs meatbags. In those situations they are great. Don’t give a kitten about. But in WvW the rules are different and there is difficulty to it.
I know engineers need a lot of love, i’ve got one. But guardians are a tank. They need the stats of a tank. HP is pretty important in most tank build. Since numbers can easily make a tank useless. My guardian does pretty well in fights and zergs due to how i play. But when i’m up against mass amounts of beserker builds or any sort of damage build really :P I get rendered mute. Try and understand a POV from a tank. Realise it may seem unfair in a 1v1 fight. But usually maps have more than that going on unless it’s a duel. HP on a guard is needed. HP = that added safety of helping/staying alive others in a zerg.
(edited by MidnightCorutin.7084)
Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol
Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.
I’d say therefore, that Guards do not have the same HP as Ele’s.
Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.
Base hit points for thieves, eles and guardians are EQUAL.
For more info check out this wiki page.
No one other than a beserker trash user will add no hp on to their build. There are plenty of builds that require additional hp. All of those are not beserkers. We are talking about a support guardian that DOESN’T need to put out DAMAGE but instead HEAL their ALLIES. Do you understand that? This isn’t a damage thread it’s giving the guardians that little bit more health to stay in a massive fight and help their wounded allies. This isn’t crappy structured man on man. This is a all round post saying guardians are a little underbalanced. Rangers have been having buffs for the past few patches because crappy little beserker trash said “we cnt slo rn pls buf” When rangers were classes as a zerg support class. Now they’re one of the most powerful solo runners out. Understand that not every class needs to be doing insane damage while maintaining massive damage. Some builds are there to help others. Go find out what supporting means. If i had it my way. Every beserker class would be nerfed till they weren’t the only thing used.
Guardians only do lots of damage when someone builds pure damage.
Warriors can build pure damage while having more hp and armor.
How is this fair to a class designed to help support/tank when a class designed to do mass damage and eliminate anything with more hp/armor?
All of you beserker users need to realise a beserker warrior/thief/ele/ranger/necro+ will have more hp than a beserker guardian.
Here are my thoughts on this situation. (Agreeing with Streps)
Now:
Warrior: Has the highest natural hp – I’ve seen builds with 3200+ attack, 2000+ power 200-400 healing 3100+ armor 2500+ toughness and 25000 health. Now how is this possible for a guardian and/or equal to a guardian? Simple question. It isn’t.
Thief: Has the most evasion – There are build that do run normally with 14-16k hp with 3000+ attack and around 2500 power with roughly 1400 toughness. Thieves can survive with low hp due to their mass invisibility no problems here. Yet they have more survivability than a guardian which is only suppose to survive with “armor and healing”
Elementalist: Has mass aoe damage and mobility: These guys can heal for just as much, have skills, which can give them near invulnerability. They can put out a ton of damage while still being able to escape/evade/heal everything that was done. Guardians? Bah 1 invuln isn’t enough to compare? 300 hammer leap? Jesus better get a car to catch up. Wait a 600 leap with greatsword? Now you’re just pushing the broken limit here.
Ranger: Mass crowd control and damage – Rangers are, at the current state, broken. They are able to do mass damage while being able to evade almost every attack with the right weapon setup. Now if they aren’t running their evasion weapons they can just use their immobolises and pets to put a ton of pressure on. Can guardians send a pet that deals a general 1750-2500 attack? Can they send out a animal that can take punishment from mutiple people while they sit back and do mass damage? The answer to these is easy. No
Other Classes?
They will be added depending on how this works.
Guardians can tank IF they build pure hp/toughness.
Guardians can do damage IF they build Damage/Crit blah blah
Guardians can support if they sacrifice HP/Tough for Healing which provides little bonuses to vit and tough.
ET will be revived. My guild plan to temporarily leave Eredon to join another server and recruit people into our guild. Once we hit the numbers we need. We’ll be bringing the server to life with active players personally trained by us.
Only thing i like about ET is our elite groups and parties we send out to go and disrupt other large groups.
We have crappy numbers but we have a greater skillcap and defence than HoD and GoM. It’s just impossible to try and win or even maintain second due to every other team outnumbering us 3-1. If we had the numbers we’d be able to dominate. Alas everyone leaves ET and FC to join the winning teams because they’re incapable of earning the right to win and hold that achievement over their head.
Ajax Blue.
We deal with him almost every day for hours on end. It’s funny sometimes. Then it gets annoying :P
Is there anyway to revive a server that’s practically dead. Me and my guild, with a few other guilds, try our best to recruit and hold in WvW. Yet people continue to leave to join the winning side. It’s just a little annoying having 1 sided matchups
Do you have balls of steel sir?
Eredon Terrace needs people to murder more of the henge pros which consist of golem rushes 24/7 and only advantage is numbers ;D
Come to ET if you have balls. Join henge if you are to afraid to earn to win.
Balls of steel!
Balls balls balls balls balls of steel
http://www.youtube.com/watch?v=IE3KdcTgrno
That’s a bombed henge Chat channel.
Currently the way rotation works is the server with the most points wins. But there are some Tiers: ET, for instance, which are stuck bottom due to being barely populated. A way i’ve thought of fixing this issue, if this hasn’t been thought of before, is to make a guild point system which moves guilds up into tiers based of off their world exp made. This can help eliminate the issue of complaints.
This can also cause problems with server mix ups. I haven’t thought of a way that would keep everything balanced without forcefully moving the guild to another server. Ofcourse you’d have to be representing the guild that you want to move up into the server for atleast 4-5 days.
Thoughts. I also don’t want any complaining or any bs happening. This is a friendly forum MEOW
We, in Eredon Terrace, are trying to revive our server.
We’re looking for people to come out of PvE and join us in WvW.
This part is more towards our PvE’s
You mostly say when we ask to join “there aren’t that many people on. So we won’t win”
Now if you joined us in WvW that number gap would close and we’d be able to stand a better chance. Instead of watching from the sidelines and arguing about losing constantly. Why not join us, turn the tide, and stop that endless cycle.
Guild Recruitment Part
KoR (Knights of Redemption)
We are looking for people who are keen on joining us in WvW.
If you don’t know what to do we’ll be happy to train you in what you need to know.
You must always keep a positive attitude and never disregard your fellow teammates.
If you are looking to join us then look around for/or whisper:
Ko R
Midnight Corutin
Atiera Mistblade