Showing Posts For Mikikira.1574:

Should ANet change the Floppy Fish?

in Guild Wars 2 Discussion

Posted by: Mikikira.1574

Mikikira.1574

I’ll admit that, yeah, it makes me kind of uncomfortable too. It feels like when I see people laughing at a “… kicked in the balls” video: “You enjoy the pain and suffering of others. That’s … something.”

I’d much rather the WoW solution of “fish in a bubble in the air” here, which is kinda cute in a hamster ball sort of way.

The fish swimming in a bubble in the air could be a good substitution animation. I would like that and would buy it if they did.

Let’s make it do the same in this video then . As an FYI Mudskippers can breathe outside of water, some hop, some flop, all gasp for air like a fish out of water, even though they’re grouped as a fish they’re considered terresital not aquatic, just saying :\

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Strange Graphics

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Posted by: Mikikira.1574

Mikikira.1574

There’s not much you can do about it, it seems as though the game doesn’t play nice with how the Pascal series compresses things in it’s memory. You’ll find some areas, especially near torches and other lighting, it will constantly flicker even with shadows set completely off.

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Still here due to incompetece

in Necromancer

Posted by: Mikikira.1574

Mikikira.1574

jpnova.4572

Where is GS Necro now?

GS Necro is lying on the floor, taking a kicking from all the other classes. Still.

That’s funny, mine’s a GS/Staff chill/condimancer, and I’m soloing champs all day. Kicking out 3~4k crits in AA, while dishing out 14~16k condi damage to boot.

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If not AFK farmers then what?

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Posted by: Mikikira.1574

Mikikira.1574

Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.

Ok. Then lets just keep it simple!

You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.

The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.

Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.

So my questions are:

If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.

But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…

And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.

Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long. Look up what I just wrote about price plugs.

And above all look up the full item history on the links I provided and you’ll see that supply volume was never ever this high before. In the case of rugged leather and wool the gap is a little smaller but consider that the pre-HoT lvls of supply occured without the increased demand.

So actually you are doing the exact same thing that you are accusing me of. All the data is there, but you didnt even bother to look it up…

Just because it’s lasting longer not doesn’t prove that it’s AFK farmers that did it.

So again, you’ve admitted that it’s happened before HoT. Therefore it’s AFK farmers that cause it.

No. I did not happen. Stop parroting yourself lol. Or are you having a hard time understanding graphs?

And btw would you give an alternative explanation to what the graphs show? It seems its not me who has a hard time disconnecting from the AFK farming concept…

Did you ever stop to think that,
1. The base GW2 is now F2P, thus people have made extra accounts, plus those in conversion of buying HoT to remove restrictions
2. WvW now has RNG nodes on EVERY map, I’ve struck a lumber node at the same spot, 4 times in a day and got this list

Green Wood
Green Wood
Hard Wood

Ancient Wood
Hard Wood
Soft Wood

Soft Wood
Seasoned Wood
Seasoned Wood

Green Wood
Elder Wood
Green Wood

As you can see completely random. There are Lumber, Ore, Vegetable, Herb, Cloth, Leather, and Berry. Gathering from these can give you ANYTHING on the drop table, plus every character on an account can use these freely, I personally got 21 characters so do this math.

2 nodes per camp, 3 nodes per tower, 4 nodes per keep and SMC
Generally there are 6 camps, 4 towers, 3 keeps per BL, 6 camps, 9 towers, 3 keeps and SMC in EBG. That’s a lot of nodes that any one player can hit up, add to it they can hit up those nodes on every character they have, then the number of mats start to rack up fast.

Finally something that makes sense. Ty! And you didnt even get personal. Thats exceptional.

I saw these nodes introduced but never thought they could have such a profound effect.

Usually in one night of roaming/k-training on multiple characters, I can pull about 300~400 of various mats of various tiers, over a weeks time that can climb to near 1000. Though the nodes in WvW, are far more keen to give T1~3 mats then it is to give 4~6.

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If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Mikikira.1574

Mikikira.1574

Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.

Ok. Then lets just keep it simple!

You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.

The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.

Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.

So my questions are:

If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.

But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…

And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.

Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long. Look up what I just wrote about price plugs.

And above all look up the full item history on the links I provided and you’ll see that supply volume was never ever this high before. In the case of rugged leather and wool the gap is a little smaller but consider that the pre-HoT lvls of supply occured without the increased demand.

So actually you are doing the exact same thing that you are accusing me of. All the data is there, but you didnt even bother to look it up…

Just because it’s lasting longer not doesn’t prove that it’s AFK farmers that did it.

So again, you’ve admitted that it’s happened before HoT. Therefore it’s AFK farmers that cause it.

No. I did not happen. Stop parroting yourself lol. Or are you having a hard time understanding graphs?

And btw would you give an alternative explanation to what the graphs show? It seems its not me who has a hard time disconnecting from the AFK farming concept…

Did you ever stop to think that,
1. The base GW2 is now F2P, thus people have made extra accounts, plus those in conversion of buying HoT to remove restrictions
2. WvW now has RNG nodes on EVERY map, I’ve struck a lumber node at the same spot, 4 times in a day and got this list

Green Wood
Green Wood
Hard Wood

Ancient Wood
Hard Wood
Soft Wood

Soft Wood
Seasoned Wood
Seasoned Wood

Green Wood
Elder Wood
Green Wood

As you can see completely random. There are Lumber, Ore, Vegetable, Herb, Cloth, Leather, and Berry. Gathering from these can give you ANYTHING on the drop table, plus every character on an account can use these freely, I personally got 21 characters so do this math.

2 nodes per camp, 3 nodes per tower, 4 nodes per keep and SMC
Generally there are 6 camps, 4 towers, 3 keeps per BL, 6 camps, 9 towers, 3 keeps and SMC in EBG. That’s a lot of nodes that any one player can hit up, add to it they can hit up those nodes on every character they have, then the number of mats start to rack up fast.

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If not AFK farmers then what?

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Posted by: Mikikira.1574

Mikikira.1574

-stares at my 1.5k stacks of all tier mats from WvW K-training-

All those nodes in every keep, castle, tower, camp totally didn’t give them to me! :P

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New 4K monitor can hardly read text on GW2

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Posted by: Mikikira.1574

Mikikira.1574

Are you sure it’s not just your own eyes? I play at 3840×2160 on a 28" and have no problems.

Same here, but mines a 34", also took to the Windows DPI settings and calibrated my panel. Since Windows and GW2 are both built around 96DPI which was case standard for 1080p to 1440p, my display needed DPI set to 146 in order for things to be proportionately sized to be easily readable, smaller screen, higher resolution, higher DPI, the default 96 just won’t cut it. I run at 146 DPI with interface size at normal and everything is nice clear and crisp.

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Color option on legendary back item/glider

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Posted by: Mikikira.1574

Mikikira.1574

sorry but everything said and that wall of text from them is like a bunch of excuses when in reality

‘’can be done, but it requires time, effort and resources, we are lazy and dont want to spend a dime on it, so we will only bring new content that our new system let us to create, the wings are easy so we are going to spam it, we could too made new lins with the new system so the new gliders and backpacks have dyes but wedidnt, thanks for your attention sorry and let the wings begin’’

what they dont know is i dont like red colors, but imagine if that fire backpack was able to change colors, i woudlve bough it and changed it

thanks for your attention and bye, apparently a dragonite spawned in a plaza and i need a better one because the one i have has ivs of 50% with 2.3k cp

You like fire but don’t like red? You being serious here? Golly miss molly, even if you dye the backpack guess what? The fire is still going to be RED. Are you to sit here and expect Anet to bend over backwards to please you? No, it was your decision to buy the game, it was your decision to purchase things in the gem shop. You should be thankful that GW2 even has a dye system for wearable gear, most games it’s cookie cutter, everyone gets the same style same colors, heck some games classes are totally cookie cutter to where it’s one specific character model to the class and no changes to it.

As I stated in my previous post, as you layer more and more code over top of previously existing code, it becomes harder and harder to edit old code. Sure they could edit it just to please you, but ask yourself this, what happens if they make this change to please you, and patch your game you log in and….OH MY GOSH MY CHARACTERS GONE, what then?

At the very best, Anet could give us predefined color palettes to choose from for a back item, which that just calls for making a new textures of that item, most games take the original texture and just hue warp it, to create the “common” colors people might want. But I guess that wouldn’t please you either right? You’d rather the game come crumbling down for everyone, just so you can have the one option you want, then to let the game stand as is, as it’s been for quite some time now with no complaints of this sort.

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Color option on legendary back item/glider

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Posted by: Mikikira.1574

Mikikira.1574

They’re struggling to keep game production going.
They aren’t skilled enough to modify old systems.
Nor can they strip the old systems out since they’re understaffed.
They’re almost a year and a half late still on hot content such as legendary armour so they can’t take on many new projects.
A lot of designed content is removed due to player dislike, cannons in wvw, hot map reworks etc.
Pvp leagues struggling to keep quarterly reports looking good enough to publish.
Old style classes can’t be balanced into the new elite content.

Simply put they no longer have what it takes to edit core systems.

Gotta add my two cents here as i program for hobby, so just speaking on what I know.

It’s not that they don’t have what it takes to edit core systems. It’s the simple fact make a change to a core systems will cause monumental changes to the games’ code, sure they could slap the line in saying, make so and so dye-able, but what happens to other parts of the game? What all could that line of code break, what glitches could it cause, what exploits could it open up. Making backpacks dye-able vs having something seriously go wrong is what Anet is trying to get across to you, it’s not feasible for it to happen.

For one as stated they don’t know what will happen, this is not developer laziness, this isn’t any other excuse you can cook up. They simply do not know what the fuzzy bunny will happen when they make the change, there for to the ones calling the shots at Anet, it’s not a possibility due to constraints on time vs cost. The more they work on making this one feature, the less time they have to do other simpler QoL changes. I could sit here and whine all day, we don’t have true black dyes, but is it worth the time to create such a thing for the demand of one? No, it’s not, it’s the same situation here, I personally have never had any issues making color ensembles with backpacks.

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FPS Issues [Merged]

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Posted by: Mikikira.1574

Mikikira.1574

So I have been playing the game fluently at 80-90 fps for the past year. Last 2 months I was away and when I came back I had 20-30 fps only.
Nothing seems to affect it. Changing all settings from highest to lowest gives an increase in 1-2 fps.
Something seems to be off.
GPU: AMD r7 360
CPU: i3 4160
RAM: 16 GB DDR5
MOBO: asustek H81M-R
1 TB SSD
Win 10
BIOS updated to the latest, tried every trick and tip, nothing resolved the issue.

I can play new games like The Witcher 3 at Ultra on ~70 fps. I know GW2 is CPU heavy, but the single core of an i3 should spin it easily. The temperatures are alright, nothing is even near a high temp.
Any other tips I could try?

Sometimes but rarely the local.dat found in your user profile, found under “Users\[Your Name]\AppData\Roaming\Guild Wars 2\” can get corrupted and often affects performance very negatively, you could try moving that dat file to your desktop and then have the patcher download a new one to make sure it’s clean.

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FPS Issues [Merged]

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Posted by: Mikikira.1574

Mikikira.1574

Just throwing my two cents in, my FPS improved with this last update, contrary to everyone elses’ going down.

Sys Specs
OS: Win 7 Ultimate 64 bit
CPU: FX 9590 at 5.5GHz
GPU: GTX 1060 Founders Edition
RAM: 32GB DDR3 2400Mhz
MOBO: ASRock 990FX Extreme9

In PvE consistently getting 115~120fps in open spaces, 110~115 underwater, 75~90 in LA, 25~30 in zergs during WvW. Everything in my system is custom liquid cooled, except for my HyperX Predator PCIe SSD, all temps never go above 40c

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Black screen/BSOD from GW2 only

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Posted by: Mikikira.1574

Mikikira.1574

Interesting, I don’t see why it’s not supported since it’s a rebadged 600 series. You can try Nvidia’s new GeForce Experience app to get the right drivers. If drivers aren’t the fault I would suspect your missing pieces of DirectX which Microsoft neglects. Just grab the DirectX web installer they offer on their site somewhere and run that. It should automatically download whats missing and what needs updated. Also try making sure you have every update available for Win 8 installed.

Edit
If you can snag the error code from the BSOD that would be lovely, seeing as how it’s pertaining to the Nvidia driver. There’s so many error codes that come up on a search using the basic text code you gave.

I found it interesting as well, since everything else seems to point that the most recent driver for the 765M is the 320.49, except the installer.

I have the GeForce Experience app, sadly it says that my 311.48 driver is the latest one.

I will look into the MS stuff, thanks!

How do I get the exact code of the BSOD? All it seems to give during the BSOD of W8 is the VIDEO_TDR_FAILURE message.

Darn, I forgot Microsoft forgone the old BSOD from windows 95 times. Only two general things I could find out about it is either, A: the card is overheating, or B: the drivers are at fault. Most people seem to have better luck with older drivers, I’m not 100% sure how far back the GTX 700 series is supported with Forceware.

Yeah I was quite surprised with how simple the new BSOD was. I wasn’t sure if it still warranted the “OD” part, lol.

I doubt the card is overheating since I go other games for hours and it’s fine, GW2 is fine too but under windowed fullscreen (which I find weird, imo). It’s really only been GW2 in Fullscreen that seems to be the problem..

Do you reckon a fresh reinstall of GW2 could fix it?

There’s a -repair tag that can be used to repair the install I think. But I personally would go with a fresh reinstall instead of a repair. Since who knows if the install files are corrupt. In the back of my head I keep thinking it’s entirely driver related but a reinstall of GW2 might solve it.

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Black screen/BSOD from GW2 only

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Posted by: Mikikira.1574

Mikikira.1574

Interesting, I don’t see why it’s not supported since it’s a rebadged 600 series. You can try Nvidia’s new GeForce Experience app to get the right drivers. If drivers aren’t the fault I would suspect your missing pieces of DirectX which Microsoft neglects. Just grab the DirectX web installer they offer on their site somewhere and run that. It should automatically download whats missing and what needs updated. Also try making sure you have every update available for Win 8 installed.

Edit
If you can snag the error code from the BSOD that would be lovely, seeing as how it’s pertaining to the Nvidia driver. There’s so many error codes that come up on a search using the basic text code you gave.

I found it interesting as well, since everything else seems to point that the most recent driver for the 765M is the 320.49, except the installer.

I have the GeForce Experience app, sadly it says that my 311.48 driver is the latest one.

I will look into the MS stuff, thanks!

How do I get the exact code of the BSOD? All it seems to give during the BSOD of W8 is the VIDEO_TDR_FAILURE message.

Darn, I forgot Microsoft forgone the old BSOD from windows 95 times. Only two general things I could find out about it is either, A: the card is overheating, or B: the drivers are at fault. Most people seem to have better luck with older drivers, I’m not 100% sure how far back the GTX 700 series is supported with Forceware.

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Black screen/BSOD from GW2 only

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Posted by: Mikikira.1574

Mikikira.1574

Interesting, I don’t see why it’s not supported since it’s a rebadged 600 series. You can try Nvidia’s new GeForce Experience app to get the right drivers. If drivers aren’t the fault I would suspect your missing pieces of DirectX which Microsoft neglects. Just grab the DirectX web installer they offer on their site somewhere and run that. It should automatically download whats missing and what needs updated. Also try making sure you have every update available for Win 8 installed.

Edit
If you can snag the error code from the BSOD that would be lovely, seeing as how it’s pertaining to the Nvidia driver. There’s so many error codes that come up on a search using the basic text code you gave.

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(edited by Mikikira.1574)

Black screen/BSOD from GW2 only

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Posted by: Mikikira.1574

Mikikira.1574

Try the newest drivers from Nvidia, they should be Forceware 320.49. 311.48 was released some time ago and have bare minimum GTX 700 series support.

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Kernel-Power hard crash while GW2'ing

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Posted by: Mikikira.1574

Mikikira.1574

What would be wonderful in this case is the stop error code presented at the bottom of the blue screen. In order to figure it out we need the whole string commonly in a form such as

0×000000 0×000000 (0×00000 0×00000 0×00000 0×0000 0×0000)

We’ll need all those codes aside from the generic cause at the top saying “IRQ NO LESS THAN EQUAL” or something similar, usually in all caps.

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Memory Leaking

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Posted by: Mikikira.1574

Mikikira.1574

I did not intentionally skimp on the CPU, I had the CPU long before I got the better graphic card. And why are you all blaming it on my CPU? GPU..etc? If other games and software are not giving me “out of memory” prompts, there is bound to be GW2 client leaking memory or some problems we don’t know about. You are even blaming it on Windows 8 and even mention 8.1, which it not even out yet only the preview version.

And I thought Fanboys only defend the in-game thing, didn’t know fanboys also defend the system requirements.

Come now, GW2 is not the God of MMOs, even if you think this is one such instance that you should defend it to death, I really have nothing else to say, since it is your right.

Just get this, there is a problem. And like I said, there is nothing wrong with my system. I have played many games and all runs SMOOTHLY except GW2.

Don’t get me wrong, in-game, apart from the lag that everyone is experiencing, there is nothing wrong with it, BUT there is definitely something wrong happening in the background or the client.

Lastly, the message I am getting is this “Get the ultimate CPU and GPU in the market or stop playing GW2, you casual gamers types just don’t get it, this is the game for gods not peasants!”

If you all still insist that my CPU is the problem, then so be it. I have nothing else more to say to you all.

I am posting this to ask the Devs to at least have a look at the memory leaking which is pretty obvious. Please stop blaming on everything including the kitchen sink but not the GW2 client.

I will post the debugs/dumps/whatever diagnostic files later tonight including those sent to Microsoft, if I know where the dump/debug files are located (for the Microsoft ones).

First of all, Game A can have lower requirements then that GW2 requires at a minimum, and all may run fine and dandy no memory problem or anything.

Game B in this case GW2, might require a little more out of your CPU, there for it’s stressing it a little more, your putting strain on everything. As of the Core 2’s the memory controller has been moved into the CPU die, there for it now has an Integrated Memory Controller, or more commonly known as an IMC. Now like others have pointed out things don’t match up right in the log files you posted.

Now here’s where it’s gonna get technical. Game A might use say 1GB of your RAM, the way the game is written, it might call to Windows addressing that it requires 1GB of ram. That’s all the more it will allocate, no more no less than 1GB, now Game B, sure it might use 1.8GB to 2GB. But with the way it’s coded, it may tell Windows to allocate all 4GB of your physical RAM to be used, or it may tell Windows to allocate all 4GB of physical RAM and all of your Paging File aka Virtual Memory as well. Thus causing a low memory warning, just opening a web browser or a media player, or even a window for a folder within Windows. May tell Windows “hey I need 987658394563GB of ram to do this function”. If it doesn’t have that RAM there comes that popup or system crash.

Now has CPUs have evolved, gotten new instruction sets, IMCs have become more refined, and has reduced a lot of this overhead for purely wild memory allocations. Your Core 2 is from the first generation of IMCs, they were primitive back then, thus only handling up to DDR2 1033. Which in today’s time is very slow, where common speeds are in excess of 1600 sometimes even 2100 or higher. Your trying to play a modestly demanding game on an aging system, there for your memory allocation may go a little wonky. To compound this your running a new OS on this aging tech too, all your new software is pressing your old CPU to hard, there for either the IMC is erroring by allocating far to much memory at times, or not enough as with your odd Windows kernel memory allocation. Then again as others have suggested it could be a bad DIMM module, or it could be both then again it may be just a bad ram stick. Regardless what way you look at it your gonna be replacing something.

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BUG: AA [antialiasing] not working in GW2...

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Posted by: Mikikira.1574

Mikikira.1574

Not a bug, the game uses FXAA, and forced driver AA modes are disabled.

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Buying a new PC, need a hand

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Posted by: Mikikira.1574

Mikikira.1574

Price vs. performance, at least not before the new 8000 series AMD cards are out.

Won’t happen till next year. AMD has no plans to release “true” 8000 series cards this year. The ones floating around in OEM units are rebadged 7000 chips.

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Memory Leaking

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Posted by: Mikikira.1574

Mikikira.1574

It still doesn’t solve the underlying problem. It will still memory leak. even if you increase that amount of virtual memory.
My pagefile size is set to 1x the amount of RAM, and still, I only have GW2 causing low on memory.
Again, that is not going to solve the issue if I play for long hours. And don’t tell me to stop then continue playing, that is still not solving it. What if I am in a multiple dungeon run and suddenly I have to tell my guild “Hey, I need to reboot my com, if not I am going to crash soon.”
That is not going to work.

First of all you don’t even gotta reboot, just closing the client then reopening it will suffice. Secondly, Windows 8 even 8.1 is still considered to be in it’s infancy when it comes to compatibility there for memory leaks and the like should be expected. The thread scheduler which also controls your memory usage btw, works completely different in contrast to older Windows versions. Third, DDR2 which is most likely what that Core 2 uses is kitten cheap now. Lastly, GW2 is very CPU intensive there for it’s workload for framerate and other factors is entirely CPU driven, not graphics driven. Seeing what you’ve put into your system, you intentionally skimped on the cpu. Even the old second gen Core i3 series processors outperform the old Core 2’s. Heck even most of the sub $100 AMD’s do too.

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7:11:3:191:101 help

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Posted by: Mikikira.1574

Mikikira.1574

It means there’s a problem with your connection. Be it physical or through your ISP, inspect the lines in your house then call you ISP to clarify things are fine on their end. If the problem persists they’ll most likely send someone out to check their lines going to your house.

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PC shuts down randomly around 5-10 mins

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Posted by: Mikikira.1574

Mikikira.1574

The high number is often the mobo socket temp, which is known for being off, on one of my older system it would read as 489C, needless to say it was not that hot, I also had one read -36C. Temps that high and something would be burning, so the reading is probably mobo socket and an error.

Also, no, TT is not a good brand.

I second this about the sensors, I have one that reads a constant 40C on TMPIN3 and another that reads -654646C on TMPIN4 and another that varies depending on how hot/cold my system gets. goes up as it gets colder and goes down as it gets hotter. In all their unused sensor banks in the mobo/cpu.

As for the OP: Return the Thermalcrap PSU and get one more respected, like Seasonic, Corsair, OCZ, Antec, Silverstone, Be Quite!. Once you get a more respectable PSU, run GW2 for 5~10 min and show us HWMonitor again to check for any voltage problems.

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why is gw2 so choppy on my specs?

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Posted by: Mikikira.1574

Mikikira.1574

It’s the AMD processor. GW2 favors intel’s single threaded performance superiority. Don’t worry; I have the same issue.

It’s not the AMD processor, depending on the setup some settings need to be sacrificed for better performance. The FX series processors love to be overclocked, but at the same time they spew tons of heat. Invest in good cooling, find what settings will bring your fps up higher then go from there. Also check around on Microsofts website for Bulldozer/Piledriver specific hotfixes for the Windows scheduler, those fix problems within Windows itself and helps GW2 performance as well.

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FPS drops every 10 seconds

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Posted by: Mikikira.1574

Mikikira.1574

Well if i’m not wrong, the razer game booster tell’s me that my CPU is aroud 79 to 94ºC and my GPU is around 71ºC. I’m playing for maybe half-hour.
So how do I solve my problem of overheat?

Try with CoreTemp not Razer GameBooster, that only reports the motherboard CPU temp sensor. We need to know what your actual CPU CORE temps are not what the motherboard “thinks” it’s is. Most GPUs are safe up until 80~85ºC. But as I stated for Flat, most CPU CORE temps are good for 62~68ºC. Complete shut down happens at around 70~72ºC.

But if the cause is overheating, simplest way to solve it if what your playing on is a desktop. Is to invest in a better CPU cooler, air is good, liquid is better. All depends on what you wish to invest in it.

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FPS drops every 10 seconds

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Posted by: Mikikira.1574

Mikikira.1574

Mikikira, I’m pretty sure temperature is not part of the equation here. I have this when starting GW2 almost from cold and the temp tests I did in the thread I linked above show no abnormalities.

Before the last build, I was playing with most settings on high or max and everything was super smooth.

Now, I can set the preset option to “best performance” and the graphic lags are still there although not so pronounced.

I’ll admit to not having the technical nous to completely rule out overheating but it seems really suspicious that the last build introduced this issue.

Just because build A didn’t have heat problems, doesn’t mean build B won’t. Most processors today, both Intel and AMD have a Tcase/Tjunction limit in which when hit or past throttling will occur. Intel lists 67.4C° for the Core i5’s and i7’s. AMD recommends 62C° for all FX and Phenom IIs. Only way to fully rule out heat is to test and see. Because of GW2 being CPU heavy you can’t just load up any old game and expect the same load onto the CPU. Takes all of 5 minutes to rule heat out of the equation.

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List of ISPs with LAG since last patch

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Posted by: Mikikira.1574

Mikikira.1574

No problems here in Nagoya, Japan. At least on So-Net, though if it’s packet loss, sounds more like backbone servers not the ISP. Since Cogentco is the backbone for most South American and European countries, as well as it’s the apparent areas affected. I’d look to them for something to be wrong before blaming the ISP themselves.

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How can i improve my fps?

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Posted by: Mikikira.1574

Mikikira.1574

to clarify a bit. im not willing to downgrade my graphic settings. if this is a case of needing new parts im fine with that and in that case i would like to know what to get and in what order(e.g. would ram have more impact or a new processor?)

Needing to downgrade your graphics isn’t the solution. GW2 is very CPU heavy, large zerg vs zerg fights just point that fact out even more. All you can really do seeing as how you currently have a non Intel K processor, is bare with it or upgrade to either the the i5 3570k or i7 3770k and overclock the kitten out of it. Of course with overclocking demands more than stock cooling. In that field either the Corsair H80i/H90 or H100i/H110 will work fine.

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FPS drops every 10 seconds

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Posted by: Mikikira.1574

Mikikira.1574

Hi
Since the recent patch (not the one that brought the JP, the Aetherblade Retreat patch) I have this problem, wherever I go, if I see someone (even really small grupos) my FPS drop from 30/40+ to 7 or less. Idk wh this is appening, I’ve tried cleaning old junk I have, run the game in Best performance graphics and nothing works. i’m not a expert with computer so I really need help here. Just before I posted this I’ve tried to do the Aetherblade Retreat dgn and this happened every 10 seconds or even less

If someone can help me please do it

Please provide a system spec or a game advisor log along with your CPU & GPU temps under load (atleast after 15mins of game play and 15mins of idle )

You might be suffering from overheating issues… Fps drops in specific intervals sounds to me like thermal throttling.

I second this, though, those who are having this problem should use CoreTemp for CPU temps, since 90% of the time CPUTMP and Core temps are much different, the later is more important than the first.

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