Showing Posts For Milanko.6289:

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

There are mmo’s already available that do have naval “warfare”.I dont really think it has a place in gw though,if i want to play a warfare game ill throw on shogun.

There are not. Yes, you could count some unfinished B grade MMO’s from some unknown developers, but there are not any AAA multiplayer naval games.

(edited by Milanko.6289)

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

Also, modifying ships look offers great opportunities for gem store.

There is lot more opportunities for profits in the gem store – passes, premium ships, naval bases…

Gw2 expansion

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Posted by: Milanko.6289

Milanko.6289

i see GW2 like champions online, broken from day 1 with systems that really don’t belong with each other, plenty of content but nothing interesting, allot of boasting from the devs but nothing to show for and the favorite of all, a 3 part community.
part one is so obsessed with getting loot that they forget to actually playing the game, part two who like to play the game but the devs make stuff the wrong way and the third part only wants what they want and pretty much ban everyone who have a different idea.

nice game guy’s, it’s going sooo well….

And where do you belong? The third part I reckon?

Gw2 expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

Yes – that’s exactly what our game needs right now -
refreshing new content (not just stories and quests) to bring the inactive players back and push Guild Wars 2 into news’ spotlights.

While living story is fun – it is not enough to improve the game on a scale it deserves. There is so much that could be added – from new professions, races, continents or major new story turns to new mechanics like player-owned housing or base building.

Altrought my idea I posted is more specific:
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Naval-expansion/first#

I am talking about the almost same thing – this game needs something new.

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

If you seriously think it is this simple, do you also think people can fly once they sew condor wings on their backs?

I think this would take too much resources from an engine that was not designed with this kind of gameplay in mind. I am even doubting whether it would be possible to do this on guild wars 2 with all the effort (and personnel and money) in the world, unless they make an entirely new game for it.

It really is not that simple how Rod described it, it is neither that difficult. Simply put – basically the only mechanic that’s missing is “moving” the objects in manner that they stay together and can be interacted with.

Connecting the pieces like cannons, hull and sails so they behave as a single object that’s movable in-game and also interactable might prove a challenge, but I think GW2 engine is advanced enough to be capable of that – with some modifications to it – of course.

I’d much prefer they polish up and add to the core game. While this comes from a person who is not interested in naval battles, you’d do better to play a game that offers this type of play than hope that it gets implemented in this game. Because you will be stuck hoping for a very long time.

First – polishing up and adding to the core game won’t earn ArenaNet money nor influx of new players.
The game is polished enough (sure, people always exagerrate about issues they often describe as gamebreaking) and adding more items, quests and such small-scale things won’t do much. Try looking at Guild Wars 2 from wider perspective.

And about the advice you gave us – well, there aren’t ANY solid games of this type in the first place.

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

I played Pirates of the Burning Sea for a couple of Days.

It was kinda like WvW with month long seasons after which the winning faction would get some sort of bonus but everything else would reset. You could haul goods and trade them from place to place, or you could raid either PC or NPC ships for loot. Plus you could capture forts and all of that good stuff. The game had both a Ship v Ship and a individual combat engine.

There were English, Spanish, Dutch, French Factions, and I think there was a Pirate faction that allowed you to go after anybody and anybody to go after you.

Good ideas, but engine was clunky as hell, and launched with a sub fee so never got the players. Plus it came from Sony at a time when everybody was mad at Sony for Star Wars Galaxies.

Let’s not venture too off-topic. We’re talking about Guild Wars 2 and the possibility and lucrativity of bringing something like naval combat to the game.

Do you think it’s possible, and if so – how would you like it?

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

Long story short, good idea but it would take a vast amount of coding since it has been a whole seperate game itself in the past unless you want a boiled down version thats more watch then play. Good hunting!

I don’t think we need such advanced mechanics like Pirates of the Burning Seas had.

This venture into new and interesting gameplay sector can bring a lot – new way to do WvW, new ways to cooperate with other players – building bases on islands and fighting together at seas,
and a hell lot of fun if it was made in the Guild Wars style – being innovative, but still accessible to everyone!
World of Warcraft brings base building in it’s next expansion after all – why guild wars couldn’t bring Naval combat alongside base building?

I am not talking about big overhaul of the game – just new feature.

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

I think you’d see some variant of “Airship Battles” before we saw naval stuff added to the game.

Making airship combat is lot more difficult than making naval combat – there’s the third axis and the landscape under, while naval battles would only take a good water rendering. I am not against it, but while naval combat could be done, I’m afraid making functional airship piloting would be too much because the technical limitations.

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

They just don’t seem to want to add more/new areas or anything that features exploring. Also any new game mechanics or gameplay styles seem a no no.

I think they have set a new milestone in MMO market by coming up with such an innovative game like they did. I expect them to live up to their ideals of innovation and I am sure there’s money to be made behind this aswell.

Can you imagine racial ships?

in Community Creations

Posted by: Milanko.6289

Milanko.6289

You’d probably be better off posting new ideas to this section: https://forum-en.gw2archive.eu/forum/archive/suggestions

unfortunately, I am unable to – it seems the whole section is locked.

Can you imagine racial ships?

in Community Creations

Posted by: Milanko.6289

Milanko.6289

Hello,
I was thinking – how awesome would the ships look if we had naval battles – and I’m especially interested in Charr ones – can you imagine?

my original post about this idea, temporary posted in general discussion (I don’t know where else to put it)
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Naval-expansion/first#post3658748

If you like the idea, please stop by in the original post ,share it with your friends and contacts playing the game – if you truly believe it could happen and it would be awesome.

Suggestion: Naval expansion

in Guild Wars 2 Discussion

Posted by: Milanko.6289

Milanko.6289

Hello,

I have decided to post my idea I’ve come up with couple days ago because I think there is a chance this can improve the player numbers and make profits.

Naval Battles
MMO market basically lacks any kind of strong projects in this tematic field. As far as I know, none of the major MMO players in the industry has this kind of gameplay (except EVE online, but that’s a different league).

What am I talking about?
Imagine you enter the new zone in the map, that’s dedicated to naval themes and mechanics. We have a sea to the south – after all!
You will have whole different set of skills, attributes, experience pool and reward options in this section of the game. You would be able to “level” up your “ship” in a myriad of ways – including getting better equipment, hulls and even racial ones! (Imagine racial design ships – I can come up with a ton of awesome ships in no-time – like Charr pirate ship! super-advanced Asuran floating fortress! Sylvari “living flora” ship … the possibilities are endless!)
The game mechanics would allow you to command your ship and “pilot” her, but also fight on her deck and board other ships (imagine the PvP possibilities, which I will describe later) aswell as dock in new ports, and towns, explore new islands and shores, where you will be able to drop anchor and set foot and explore, quest and fight on land as usual.

The whole naval area could be world vs. world area – with different guilds and groups battling for territories and distrupting other world’s trade convoys (yeah, piracy!).

In short:
New expansion bringing first true naval gameplay to MMO market

  • the south sea becomes accessible – with huge ocean to explore, including small islands, towns, ports and player-built improvable guild bases on them.
  • selection of ships and boats that can be operated depending on naval level of character
  • ships can be improved and customized like in popular vehicular combat multiplayer games (like in World of Tanks, just for example)
  • whole naval area designed as WvW area (with NPC convoys like in existing, land WvW map
  • battles for control of strategic points, playerbases and forts
  • naval rewards by doing the WvW activities
  • explorable new lands with new quests and new contents
  • main story will finally move forward

Basically, the story will move forward, the game will get fresh new content and this is a combination of base-building, new and interesting PvP content, naval combat and something you can care for (well, your SHIP!)

From the technical point of view (I am no developer, it’s just my opinion):

  • this new feature could require the players to buy a “ticket” or “document” for a period of time he will be able to set sail, either with in-game money on real money.
  • when LoD range is set right, the game should be able to draw the area without major problems (sea is less demanding to draw than land full of props)
  • unique content that will put Guild Wars 2 into spotlight once again! Guild Wars 2 took MMO’s to the next level by it’s innovative approach to the genre, why should it stop?!

For whoever is reading this – If you like the idea, please share it with your friends and contacts playing the game – if you truly believe it could happen and it would be awesome.
For creative minds – try posting pictures or concept art how awesome could the ships look like here!

If you made it down here to the bottom, I wish to thank you for your attention and I hope you can see the future of this.