Showing Posts For Milchut.1452:
Ah, Signets. yeah. That has some potential, I guess.
I dunno, maybe I’m just pushing too hard to make this more like GW1, but in theory, deciding to give up your elite slot for one more signet (for example) to max out your signet-centric build, seems like a fair trade off to me. Since a majority of elites seem to be high cooldown and quite impactful. Whereas a signet is a consistent buff. I think having that as an option would be good and could open up some more interesting strategic dialogue. While it might sometimes be better to have a normal slot skill most of the time, sometimes it won’t be and sometimes it will. Maybe you want crazy elites for WvW just because a lot of time can pass between encounters while sPvPers might want slot skills instead for more consistent versatility. I don’t think there’s anything quite wrong with opening up strategy more.
At least that’s how I’m seeing it.
Now, perhaps I’m reminiscing too hard to my days of Guild Wars.
Perhaps there’s some huge balance oversight that would cause this to break the game and make this a terrible idea.
But basically, I’d just like the option to use a normal slot skill in the place of the “0” slot reserved for Elites. I’d imagine a character would still be required to have access to the elite slot, for PvE purposes, but could opt to carry 4 slot skills plus their heal on the right side of the bar as opposed to 1 heal, plus 3 others plus an elite that they won’t use.
Obviously this all depends on the build, but with the current pool of elites and the way certain race/class combinations get, I don’t think it would hurt to allow players to tack on another slot skill in the place of the elite, to allow more versatility of builds and such.
The only problem I might see is the difference in cooldown between most slot skills and most elite skills. Which I could see an argument for since this might become too good just because of the cooldown difference giving more versatility. Or I’m overthinking this.
Alternatively, make more and more varied elite skills.
(edited by Milchut.1452)
I think the idea might be something to do with you ideally staying at a range and being able to snare your assailant on their way to finish you. Of course this doesn’t work at all because of how melee attacks work. It would make sense if the number 1 was a lightning teleport type of thing. But of course it wouldn’t fit as the downed “autoattack”. So yeah. Flaws and such.
Yeah, it’s quite confusing, I might be misremembering the part where there was any partial repair, since I’m going off of vague memory before the repair attempt and looking at the armor after. So it very well might have just done absolutely nothing and taken my gold.
So this is rather annoying, and it happened to me infrequently enough that I didn’t care since it was never more than a few silver, but recently it keeps on happening due to some of my spending habits, so I figure I might want to address it somehow.
I haven’t been able to get screencaps of the dialogue windows, since I didn’t really think to do so since it last happened, and I’ve been careful to not waste my money since then, as well. I’ll fabricate some numbers to give you the scenario: My armor is mostly damaged and partially broken for one reason or another, I go to my friendly local armor repairs person, they tell me it would cost me 1 silver 5 copper to fully repair my armor, and it shows that I have 1 silver 20 copper, which I indeed do if I were to check my inventory outside of that window. So I click “Alright, Fix me up” option. Which then leads to the fellow taking however much coin he said it would cost me, not repairing my armor, and bringing up a dialogue window saying “Sorry, doesn’t look like you can afford the repair cost.” So I’m left with 15 copper in my inventory and damaged armor (on some occasions I think some kind of repair took place, since I recall a damaged piece going to being fine but the rest were still damaged. In any case, I should have been fully repaired unless they’re just displaying the wrong prices)
This gets rather frustrating especially when I just spent a moment selling off some junk or some materials to get just enough to pay for the repair cost, and then the fellow decides to not actually do what he’s supposed to.
As far as other informations, I believe this has taken place on other characters of mine, but I know for certain it’s happened multiple times on my Norn Elementalist, with various armor repair folks in many places. If it matters, the world I’m on is Ehmry Bay
(edited by Milchut.1452)
While I definitely don’t think we need weapon swap per se’ In that we’ve plenty to “swap” between. It’d be nice if say, switching attunements or something could somehow count as swapping, just because of sigils that trigger only on Swap (and for some reason I remember a good number of said sigils being ele-flavored, which was disappointing) and anything else that gives a buff on swap.
Or perhaps rework things so that Arcana affects the global cooldown of switching between any attunements, and more traits in specific elemental lines makes the cooldown when switching from that attunement lower (But obviously not possibly lower than the general cooldown)
So for example, with 30 fire and 30 earth, one could pretty reliably go back and forth between those two, not as fast as they could go from fire to earth, to air, to water, back to fire, But probably significantly faster than the current way things work.
Just an idea. If that was confusing I’ll try to throw out some ballpark numbers to explain further.
I’d say 1, probably. There’s not many traits that really seem valid when it comes down to it. And, while I’m pretty sure these are problems that show up for other classes as well: lack of Weapon Swap, while understandable due to the attunement system, is kind of frustrating considering the number of buffs (read: Sigils) that require weapon swap to do ANYTHING. Not saying that elementalists should even have weapon swap, because that would be actually insane as far as versatility. But…perhaps just reconsider some of the features that require swapping, possibly count attunement as swapping, or something of the like.
Then perhaps more minor things like summoned Elementals not attacking things I’m attacking unless I get really lucky and the monster decides to wail on my elemental, and it MIGHT decide to turn around and defend itself. I remember trying out ranger and seeing some basic settings as far as pet aggressiveness that I mentally compared to GW1’s Hero settings, So I don’t know if that’s a good call to work into a universally accessible menu for other classes that can get pets or minions of one kind or another.
(edited by Milchut.1452)
Could this explain it?
http://wiki.guildwars2.com/wiki/Glyph_of_Renewal
“Only downed players and allied NPCs are affected. This does not work on defeated players…”
That’s probably it, then. The times I’ve managed to use the earth and water-attuned versions were in huge events where the earth one would surely bring up some of the mass of dead and dying players around me and similar scenarios like that. Kind of a shame though since with the cast time it’s pretty close to just being able to press F at a range (and not a very impressive one, at that.)
Perhaps I’m just thinking of “Revive” too similarly to “Resurrect” a la GW. It is a somewhat ambiguous term, all things considered.
The elementalist slot skill, Glyph of Renewal doesn’t seem to work all of the time. I’m fairly certain i’ve gotten it to work under the earth attunement and water attunement effects. Can’t say for certain about air attunement, but I know on at least 3 separate occasions, once in town, once in an explorable instance, and once in WvW, the Glyph of Renewal finished casting, the entire time I was attuned to fire, then I got a buff from Glyph of Renewal saying that I’d be resurrected the next time I was downed (as expected) but the other player i was trying to revive (I was certainly in range as I was practically on top of them) was unaffected.
Is this intended and just not clearly explained on the tooltip or is this a bug?