Showing Posts For MilesRed.4735:

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Up, up and away!

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Still looking for more players to join our training raid squad! Those, who arent interested in raids are welcome too

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Up! Would love to recruit more Chrono tanks for the experienced and training raid groups

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Up! Still recruiting ^-^

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Up!

Looking for more players to join our second raid group, especially condi engineers, druids, ps warriors.

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

We are still recruiting!

Would love to find some more people for our training and regular Raid runs, especially chrono tanks and condi engineers ^-^

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Going up! Level 51 now ^-^

[EU][PvE] Revoke

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Revoke [RVK] is a casual PvE guild, that exists in the world of Tyria for over 3 years, with players from all over the world. We are looking for players of all levels of experience to join our ranks!

What can we offer?

  • Level 58 Gilded Hollow guild hall, with variety of daily boosters for the guild mates.
  • Experienced veterans, who can answer any questions about the game and help new players explore the game world.
  • Dungeon runs.
  • Fractals runs of all difficulty levels.
  • Raid runs, for both experienced and unexperienced guildies every Tuesday, Thursday and Saturday at 8pm CET.
  • Weekly Guild Missions every Sunday at 5 pm CET
  • Discord channel.

Is there any rules?

  • 100% Represent. We want people, who desire a committed community and atmosphere from everyone involved.
    You should be interested in helping other guildies complete dungeons and other things just as much as doing your own.
    Our guild has always been about quality over quantity membership, and this rule was implemented to attract only those, who are willing to call our guild their only home, and settle down to support it and each other.
    We are a community, that mutually benefits and supports eachother’s goals.
  • Be active. We don’t require you to play every single day for 5 hours, though.
    Play whenever and however you like, but if you’re taking a long break from the game, please inform any guild officers.
    Players of low guild ranks will be kicked after 1 month of abscence, if they haven’t informed anyone and just dissapeared.
  • Be nice to your guildmates.

How do i join?

Just send a mail, or whisper in-game to one of our officers:

MilesRed.4735
annnkia.3490
SoddingEnigma.5027

(edited by MilesRed.4735)

This Guild Hall talk has to stop!

in Guild Wars 2 Discussion

Posted by: MilesRed.4735

MilesRed.4735

Please explain how you did this because me and my partner are veterans who had a small guild of 4-5, forged entirely by us, with full level 6 upgrades before the update, yet we cannot even complete the mission to claim our guild hall because it overwhelms a few players. If you got help from another guild, your entire post is useless because it just shows that you had to find workarounds anyway.

Every time i see a post like this i’m scratching my head. Please try to explain to me what exactly is the problem.

There is literally nothing that can stop a guild of 5 players to claim a guild hall – 100 g is not a problem, you can get favor easily by doing Trek and Bounty with 5 players too. Is the event itself gives you a hard time? If thats the case, so its just a L2P issue, dont want to sound rude.

Couple of days ago i joined a LFG that was looking for help in capturing a guild hall. It was literally a 1 man “guild”. He found 3 other players, and we helped him capture his own guild hall. The whole event was done in about 20 minutes. Last boss can be hard, but if you stay ranged, you should defeat him without much trouble.

You dont even need to use LFG, you already have your 5 players party. So just go there and capture it. You may fail couple of times, but it is doable.

Now, the actual guild hall upgrading is another issue, and i can see how it is hard for small guilds. But again – its doable, it just will take more time to build upgrades you need.

Guilds: Activate Recruit Mode!

in Looking for...

Posted by: MilesRed.4735

MilesRed.4735

Hello and good day, everyone!

Revoke [RVK] is a fully upgraded, international, multiserver guild, focused mainly on PvE with some PvP-lovers aswell. English is the main language in the guild.

We are doing daily dungeons and fractals runs, special dungeon runs for the first-timers every Saturday, and Guild Missions every Wednesday at 4pm CEST. Our guild officers and veteran players will provide any help for new players and answer all questions asked.
The only thing we’ll ask from you is to represent the guild 100% of the time.

We’re looking for active and friendly people to join our ranks, all levels of experience are welcome – new players and veterans alike!

If you’re interested in joining our community, feel free to write a personal message / in-game mail to our officers:
Guild Leader – MilesRed.4735
Officers – SoddingEnigma.5027
annnkia.3490
Ironmon.5324

Attachments:

Confessions

in Guild Wars 2 Discussion

Posted by: MilesRed.4735

MilesRed.4735

- I’m playing full tank guardian with a hammer as a main weapon since release. Finished almost every single piece of content with him without being insulted for my “useless build” once.

- If you’re a charr, wearing full t3 cultural set, dyed black/red – i’m judging you right now.

- I once set a goal for myself to gather 1000 gold, and then flushed it all in the Mystic Toilet after reaching 957 g. Didn’t get anything.

- LFG like “only full zerk, gearcheck, experienced 15k+ ap” makes me smile almost every time.

- I’ve never used turrets at Tequatl. Ever. Well, just mounted it once to get an achievement.

- I have 99 Bottles of Rum (the ones that Mawdrey II drops) in my bank.

- Today i realised that charrs have 4 ears. After 2 years of playing a charr, yes.

Guild City Concept

in Suggestions

Posted by: MilesRed.4735

MilesRed.4735

Good point, Seera, thats why my idea is just a concept and need alot of work put into it to become something doable. But still – let me explain a little further:
We have a location with the size of a Divinitys Reach. Lets say its a big forest, with a small destroyed village in the center of the map (size compared to a Home Instance district in the Divinitys Reach). On the “land claiming” stage around this village (but really close to it at first) will appear claimable pieces of lands (not houses). Lets say there will be 3 types of lands: small (small guilds with <50 people can afford), medium (for the 50+ people guilds) and big (for the 100-150+ guilds and higher). And after your guild bought this land – maybe there will be an option of what type of building you want: charr-themed, human-themed, sylvari-themed etc. It can look strange, i get it, but if you do this right – it can be pretty cool. For example around sylvari-theme guild will appear some beatiful gardens and npc-houses, around charr-themed – some blacksmiths and maybe some factorys. Theres not really that much only one race guilds, so i dont think the city will become mix of gardens and factorys.
Maybe some themes will be available only on certain types of claimable land. For example in the forest land – all-norn guild can build norn-themed guild house, and some hunting grounds will appear in the forest around the guild. If sylvari build it – forest will become even more beatiful, with flowers, lake and stuff like that.
And why Living Story cant touch city? Anet changing Lions Arch almost with every celebration update, why not our city too? I dont think any guild will cry if their guild house will become covered in snow on Wintersday.

Guild City Concept

in Suggestions

Posted by: MilesRed.4735

MilesRed.4735

If it were somewhere in Tyria, it would have to be instanced because there simply isn’t enough real estate for every guild to claim a piece without turning the world into Trantor or Coruscant. Nor would I (or the game’s cooperative design) countenance limited numbers of people able to have a guild area and everyone else having to stare in envy.

Cant’ agree with that – let’s pretend that Divinitys Reach is our “Guild City”, and your guild can claim any house there to rebuild into guild house (1 per guild of course). How much buildings in there? Hundreds? I dont think any server have more than 100 big guilds, so there will be plenty of space for everyone.
And about envy – come on, man. It’s MMO – everyone is showing off their cool armor, legendary weapon and stuff. Why i can’t show off with my cool guild house?

Guild City Concept

in Suggestions

Posted by: MilesRed.4735

MilesRed.4735

This stage is not the last, but i think you guys get the idea – after walls we can build other upgrades, unlocking new merchants, Mystic Forge, some mines with ore nodes, maybe even field to play Kegbrawl! The possibilities is almost endless. With every upgrade our town will change a little, new houses will be build, maybe we even expand our city with another wall, unlocking new land for Guild Houses inside the “outer circle” of the village.
“But what about my own guild?”, – you say. “I don’t want to spend all resources on the city upgrades, i want my guild to grow stronger! Why do we even need Guild House?”. Good question, my dear sir! Let’s add Guild Achievements system, for example. With every achievement your guild will unlock some upgrades, that you still need to build, gathering resources and stuff. For every achievement your guild get – a new awesome banner appear inside your guild house – so every player can see what you and your comrades achieved! Every new player, who visits the town, will see guild houses, make a tour around the city, will stare at colorful big banners of the best guilds and hopefully will be able to choose guild he likes.
This is all my dreams and thoughts, of course. The whole concept need tons of tweaks and stuff. I’m not a game-designer, and maybe this is really hard (or even impossible) to relise in the game, but i still wanted to share this idea with you guys.
Just imagine the big city, that YOU build with your friends, guildmates and other guilds from your server. All achieved with hard work and unity. Isn’t that the spirit of Tyria?
I want to thank everyone, who finished reading this text and didnt fell asleep, i really hope you’ll like this idea of mine.
Sincerely, MilesRed.

Guild City Concept

in Suggestions

Posted by: MilesRed.4735

MilesRed.4735

Hello, Guild Wars 2 community! My name is Miles and i’m from Russia. First of all, i want to apologise for my bad english further in the text. Now to the topic.
I have this idea in my head for a pretty long time already, but only now i decided to share it with the community. Anyway, i’ve been playing GW2 for almost a year now, witnessed Guild Missions update, new awesome locations like Bazaar of the Four Winds, but since then alot of time passed and there were no further guild updates or anything like that. Now i hear almost every day people wants new guild features, new locations, etc, etc. I started to think – what Anet could possibly add to the guilds and/or Tyria? Firts thought – guild halls, but everyone knows that Anet already have this planned, and lets face it – it’s probably not big enough for a good guilds update. And then i thought about “Guild City”.
Imagine this – Zhaitan defeated, alot of lands lies in ruins, but the other elder dragons didn’t showed up yet. What could united races, orders and guilds of Tyria do, before dragons attack again? We can rebuild what we’ve lost!
Add new location – for example, some small village, destroyed by Zhaitans forces. This small village, in time, will become a big city, where guilds have guild houses, traders, new events, npc’s, activities, etc. But if we want this village turn into the awesome city – we need to put alot of time, effort, guild merits, gold and guild influence in it.
Here’s the example:
Stage 1: location added into the game with event “Clear the village of the remaining risen forces”, all players and guilds go there, wiping all undeads. It can be a big and hard chain of events with some cool new world boss at the end.
Stage 2: all risens are dead (again) and players got new task – collect resources to rebuild main infrastructure of the village. Special npc appeare in the village, who accept donations with any kinds of wood, ores, gold and even karma. That should be a big amount of resources needed to complete this stage, so players wont finish it in one day (we’re building a city after all, remember?). After this stage is complete – the main thing is begin: land claiming.
Stage 3: every guild can claim a piece of land around the village for a certain amount of gold, merits and guild influence ( big enough amount, so 1-2 person guilds couldnt claim all the free lands). After your guild claimed the land – you can build guild house on that land. Now your guild work together, gathering resources for a new awesome guild house. Again – big amount of resources, we dont want to finish our home in 1 day. On this stage some new events can be added – defend the village from bandits, protect your guild caravans with resources from raiders and stuff like that. Stage 3 ends when, let’s say, 10 guilds finish their guild houses (and it will take alot of time).
Stage 4: first guilds are settled in our beatiful village and the place is growing fast, new buildings appear, travelers from all over the Tyria come here to look (and maybe stay) at newly-formed “Guld City”. New merchants appear in the city, guild banks and traders, even Black Lion opened their doors here! On this stage more events will appear – city is growing, but for now is poorly defended, and that will attract more dangerous people and even monsters. Main focus to the guilds now will be – reinforce the city. Eliminate threats around the city, protect travelers, gather resources to build a wall around our settlement. In time – our city will be surrounded with wooden walls, that we will be able to upgrade ( with the help of all guilds, of course) to stone walls. And who knows, maybe even Lions Arch will send some Lionguards to help defend the city.

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: MilesRed.4735

MilesRed.4735

I want to join your ranks, guys. Guardian with full tank spec and ascended mace/shield.