Showing Posts For Ming.8139:

Too hard Champion.

in Personal Story

Posted by: Ming.8139

Ming.8139

Mesmer this helped me:

If you advance the final slope (with the Risen Spider Hatchlings) too slowly, the Risen Spider Lord will become buffed by Determined, making him impossible to kill. Therefore it is advised to rush past the waves of Risen Hatchlings till you reach the Risen Spider Lord rather then killing them.

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

What about consequences?…. What happen if someone has already started some event? After moving to other ov he will not get the credits (because it is different server).

Test if moving to the same map, as we do when dead and warping = no server change.
You would still get the option to stay,move or leave que.

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

MovePeoplefromOverflow(a+1)to Overflow(a) would be a code that looped until overflow(a) was full.
How_Many_Over_flows would be in the OverFlow_Data_File
A test could be made to test Overflow(a) to overflow(How_Many_Over_flows) when combining them.

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

That is the problem. When a person leaves an Overflow the person is not replaced from a smaller overflow. We end up with way too many small overflows
.
Code could fix this. Below Overflow(1) would really be the main server.
Overflow(a) = full would be tested by looking into a OverFlow_DataFile that was updated on the fly to keep up with each over flow and how many were in it. Every time a person left overflow(a) a statement in programming would move a person from overflow(a+1) to overflow(a) and update the OverFlow_DataFile.

a=1
Overflow:
If overflow(a) = full then a=a+1 Goto Overflow Else Send Person to Overflow(a) goto TestOverflows_And_Combine
End

TestOverflows_And_Combine:
If overflow(a)= notfull then goto MovePeoplefromOverflow(a+1)to Overflow(a)
else a=a+1 goto TestOverflows_And_Combine
End

My code does not cover everything but I think you can see where I am going with this.
Overflow_DataFile would be described before all this code.

Testing for each overflow server could bog down the code and make it slow to send the person to the correct server. That is why the person is sent to the server before the test to combine servers is made.

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

Overflow, why so many not full why not combined them?

I played for several hours but never got out of overflow. So I decided to try logging out to character selection and back in.

I went to several over flows, some had maybe 20 people in the Tequatl area. Why cant they combined the over flows? Or at least make it easier to get achievements in over flow.

If overflow people count includes WVW or more than one area it is no wonder overflow is so bad and has so few people in it. Add script to send people to the same overflow as the sever gets room not just the main server.

Surely there is a way to combine overflow with 20 people to overflow with 30 people and add over flow….

Cannot Dye Transmuted Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Ming.8139

Ming.8139

Will someone tell us when this can be fixed?

I pay twice for my level 80 armor. One for the stats the other for the look and now I can not dye.
I merged the Norgu’s armor to look like masquerade.

The boots and gloves dye but not the Chest and legs. They look brown and cream and that looks like poo. Or give me away to get all the money back and I will buy armor and not merge it.

[Poll] Should the SAB stay permanently?

in Super Adventure Box

Posted by: Ming.8139

Ming.8139

1UP please keep
I have several toped out jobs in GW2 and left off and on to try other things then
I left ffxiv beta for this and do not think they will be able to keep up with GW.

Some people have to work and will not have time to get all the weapon skins unless it last much longer. I know some people get the skins fast with guild mates but the ones that solo just to relax when they have time are not so fast. So please keep it around.

I did not get my BL purchase

in Black Lion Trading Co

Posted by: Ming.8139

Ming.8139

My gems disappeared and My mail lite up telling me the purchase was in my mail but it was not.

My mail is NOT full and I know that is not a factor in such purchases but I did make sure it was not full in case that was a new bug.

I never had problems before getting my purchases.

I bought the full make over kit.

Level 80 not for a loner

in Suggestions

Posted by: Ming.8139

Ming.8139

After level 80 I need karma and money not large amounts of experience.

I guess it is called Guild Wars for a reason. But you said it was a game for solo lovers too. Set up a guy in your teams for us.

(edited by Ming.8139)

Level 80 not for a loner

in Suggestions

Posted by: Ming.8139

Ming.8139

I was having a blast doing the quest and joining things I saw as opening maps. By level 80 I thought I had lots of money and Karma so bought nice armor.

Then it hit me.
1. No more things like ‘how many levels can I accomplish today.’
2. No more ‘wow, so much money I made today.’
3. The higher the map the harder to run across maps opening it for if I try running I get too many after me and as they all seem to be able to stop me or yank me to them I get gang R.ped. Cost of armor repair takes all the money I made while joining others doing special quest that pop up. And killing each thing a few at a time as I cross the map works only if I can void too many re-spawning or in the most places too many already gathered together.
4. If I try to warp to join others the cost takes away any money I would get for the quest they want to do. And again armor repairs.

Suggestion:
1. Make it possible for a loner to accomplish things after level 80.
2. Perhaps, Stop all the mobs being able to stop us from running or give us skills to break out of the stuns, knockdowns etc that can be used without 45 sec delays etc. We are attacked every 2 sec in the harder areas.
3. Or Give us more ways to get around. Fly, a mount or a least stop charging so much
for the warp. It would be fun to run across a map joining all the awesome things you have popping up and have money after. And in some cases just make it there with all my armor on.

I know I could join a guild and run the maps killing everything in our wake but I would like to relax and run my own chosen direction and feel I have accomplished something at the end of my day.

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Ming.8139

Ming.8139

I finished it. I never had any skills increasing your MOVEMENT SPEED even the times they would not follow me.

1. When you see the first dead researcher it is the guy who has a heart quest about protecting his golems. To the left of him is a hill you can cross to avoid the first set of undead.
a. You will se eyour green star is over that hill.
b. That first bunch of undead you fight later so my trying to kill them and watch them respond explains them responding as they are needed to fight later.

2. You will find yourself at the first research team and no fights yet. Make sure your two companions followed you to them. They can hang up going over that hill.

3. Now it says defend and you are rushed by a few easy waves. If it says you need to expand your search you have to walk around the hut that is to the rt of you.

4. Once the waves have been killed one of the researchers takes off to your next green star. You can also avoid fights here.

5. Once the researcher unblocks the cave entrance you can go through the entire cave killing everything.
a. Avoid the area where the second research team is.
b. You will see the south entrance is unblocked but you have to run after the second team.
c. Fight what is trying to kill the second research team the talk and they will follow.
d. There is a respond but I ran down a little pass him to make sure I was being followed.

6. The south end is now blocked. You talk and have a cut scene. Then you fight your way BACK UP and kill everything even the guys outside. Then another cut scene and a major fight.

7. You can now accept your reward and leave.

Not sure if the number of crawlers/grubs matters But I had two when I walked into the cave with some undead. I had four after that fight and no undead. Two of those crawlers were hung up but we i could still kill them.

(edited by Ming.8139)

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Ming.8139

Ming.8139

Ok that time it kicked me out as I ran toward the first battle. Perhaps they are fixing it.

The story line progress is more important than people exploiting to get rich. So fix these first please. I can pass on if a reg quest or orange circle party quest but NOT story line.

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Ming.8139

Ming.8139

Oddly I went thru clearing the cave with the first team following me and it was open but I had to get the sec research team. After I got them a mob appeared and they all ran back even the ones that followed me before thus the end was blocked again.

I am level 70 and wonder how many times I have to do this one mission. If it was not so long and so many responds at least trying it over and over would not be so bad.
And if you die your repair bill for all these tries sucks.

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Ming.8139

Ming.8139

At the south end where the exit is blocked, he said he can call for help if i protect him but nothing happens and the south end remains blocked.

The party has stayed at the top of the cave I guess awaiting us to unblock the south end, Everything in the cave is dead, thought that would trigger it.

If I go back to where I came in everything outside has respond. So useless to try to go around without unblocking the south end.