Showing Posts For Mogturmen.2638:
Someone suggested I post a screen shot if I ran into this bug. Note the reset finally did happen at 8:12 while I was creating this post. So, based on the screen shot the dailies, contrary to someone who replied to this post stated, do not reset at precisely 8pm.
Thanks,
-Mog
In PvE it takes time for the other two “Downed” abilities to “cool down” as well. They ought to start off ready to go rather than have a cool down without my ever using the ability and falling to a downed state.
Or was it designed to work this way?
Thanks and good post!
-Mog
Great, everyone’s input makes a lot sense, I’m guessing it’s related to DST as well, thanks everyone!!
-Mog
This seems to be a new issue. Recently I logged in after work and it was past 7pm. In fact it was 7:10-7:15. It didn’t even dawn on me that I have recently seen my dailies not reset at exactly 7pm any more like I used to. Previously it seemed very accurate and I’m not the only one who has noticed this. I was going along, got 4/5 and by now it was about 7:45-7:50 and it reset. I was pretty irritated and logged out.
I’m not sure if I am the only one seeing this issue, but I’m guessing not and would like for this to be addressed as if someone logs in past 7pm, they have no way of knowing it’s going reset in 5 or maybe 45, 50 minutes past 7.
Thank you for an awesome game!
-Mogturmen
Level 80 Asura Necromancer
I think they should just redesign the idea. As of now its a flawed game design.
Why? As far as I’m concerned I use that spot as one more place to put an upgrade to get my 6 and open all the lines of the upgrade item. All of my gear (minus one piece) has Superior Rune of the Undead – One item has Superior Rune of the Necromancer. The breather is what gives me the 6th slot for the undead rune thus unlocking all the lines. Careful what you ask for.
Of course, that could be altered to move the necromancer rune to the breather, but still that’s a big upgrade gone.
-Mog
You obviously don’t understand the mechanic of the water breather. You loose all the benefits of your main helm while on water including the rune. So the rune in your helm is gone and you only get 5/6 of the benefit of the runes… unless you have the same type of run in your water breather. So it’s not helping you at all. Just lowering your stats while underwater.
Nice assuming I don’t understand the mechanic of the water breather. Actually I understand it just fine, in fact that is the reason I have the same rune on my head item as I do on the breather. To be honest, there are lots of limitations in underwater combat. My old build was very “Well” based which obviously does not work in water. I’m not a huge fan of underwater fighting to begin with. BTW: I Also understand your point. What would be nice was if the helm item still applied even under water that seems like the more correct fix to me.
Jenny gets stuck sometimes, and won’t leave :/
I was with what started out as a large group of people – Jenny left, and everyone waited… and waited…. and waited… I got bored of killing random crap around there and after over an hour lost interest and decided to go do something else.
This event needs tweaking badly. The group (Guild mates) I was in did the initial event three times before Jenny finally went away only for the next stage to take longer than an hour to happen, it’s a bit out of hand and needs to be fixed. Everyone started asking: “Is this event bugged?” Hard to say but it sure seems like it to me.
Can you guys please take a look at this event and see if you can’t get to the bottom of it. I’m sure you don’t want people sitting around bored for over an hour waiting for some event to start.
Thanks!
-Mog
7 crashes, time to go do something else for awhile.
Odd, the game hasn’t crashed for me, at all. Are you sure it’s not an over heat issue with your hardware or some mis-configuration problem? Quite, honestly, the game client seems to be quite stable to me.
-Mog
I think they should just redesign the idea. As of now its a flawed game design.
Why? As far as I’m concerned I use that spot as one more place to put an upgrade to get my 6 and open all the lines of the upgrade item. All of my gear (minus one piece) has Superior Rune of the Undead – One item has Superior Rune of the Necromancer. The breather is what gives me the 6th slot for the undead rune thus unlocking all the lines. Careful what you ask for. Of course, that could be altered to move the necromancer rune to the breather, but still that’s a big upgrade gone.
-Mog
(edited by Mogturmen.2638)
Just to be clear to people who don’t know, you buy books to open the higher trait lines. You do NOT however re-buy the books to change traits. You simply talk to an npc and he resets them for a small fee.
As for the changing traits on the go (I think this is how I read it, correct me if I’m wrong its 2am ^^; ) I think PVE would be fine but not in WvW or Dungeons. At least not yet as classes are not balanced as is.
What would be nice is if you could save trait builds and swap at some point, either through an NPC or a timed limit. Basically Arenanet wants to keep the game simple and not complicate skills and setups more then they need to. So adding too much is going against their vision. And for some the quick and easy skills are a comfortable change from the 7-9 row skill bars and the 300 builds. Sometimes I play with UI entirely off
I’m not suggesting a player be allowed to “Switch profiles” in the middle of combat, perhaps it would work just like it works now, you cannot warp to a Way Point or change up signets, etc while “in combat” – The same logic could be used to prevent the “Profile” change.
As to your point on UI clutter, it wouldn’t be hard to add a simple drop down and allow the user to select the “Build” they desire based on that drop down. Perhaps managing it would be a bit more tricky, but during normal game play, I think a simple drop down would easily do the trick.
Thanks for your input!
-Mog
Funny, I asked for something very similar. Great! I’m not the only one.
You are completely missing the point. I can’t save my builds the I invent either. Its not just the cost, but time and energy required to play how I desire. I am, in a sense, being punished for my choice in play style. It may not be a big deal to you, but for me its like grinding my teeth against the wall.
You hit on something here that I’ve asked for in another long forgotten post… I’d love to see “Profiles” or whatever you want to call it where my traits and armor look one way, I change “Profiles” and now I have a different set of traits, armor, etc, you name it.
This would make it so that players could have a Dungeons path 1 build, Dungeons path 2, build, a PvE Build, a PvP and a WvW build all easily switchable to. I believe this feature would address a number of your issues.
-Mog
(edited by Mogturmen.2638)
I don t like this solo dungeon idea. But they can improve it by adding a dungeon Finder bar.
I like it, especially if it’s scaled down. All dungeons could be solo-able, but the rewards wouldn’t be nearly as bountiful as they would be if you did it with others.
The only exception to this case is the personal story dungeon. I LOATHE the fact that you spend all this time building up a pact only to have to find a group to help you with the final mission. I really believe they need to tweak it given it’s my PERSONAL story. Also, as the original poster pointed out, the rewards for people helping are pretty crummy, so why bother?
I hope to see, at very least, the personal story dungeon tweaks to allow it to be soloed given that every other mission up to that point was solo able it just makes sense.
-Mog
I like that the front page displays Top XXX (Valued, Supplied, etc…) items. I also like the filters but I have a suggestion for a small tweak to add to the filters. A class filter. This would allow users a much easier and much more relevant search experience if they could select “Guardian” or “Necromancer” from the class list and have items filtered by the class they apply to.
Just an idea.
EDIT: It seems someone else had a similar idea, here is a link to it: https://forum-en.gw2archive.eu/forum/game/suggestions/Additional-armor-filter-on-the-Trading-Post/first#post1601777
Thanks,
-Mog
(edited by Mogturmen.2638)
Click on Laurel vendor for achievement is too hard too. This should be nerfed.
I want the following achievements to be options and I want them to be there every day:
- Daily Login: Login once
- Daily Waypointer: Use a Waypoint 5 times
- Daily Seller: Sell 10 times to an NPC
- Daily Repairer: Repair 1 piece of gear
- Daily Traveler: Visit 2 different Zones
- Daily Skill User: Use 5 different skills
- Daily Chatter: Use the chat 5 times
I like these, minus the use chat 5 times one. I support having these added, great list! Thanks for taking the time to submit them.
Or to better phrase that, why is so much in the game immune to fear, especially in dungeons? I can’t even count the number of times I run into enemies that are immune to this key necromancer ability. None of the other professions seem to have this issue of enemies being immune to their unique abilities. Why are so many of the dungeons designed against fear?
Fear is pretty weak to begin with. It doesn’t last even nearly as long as that annoying costume brawl fear (if it would, I might use it more often). And I’ve even seen common bandit riflemen (in Caudecus Manor explorable) simply shrug as I tried to fear them away. That’s just absurd.
Do the devs hate fear?
I just hope you’re not including creatures with Unshakeable / Defiant as immune to fear is all.
I think some of those riflemen in CM are literally immobile. You can’t pull them or make them move from whatever spot they start in. Usually the ones in the most annoying spots are like this. (Long hallways filled with traps.) I don’t know if they can still act through the fear duration or not though.
Devs hate abilities that break events, like being able to pull / push mobs over cliffs. In my mind, Fear has to be equated with a short-duration push at the very least (chain-fearing with extended duration for 5 seconds of running is sort of an edge-case) so if the mob is immune to knockback / stun, I can see why it’s immune to fear.
Edit: The veteran jade colossus, like many earth elementals, has stability. I think that Grawl Shaman does too, actually (That golden silhouette buff icon)
I do have one concern: does the debuff still pop up on the condition bar and tick through? I’m just worried that the damage from Terror is getting blocked here as well, but I know that on enemies with defiant stacks the fear condition still shows up on the bar.
In my opinon, with fear, even if the mob was rooted in place, they ought to turn away from the crowd and stop attacking for the duration of fear.
Which brings me to my next point – I have fear increase and even still it doesn’t last nearly as long as fear does when it’s cast on me.
I’d like to see fear tweaked just a bit, give it a tad bit more duration and don’t make so many mobs resist it.
Thanks,
-Mog
Im not sure if this has been suggested already, but it would be nice to see guild halls come to guild wars 2. That way each guild can have a place to meet, just hang and chat together. Also a place to practice PVP like in GW1 and have guild tournaments, which would also help raise influence.
I like this idea, to expand on it, perhaps boons could not tick down in the guild hall? Then you’d have to create another area for those who choose not to join a guild to be able to go to to keep boons from ticking down – just an idea.
-Mog
Cirax, I think you’ve stumbled upon a cure for many of our problems.
Is culling making it impossible for you to see enemies?
Are Mesmer and Thief stealths overpowered?
Just make everyone invisible in WvW.
Problems solved.
Seriously everyone is saying it: WvW needs to be re-thought out. It’s got MAJOR balance issues and Arena NET either isn’t acknowledging them or they just aren’t paying attention to these forums like they say they are.
Please guys, how many of us have to complain about balance before you actually do something about it?
Thanks!
Mesmer, guardian, ele, are prob the top 3 most useful classes in WvW
skills and armor is up to you….do you want to be glass cannon, bunker, healer, or a mix of everything? All depends on what you want your role to be.
I think this outlines my issue. Why should any specific group of classes perform any better than any others in WvW? Some time needs to be spent balancing this out to make the other classes just as relevant/important.
Just my opinion, sorry for hijacking your post.
-Mog
No offense, but this reply really does nothing to help, thanks for having fun at my expense though, I’m glad I was able to provide entertainment to you. :P squish
-Mog
None taken, intended, nor was it meant to be at your direct expense. Humor is at times all one can offer, as a means of helping one cope with a given situation or circumstance. You’ve taken steps to communicate and research your dilemma, and
in time it may yet through such efforts be resolved. Until then, I humbly offer a chuckle to ease your way.Secondly, I never said it doesn’t exist. =D
LOL, a very prudent response, thank you. I have come to the conclusion that a class with pets and minions should use the slots for something a bit different in WvW, I tired this and without working too hard I noticed a bit of a difference. Though I have noticed I’ll see say one enemy then poof an entire huge hoard of them are barreling down on me – I guess it’s a known issue, but I swear I need to get a change of shorts often.
-Mog
There are no tanks here.
If you meant a guardian, it’s possibly because he was a lv80 and properly equipped/traited for tanky dps build, and his enemies were upscaled lowbies. While you do get upscaled to lv80 in WvW, you still are weaker than a ‘real lv80’, which is understandable; it’s not about putting you on par, but about letting you experience this part of content early on.Hence the creation of Ebay’s patented Streaking-Zerg-Division. The SZD is dedicated to quality camp and tower capping, as well as providing a newbie friendly environment, and doing so completely in the buff! Why, the whole reason for the organizations existence is that if you’re low level anyway, and your armor therefore has very little benefit, why wear it at all?! For our friends and allies, great fun with a great community of like-minded zerg-frothing nudists! For our enemies, what could possibly be squishier and more entertaining?! The SZD: Bringing on high quality and fun-filled squishiness since its creation in January of 2013!
Disclaimer: This organization, and its associated affiliates, are not in any way responsible for any burns, lacerations, piercings/stabbings, blunt trauma, heat or cold exposure, falls, skeletal reconstuction by means of being punched by a siege golem, offensive verbal one-liners upon your person, or otherwise general maiming, emotional distress, or untimely demise.
No offense, but this reply really does nothing to help, thanks for having fun at my expense though, I’m glad I was able to provide entertainment to you. :P squish
-Mog
Minion masters in general… suck. Not just in WvW.
Explore other builds until ANet gets the necro’s kitten together.
Yes, I feel the necro’s need some TLC. Though I do wonder, do other casters spend a lot of time dying in WvW if they are not able to find a group?
-Mog
Necros are the tankiest of casters and can be made to be extremely difficult to kill. If you’re having problems running back on a necro, you’d have probably more trouble on other casters.
That said, as a caster, I rarely ever have trouble running back to a group.
It’s not really problems running back as much as I just tend to have issues finding a group at all. I also will need to adjust my build as it’s very PvE centric right now. I can see making some changes, moving away from the minions will free the build up to be a lot more effective in WvW. Thank you to you and everyone else who has provided input/feed back on this topic, it’s been of a great help! The only other thing I’d like to see is a WvW “Profile” that gets selected and changes my PvE centric build to a more WvW friendly build without having to re-configure constantly.
We shall see.
Thanks again everyone, the feed back has been invaluable!
-Mog
Minion masters in general… suck. Not just in WvW.
Explore other builds until ANet gets the necro’s kitten together.
Yes, I feel the necro’s need some TLC. Though I do wonder, do other casters spend a lot of time dying in WvW if they are not able to find a group?
-Mog
I’ve seen a tank spawn in at the same time as I did, and I’ve watched him jump into a group of enemies and just tear through them like they were paper dolls standing in his way.
There are no tanks here.
If you meant a guardian, it’s possibly because he was a lv80 and properly equipped/traited for tanky dps build, and his enemies were upscaled lowbies. While you do get upscaled to lv80 in WvW, you still are weaker than a ‘real lv80’, which is understandable; it’s not about putting you on par, but about letting you experience this part of content early on.
Or he simply jumped into a band of rookies who started running away and dying as soon as they saw him rather than zerging him. Or you saw a guardian jumping at a mesmer and his three illusions, not a group of enemies.As a necromancer (I’m sure other minion/pet based classes also have this choice) I can sacrifice a minion to equip a signet that allows me to run 25% faster which means I actually move nearly as fast as everyone else around me but given how weak we are without our pets/minions,
Ok, hold on now.
Necro’s pets are very seldom used, almost never i’d say, and certainly not in WvW. Go for staff/scepter+dagger (or dagger+dagger) and wells for mass PvP, or boon-and-condi-mancer for solo roaming. Invest in gear that gives you toughness, some vitality and a lot of condition damage. Do not rely on minions as a necromancer, not in WvW and not in PvE.
But first of all, don’t expect to win many 1v1 fights until you’re lv80 and equipped in properly planned exotics. It’s actually not that much work, much less to hit the max lvl/gear than in most MMOs out there, so don’t fret; also not saying you shouldn’t play WvW before that, just don’t have high hopes, especially for solo play.Also staff cast times are ridiculous. By the time I place my ring on the ground and cast the spell the player I’m targeting has long since moved outside of it and is usually beating me over the head with their sword.
Marks are about area control. Either try to foresee where your enemy will be in two seconds or put marks at your feet, punishing them for engaging you directly, if you see a melee.
The only way to be somewhat safe is to be in a decent group and I’m sure this is the intended method of play anyway but it doesn’t address the core issue of slow cast times.
You should see some ele autoattacks from something else than a dagger. Man, THAT’S slow. Marks aren’t that terrible.
As a Necromancer (can’t speak for other pet classes)
Necro is not a pet class. Don’t get your customs from other games cloud your vision while you’re here. Necro is an attrition-based conditionmancer. Pets are just a fun option for fooling around atm, sometimes used in very specific sPvP builds.
Thanks for your reply! I actually am level 80 and do have fairly decent gear. It’s not amazing stuff, but it’s also not low level garbage. In fact I’ve done almost exactly what you’ve suggested… I focused HEAVILY on condition damage, not so much in the vitality department (another issue perhaps?) Perhaps you figured out another part of my issue? I’ve been playing my necro in WvW with minions vs a non-minion based build. I will try to change it up and see if that makes a difference. Thanks a bunch for your input!
-Mog
(edited by Mogturmen.2638)
Greetings fellow players,
I want to first start off by stating that I am by no means a long time player of the GuildWars franchise and do not at all consider myself an expert or all knowing about this game and while I love it, there are aspects of it that are frustrating to me.
I am not beyond stating that I am also very new to WvW so pardon me if this post is not a valid one and I would love to hear input from anyone on this topic. Perhaps I am completely wrong or am overlooking something obvious and someone can set me straight or offer tips on how to make WvW an enjoyable experience?
As it stands today, I really can’t find enjoyment in it at all, it seems like most of the time there is a lot of chaos, a lot of running around and an awful lot of dying for casters. At times I’ve seen really well organized sieges taking place, but I’ve even then had a tough time finding a group.
I also admit that in general I’ve played a lot of MMO style games as I really enjoy them and 99% of the time I play a caster, so consider that when you read the next paragraph and also for the record I have not created a tank and tried WvW.
I see what in my opinion seems to be some rather big balance issues in WvW. One such example that I can quickly think of is this: It seems to me that being in a group is absolutely essential if you’re a caster, as a tank this does not appear to be the case. I’ve seen a tank spawn in at the same time as I did, and I’ve watched him jump into a group of enemies and just tear through them like they were paper dolls standing in his way. As a necromancer (I’m sure other minion/pet based classes also have this choice) I can sacrifice a minion to equip a signet that allows me to run 25% faster which means I actually move nearly as fast as everyone else around me but given how weak we are without our pets/minions, perhaps this is a hefty and unfair sacrifice? Of course I could equip a horn in my off hand, but the speed boon with that is so short lived with such a long cool down timer it makes virtually useless in WvW to carry that and say an ax or a dagger.
Also staff cast times are ridiculous. By the time I place my ring on the ground and cast the spell the player I’m targeting has long since moved outside of it and is usually beating me over the head with their sword. The only way to be somewhat safe is to be in a decent group and I’m sure this is the intended method of play anyway but it doesn’t address the core issue of slow cast times. Even in a group, I spend a lot of time waiting for spells to cool down and odds are good I’ve likely missed anyway unless I get lucky and happen to manage to cast the spell into a large enough group of people that I actually hit someone. As a Necromancer (can’t speak for other pet classes) my minions die so quickly that they are virtually useless in WvW so it begs the question of is there really any place for pet/minion based class types that use the staff as their primary weapon in WvW? BTW: I also DO have the minion traits to make them tougher, but that doesn’t seem to make them any tougher in WvW to kill.
Thanks for reading my rather long rant and I hope to read lots of feedback from this.
-Mog
Greetings,
I’ve recently played WvW and found it most frustrating. My Necro is more tuned to PvE and obviously this does not work in WvW. It would be nice to have a WvW profile where specific load outs could be used in that situation. Once I return to PvE it could switch back to my specific PvE setup.
Just an idea.
Thanks!
It’s a dungeon, so it’s not soloable,
Most unfortunate. The entire story is all about uniting the races and creating this uber pact. Only at the end this uber pact is no longer sufficient to defeat the monster that provides them with the very reason for them to become a pact in the first place.
I think this should be changed. All of the other parts of the story were just fine solo, why must the end suddenly require help? I get that you guys are after a social experience, but this is my PERSONAL story All about me. Which I LOVE, by the way. I just hope you see my point and perhaps make a change to this?
Thanks!
-Mog
I tend to use a close zoom level, so you’re right I don’t always pay attention to the location on the overall map, but that’s not really the point. The zoom level at which you have to be to see say “Greyhoof Meadows” when on top of “Kessex Hills” to find the “Meadows Waypoint” means a lot of scrolling… It would be nice to just be able to type Greyhoof Meadows, or even the way point name or Kessex Hills… etc, why not make it slightly easier? I would save just a few steps, but if I play a lot those steps add up. It’s useful for areas of the map people mention without linking as well.
Thanks for your input though!
-Mog
This would help out everyone with bank issues. I understand that you want people to spend gems to buy more slots, but even add an option to increase the stacks with gems or something.
I like this idea. I admit, I’ve replied without reading the others and often times an idea could spark a great conversation so I’ll read it after posting this.
This idea makes sense to me, it fits into the scheme and would allow them the ability to do 1k, 5k, 10k? Who knows.. I could be for gem spend and it would be nice to have the ability to stack a lot of stuff. If we play this game as long as I hope we all do, we’re gonna need something like this. Great suggestion!
-Mog
How useful would the ability to search for way points on the map be? I think it would be great if I could type Metrica Province and the map warps to that area or way point.
What do you guys think?
Thanks!
-Mog
You can dismiss it by switching spell.
Yea i know, but i want an ability to dismiss my minions when i need to not having to switch out most of my skills on the right side of bar!
Thanks.Why does it bother you so much to switch out your skills that you don’t even need?
There are many scenarios and examples I could give where this feature would be useful, but Kyllaa above explained it very nicely.
However, I will add my 2 cents. Swapping your skills just to get rid of your minions while say on a jumping puzzle or any situation where you would prefer to get rid of your minions, but for this scenario lets use a jumping puzzle as an example. You fall down, but don’t die and there’s a monster or 2 below that greets you. You are now locked in combat and cannot swap back to your skills that you are traited for IE: Minion Master., you cannot wp due to being locked in combat. What happens then?
If on the other hand you had a skill, say similar to ranger skill “hide pet” although that has its own annoyances where the pet re-appears as soon as you take any fall damage, you could simply use it to dismiss your minions. If then the above scenario occurs, you simply resummon your minions for the combat. Problem solved. Simple!
Agreed on all the points, it should be simple enough to implement code wise, so why not? I think an option to nuke minors and even pets for other classes is a perfectly reasonable request.
Go dev team go! Let’s see this in a patch soon, please.
Thanks!
-Mog
Some pretty good conversation going on around this! I think there are a lot of good ideas. Is there any other input someone might be able to offer to provide some additional insight for the dev team? I like the idea FD dropping the player down the aggro list, but as another comment pointed out AoE should still hit the FD’d player.
Thanks a bunch everyone for all your feed back on this idea, any thing else?
-Mog
now remove gathering its boring as hell.
eh, It’s actually useful. It encourages you to explore the world, pick up some things to help work the other dailies in like… Crafting. Worst case, sell it for the coin.
Not to mention how annoying the cool down is when you warp from one place to another, after paying for the warp. Especially on the Flesh Golem. Please, I concur, reduce necro minion cool down times, this is important to necros even ones that don’t have a pure minion based build.
I really do love the game. The environment is amazing, the AI seems very well put together (I’ve found a few interesting quirks that I can work to my advantage, but we won’t go there) overall it’s just a fun place to be. Thanks again GW2 Team (and of course the code hackers pouring over 1’s and 0’s to make it all a reality)
Wow, so I guess i’m the only one thats curious?
Not really, I am a professional developer (albeit, I don’t work on games, I work on a Facebook application) and I would love to get to know the dev team a bit better. Problem is there is a lot of angry posts out there and if the devs show their faces they may get spammed, threatened, who knows what else so it’s likely tough to “come out of hiding” if you will for fear of being chased down with pitch forks and torches.
I’d happily give FD to necros, thieves, and mesmers.
Necro – FD while remaining visible and channeling a life essence gain. When this channel ends, fear all nearby enemies for 1-4 seconds depending on how long the channel was held.
Mesmer: Cloak for 3s and create a stationary FD clone. If shattered this clone stands up before shattering. This clone lasts 60s, or until shattered or destroyed.
Thief: FD, replacing 1-5 with dirty tricks. The thief may use one of these dirty tricks to break the ruse, or break it automatically by moving – Throw Dirt (AoE blinding pulse, every .5 seconds, lasts 3 seconds), Leg Sweep (single knockdown), Gut (single Bleeding+Vulnerability), Suprise! (Self Fury+Protection), Escape (Self 3s evade+Swiftness)
Thanks PopeUrban, I like those ideas, a lot!!
I don’t think Anet hears enough “thank you”s so, I thought I’d just take a moment to show my appreciation for one thing I asked for that did happen. Thank you Anet for removing the monthly WVWVW kills from the monthly. I love WVWVW, but I can rarely participate because I lag so much in it. Thank you for listening to myself and other players and removing it from the monthly!
I agree. The dev team, I’m pretty sure works very hard to make this a game that everyone enjoys. To be honest, I’ve played quite a few different MMOs and this game by a LONG shot completely blows any others out of the water. I love what the GW2 has done and you’re right, there is a lot of griping and not enough praise unfortunately. Thanks guys, please do know that most of us, while we don’t say it, appreciate your blood, sweat and tears you pour into this game. Thank you!
I couldn’t agree more. My son was joking with me: “Why are you letting that wasp beat up on the villager?”My response: “It’s a daily, and it’s to my benefit to let him die then revive him.” It does seem like a silly daily to me as well given we’re supposed to be saving people from the evil, not letting them succumb to it for our own devices. As for fallen allies, for some reason I ALWAYS revived them, even before the daily. Don’t know why, other than I felt bad that my allies were laying on the ground and I got a bit of XP for it, so why not?
EverQuest, Vanguard, WoW, Rift to name a few. And sure, Necro’s aren’t the one ones who have to have the ability. In EverQuest Rogue’s could FD more quickly than a necro does.
Agreed. I ran into the same scenario. Wife made dinner, I got up to eat, came back and poof I had to start over again – boy the daily dodge is a real bummer. I get it, but I lost all of them as all I had left was crafting. Didn’t have time to make it to a table and craft in time for the reset and poof… Gone was all that work. It is frustrating and I’m sure there is a way to adjust this, it’s just a matter of enough people asking them to do so.
-Mog
As masters of death, it’s a bit surprising that we cannot Feign Death. Can you guys think this one over and perhaps add the ability for Necromancers to some how FD and trick everyone minus allies that we are dead?
Thanks!
I completely agree with this suggestion, especially given I’ve seen it show up in the daily requirements now.
Thanks for suggesting this!