Showing Posts For Monkey boy.1697:
well i want to be able to stay live and dish alot of dmg.
Hi guys this is my s/d thief build can you guys give me some helpful tips? or what I should take out or add to my build? thank you. Also do you guys think s/d is viable in WvW? for solo roaming and small group play?
http://en.gw2skills.net/editor/?fYMQNAsYVlYmiOHcy4E/5EyWhK07BZNWhV3Duyq0KA-j0yAorIivAIIgUoAl+Y0YTgAVxioxqtxUxER127hoZzTtQA4mAA-w
Oh sorry I play WvW
Hi Im wondering if anyone here actually has any keen information on s/d thieves. I want to know if anyone still plays them and can look over my build to give me feedback. Thanks
Isn’t that the guild that always owns in WvW? I see you guys around, I wish to join pls, and everyone else should to, they bring such a positive and fun playing environment to the game when I join them in WvW. And all around they are a good and helpful guild.
BC 4ever!!!
BUMP!!!!!!!!!!!!
Hey guys i wanna make a WvW ranger build with a greatsword in it… Cus we all know its fun lol. So i need tips whats the base stats i should aim for in WvW when maing this build? Also what weapon would go good with the gs. BTW i plan on roaming and being in small groups with this build. Also any tips on how I should play, and i really wana be able to 1v1 or 1vX or at least run or chase(which i prob can already do with gs). So thx guys pls give me the info. I really need to know cus i want to make this build soon. Thx guys hf gl out there.
http://en.gw2skills.net/editor/?fEAQJArdhEmYbux4gjDAkCtEeYABJMe0hGeA-jEDB4MAINgUggkAApQFRjtEMaVRBp+KsKZER1qbYmbKa2cC1CBsYOA-w . How about now. I personally think its better thank you again guys. Especially you Kodiak.3281 .
Here’d be my modifications:
http://gw2skills.net/editor/?fEAQJArdhEmYbvR3gjDAkCmEeQADJMeohHkA-j0CB4MBkWAgEBMFqIaslgRrKKI1XhVJjIqWdDzcTRzmToWIgFzBA-w1. Replaced Cleansing Fire with Signet of Earth. This was done for a few reasons:
1a. With a /Focus you get great condition management with Magnetic Wave removing 3 conditions on a 20s cool down. You’re also rocking Ether Renewal which is also huge Condition management to the point Cleansing Fire is redundant.
1b. The huge immobilize is fantastic in this build and lets you land things like Dragontooth -> Flamewall -> Phoenix combo.
1c. More toughness for even more survivability.
1d. You have numerous sources of burn as is.2. Swapped Burning Fire with Pyromancer’s Alacrity. You could also still put in Burning Precision but as a 1s Burn it seems kinda pointless especially when you can pretty much perma burn with Signet of Fire. The 20% cool down will let you spam your main Fire combos more or come in handy when rocking a Staff (and this build is very Staff viable) for defensive situations where things like Static Field are too important to ignore.
3. Swapped Stone Splinters for Written in Stone. This will give you permanent Toughness and Precision. The Swiftness falls off for a few seconds after using the stun breaker unfortunately so watch out for that. Only a few seconds.
4. Swapped in Cleansing Wave into the Water line as it’s much more useful and turns Water Attunement into yet another Condition cleansing ability.
5. Changed focus to Carrion. We got enough Toughness now with Signet of Earth again. Also swapped Sigils to Corruption (debatable) and Battle (not debatable).
The power you have is decent considering you also now have Puissance for extra Might stacks. That said it’s still very low of the 2000 mark you usually want to be around to see real damage. I’m not entirely sold on /Focus but I haven’t tried it so I can’t give any commentary for or against it compared to /Dagger. As noted above all the weapons have decent conditions on them so they’re all viable so try playing around with different weapon sets and seeing what you like the most for your style (I mostly ended up on S/D personally).
O wow ty again, for this. I added you so I can message you in game if you dont mind, if I find questions I want to ask you. Hope Anet doesnt close thise, cus COND ELE are a very good role to choose. But just overlooked
The biggest problem you have is all the Rabid gear you have equipped. While on the one hand it does give you a tremendous amount of Toughness the Precision does literally nothing for you. Not only do you have virtually no power to multiply with Crits but you also have zero crit damage so you’re literally pouring into a stat that returns nothing for you.
Conditions, especially in WvW, are pretty much an all or nothing proposition because they have countless things stacked against them. Most commonly is -Condition Duration which, for example, my Warrior runs around with -93% duration on Chill/Immob/Cripple and -60% duration to base conditions. This pretty much forces you to counter this directly by going for Condition Duration yourself via Veggie Pizza (40%), 2 Superior Lyssa (10%), 2 Superior Mad King (10%) and 2 Superior Nightmare (4%) which added on from Fire (10-30%) can allow you to completely negate the -Condition Duration stackers at 94% Condition Duration.
The other problem is your total lack of Power. This leads you mostly towards Carrion Gear. If we give up 20% signet cool downs we can assure that Signet of Earth’s 180 Toughness is always on when coupled with 300 Toughness from Earth we’re pretty close to the 1600 goal. This, and since you will be spending a lot of time in Earth to keep Scepter 2 up (which the Armor gives 250 Toughness) you should be fine with this trade.
You could also afford to take 10 out of Air and put it into Signet of Air so you can get a stunbreaker which your build will desperately need while also giving you some runspeed. This will let you put 10 more into Fire for more Condition Duration and juice up the Fire Attunement which you will spend most of your time in when not in Earth.
If you’re going to stick with this much precision, you should go with Burning Precision (which is the only reason to go with Precision at all and even then it’s a REALLY bad Burn duration) or even better Internal Fire for more dmg.
The 20 points in Water are also debatable. Not a terrible decision, Shard of Ice is terrible along with the other choices other than Cleansing Wave meaning anything over 15 points (For the heal if you really want it) is wasteful. I usually throw that back into Fire which at that point if I’m asking myself between a Heal or Puissance or Persisting Flames I usually end up on 30 Fire. Not everyone’s decision and I’d get a 25/0/30/15/0 build.
I also found greater success with Signet of Water over Fire. While Fire is a super long Burn on a really low cool down (and I use it a lot for pve) the crazy Chill you get when you crank up to 89-94% condition Duration is amazing.
Hopefully this topic won’t get locked like the last one :p
http://en.gw2skills.net/editor/?fEAQJArdhEmYbux4gjDAkCtEeYABJMe0hGeA-jEDB4MAINgUggkAApQFRjtEMaVRBp+KsKZER1qbYmbKa2cC1CBsYOA-w . How about now. I personally think its better thank you again guys. Especially you Kodiak.3281 .
o kk ty for the input
I tried putting together a condition elementalist build, just to see with what I can come up with. http://en.gw2skills.net/editor/?fEAQJAodhEmYbvx4gjEAEFtYSogBjHgohHiCXA-jUCBINBkCEkEAIFSQMHSZtaqIasKZLqWdDTHDQIgFzBA-w. Please share your input, and tell me if this build is viable, or if it lacks anything. TY. and pls be nice.
Sup guys I want to change my condition Necromancer build, to a fear Necromancer build and I have no clue about Terromancers and I’m wondering if anyone can give me a good Terromancer build so I can get a sense of what I should focus on and stuff and also some really good tips would be excellent. TY
also why no points into spite??
any changes on build thus far, and chaios is there use for fear int his build. Lastly isnt this build lacking condition duration ??
What accessories would you use in WvW for this guide?? Also what runes for the Armour. Pls someone answer my question Thank you.
Hey guys jut wondering if you can critique my build ty.
http://en.gw2skills.net/editor/?fYAQRAoY4Ylcm6OXeS6E+5ECXBL07xXNWoV3jrSrqKA;TwAg2Croay0koJbTumkNt+Y8xeh5CA
tell me what you think. Thank you, and I’m going for some dmg and a LIL survivability if that’s possible that’s why i put 10 points in shadow arts and for dmg i put 30 in trickery for my bleeds.