(edited by Montezuma.1436)
Showing Posts For Montezuma.1436:
it is doable. The question is not about this. The question is why make it harder than it was previously while preserving previous rewards? Why make it harder? Anet hates gamers? Or what?
more hp has nothing to do with more challenge and more fun – just twice boring. Reward for 40 min waiting and plus 15 min fighting is quite pathetic, most often exotic drop – THE spoon. Well, anet, my logical suggestion – to make game more “challenging” increase hp of all mobs in game in all maps. Why not? It is so easy to do, just few variables in server software. And then you don’t need new content.
About crits. I always wondered why anet introduced such lame limitations as no crit on bosses, or magic find doesn’t work on chests, boss rewards. WHY? Why can’t you make critting everywhere as soon as you have that ability developed? Magic find with every loot since you earned hard that ability?
problem was solved within 1 hour of ingame reporting, thank you staff for that.
when I send bug report in-game why don’t I receive back at least ticket number? I have no idea if support received my bug report, is it working on it or just ignoring being flooded by bugs. My feeling is that I am yelling at the void. What can be more frustrating to log into game and find that all your guild upgrades disapear including guild bank with tons of items?
this topic is about end-game. When you have >1k g, legendaries and ascended why do you run more 5man instances? What for?
Lots are moving to WvW. Some quit.
End-game PvE should be more challenging and rewarding.
Gummy.4278 sweet revenge?
I agree with your point, that renumeration for outstanding efforts should be also outstanding. If you can craft end game gear in 10 days like I did, so no one will spend months in raids.
But what is more interesting to me is to use lfr system for a raid, its gonna be much fun for me.
No fun with Teq, when boss is scaled to 80, some 100 slacking nubs lying dead and waiting for rez or for the end of event to receive their silver and karma .
Onshidesigns.1069, I am in one of the biggest guilds of the most popular European server.
+Exosferatu.2961, ofc guys there are many nice features in gw2, like those guild missions, or the fact that gw2 is like 3 separate games in one – PvE, PvP, and WvW.
This topic is how to possibly improve the 1st one. And its normal that opinions differ. In Lotro, for instance, I found number of guys who don’l like playing in densely populated worlds like WoW and prefer desolation. And its OK for them. I, like thousands others, went away because of that.
(edited by Montezuma.1436)
Onshidesigns.1069, the Tequatl event has two major flaws:
1) it’s an open world event and you face hordes of slacking pugs not allowing teamed players to enter the same instance. And there is no solution for that. Even overflows are heavily queued.
2) the renumeration for very hard and very coordinated teamwork, which is necessary to kill the Teq, is not worth it.
I think that in the current state Teq event is devs fail.
so many words on a simple matter? Of course mounts will never be introduced, because Way Points system was designed specifically to compensate the lack of mounts. You can’t have the both. Either mounts, or waypoints.
lotro (due to the fact that servers are largerly abandoned and desolated) is not a good example for this, learn other games to have a good background. For instance try WoW, by far the best MMO ever by overall world subscribers.
“try to not be just another copy of allready existing games” – that’s a joke? Every MMO is about fantasy world with PvE, and PvP, raids and instances, events and guilds. If you design a car try to not forget that it should have 4 wheels, engine, transmission, headlight, dvd radio with gps, etc … (oh, forgot steering wheel!) lol
(edited by Montezuma.1436)
I would suggest to revamp pets and give rangers possibilty to choose Beastmastery specialization (you may call it Petmastery), alongside with existing ones. In WoW with Beastmastery hunters do more than 50% of their damage by pets.
Meanwile in gw2 I laugh at pets being on the loose, uncontrollably attacking targets that are not intended to be attacked, one-shotted by bosses, standing still in the aoe circles. And pets damage is also insignificant. And it is quite irrelevant what pet you use.
Secondly, rangers should have ability with a burst damage.
Ofc these ^^ must be in balance with overall performance comparing to other classes.
(edited by Montezuma.1436)
Having extensive experience of quite a number of MMOs (including Lineage, Aion, Lotro, SWTOR, WoW) i would say that gw2 must have weekly raids for 25 and weekly instanced bosses. I don’t know why this was not done before. With exclusive drops of armors and weapons as incentives.
This would
a) significantly improve gamers personal PVE challenges,
b) bring more socializing into gameplay,
c) change guilds agenda and strengthen guilds role in gw2
And I would suggest two levels of difficulty – one for pugs and lfg, the other – for premades.
5men instances are not even close to 25men raids by many features. It is known that, for example, WoW devs consider 25 raids as a core feature of their highly successful gameworld. There are solid reasons for that.