Showing Posts For Moo.5120:
I’m playing a human thief and am similarly really struggling with getting anywhere close to killing Doc. I quite understand that it may be my playstyle, my skill or whatever, but I’m finding this ridiculously hard and just can’t be bothered any more. I want the game to be enjoyable, and in general it is, but this quest is just stupidly frustrating and there really should be some other workaround than trying to get strangers in to help out.
It would be really handy if Utility skill slots were linked to weapons.
For example, on my ranger, with a bow equipped, I’ll be fighting at range, so the utility skills that drop a trap under my feet are not useful, however when I weapon swap to sword in combat, I’d like to drop a trap at my feet.
Cooldown on the ability would be per ‘slot’ rather than ability perhaps, so if I use slot 9, then swap weapon, slot 9 would still be on cooldown.
Hi there,
Something I’ve noticed which is a bit annoying is that as a Guardian when activating the “Retreat” ability (to give myself the swiftness buff) when I have Scepter equipped the Scepter seems to decide to auto attack an enemy in range.
I often use the ability for just running about the place, so having it putting me into combat is a little frustrating!
Hope something can be done eventually, but I understand it’ll not be a high priority issue :-)
Moo.