Showing Posts For Moriens.2871:
While playing my condition necro last night I had a couple of ideas to improve some skills and traits. This is mostly from the point of view of a condition necro and i know these changes are not gonna fix every problems necromancer have…
First the condition necromancer weapon of choice the scepter:
Skill #1: make the third hit poison and add 3% life Force
Skill #2: change the 3 stack of bleed for 3 stack of torment
Skill #3: remove all bleeding stacks and damage the target for condition damage x 0.25 x #bleed stack (have to playtest this thing to get the right numbers but you get the idea)
Corrosive Poison Cloud
This skill is pratically useless at the moment. I Can count it on one hand the times I’ve used it. I would simply add 1-2 stacks of torment per tick, so at the end of the duration of the poison cloud each target (max five) that’ve been inside the cloud would have 5-10 torment stack +weakness + Poison.
Traits
There a lot of traits that need rework and/or are utterly useless (*cough Spiteful Marks *cough) but I just want to focus and the last four GM traits that were added to the necromancer.
Parasitic Contagion I would switch this trait to Curses tree
Path of Corruption This one could go to Soul reaping tree
Unholy Sanctuary Switch this trait to the Blood Magic tree and let life leech and regen boon work trough Death Shroud
Unholy Martyr This one switch to Death Magic
Renewing Blast Of course this one have to go to the Spite tree, but I would add something completely different. Maybe a %increased damage for each necro pets currently alive or something else…
That’s it for now. Tell me what you think of theses change or any other suggestions that you may have.
Sorry for my grammar, English is not my primary language