Depends on whether you mean WVW or sPvP when you say PvP. I can provide some general advice for sPvP:
- One of your weapon sets should definitely be Shortbow. Damage output is higher than any other weapon available to the class, and the bleeds are solid.
- Axe/Warhorn is a really solid secondary choice for sPvP because Warhorn 5 provides Swiftness for getting from point to point quickly and is a solid group buff. It’s my secondary set of choice in sPvP. In WvW, Longbow is the best secondary weapon because of its range and AoE capability.
- As tempting as it might be, don’t use Greatsword. After nerfs, its damage is lower than Shortbow and is melee range versus 1200 range.
- One of your pets should be a Wolf. AoE fear is very strong for controlling points and preventing enemies from stomping allies.
- Put at least 20 points into Marksmanship for the Piercing Arrows Trait. It’s one of the only talents I consider absolutely mandatory in PvP. It’s a huge damage increase and gives you incidental AoE damage in group fights.
- Shared Anguish and Hide in Plain Sight in the Wilderness Survival Tree are both amazing Traits for sPvP. Less good in WvW, but in sPvP they’ll save your bacon against people trying to lock you down with CC and burst you to death while you’re incapacitated. I consider at least one of these talents mandatory. I run both.
- Don’t bother trying to make a pet based build. Pet AI is too wonky for it to be viable. Aside from being a glorified DoT, your pet’s most important role is in soaking up damage and providing some extra cc.
- Unless you’re planning to play a total solo roamer build, run Healing Spring as your heal. It’s the best group heal in the game, providing heals for your allies as well as AoE condition removal. It’s very strong for point defense as well.
- Quickening Zephyr and Sharpening Stone (in that order) are your biggest dps utilities available. If you want to play a burst damage spec, run at least QZ, and probably both. Flame Trap is also good DPS, but I wouldn’t run it unless you’re running a trap build supported by traits.
- I consider Signet of Renewal mandatory in competitive sPvP. It removes a condition every 10 seconds, and on use it will remove all conditions from you. This is amazing against people playing condition based builds, Necros and Engis in particular.
- Lightning Reflexes is a very popular survival utility, as it breaks stuns and evades. Personally, I prefer Protect Me in that role. Lightning Reflexes doesn’t break immobilizes, which are some of the most common ways that Thieves and Warriors will set you up for huge burst. As long as you have an active pet, Protect Me will give you 6 seconds of damage immunity, regardless of the cc being used against you. Both utilities are strong; use both and see what you like.
- I prefer Rampage as One as my elite utility. It provides Swiftness when you need it, and more importantly, it’s the Ranger’s only means of gaining Stability, which can be vital for stomping downed enemies.
There’s a whole lot more to be said, obviously, but hopefully this stuff will help you get started.
How can I thank you? Thanks to you I won 3 tourneys in a row. Just… thank you so much.
Can I ask something? Which traits you think its better besides the 20 points at Marksmenship?