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Feedback thread for Weaver!

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

Just incase my own thread isnt gonna be read by anet im posting this here.
sorry for double posting!

I’ve tested out weaver for the past 2 days straight since the demo launched and i’ve found quite abit of issues with the Weaver.

To begin, weaver is supposed and quoted by the devs to be a “dmg dealing bruiser” yet it just feels like mediocre dmg with zero survivability at such a close range due to us not being able to pressure our enemies.

I’ve been practicing Weaver against a Deadeye, Holosmith, Mirage, Spellbreaker, Scourge and Firebrand.

So far the Weaver was able to deal a little bit of pressure against Holosmiths but in clear numbers, with the exact same amulet the holosmith did 4x more dmg in a single skill than any of the weaver skills this clearly is not a fair thing due to the fact that Weaver has pretty slow Cast times compared to the cast times of the other specs and we are the most squishy even when traited into more surviveable specs like water, earth or arcane. To add fuel to the fire weaver as a hybrid doesnt deliver enough conditions to keep up the pressured dmg for a decent high risk high reward playstyle, if we wanted to go condi based, we should honestly just play Tempest as it offers more conditions and more surviveability with auramancer traits.
To conclude the dmg is just lack luster.

Now lets move on to the survivability of weaver.

Weaver has 2 nice evades in the sword skills, and a nice evade in the utility slots aka being Twist of Faith, Riptide and Earthen vortex. In my opinion Weaver does not have any issues with the ICD atunement swapping, since we have enough evades/ when we get a dmg buff to dmg enough pressured dmg to wait out the 4 seconds to go into offhand earth for our obby flesh / magnetic wave, or other means of avoiding dmg.
The heal skill in my opinion actually does its job and provides allot of healing, though the initial heal might be a little low compared to like the warrior heal, maybe a 500+ health would do the trick already.
To conclude Weaver survivability WOULD be good if we had more dmg.

Now lets move on to the mechanics of Weaver.

I really enjoy how the Weaver offers survivability with the evades and heals though one thing im uncertain about it the Gale strike, which takes 3/4 seconds to cast and has a range of 170, it is just too slow of a hit for a stun which can be stunbroken.
Other than that the leaps feel abit short, though in my opinion it shouldnt matter TOO much, a s mall buff would be appericiated but not something of my concern.
The combat in my opinion is smooth for an ele, since i played d/d ele for most of my time on gw2 i can really relate to sword, its pretty much a better dagger main hand with no dmg.
The Flame Uprising skill is slow and does little dmg for the slow cast time, so that deffinitly should be buffed.
Overall the mechanics of weaver in my honest opinion feels good and right for the spec.

My final thoughts.
If Weaver got more Pressured power dmg, around a 25%-50% increase in flatt dmg, and maybe a slight buff in speed then the class would suffice as a nice bruiser, the elementalist class always was squishy, and i dont want that to be changed alhowever the current state weaver is in does not enough pressured dmg or gap closes to counter fact that the ele is so squishy, we were never ment to be able to face tank high bursts, and its a rewarding playstyle if you could dodge and avoid it, though at the moment Weaver has no Dmg to deal to pressure your enemy, so they can facetank our dmg whilst putting up 8-10k crits on us 2shotting a marauder build.

The issues with weaver

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

I disagree that survivability would be better if we had more damage. Many professions can evade while attacking at the same time (Mirage is going to be a huge offender of this), so they can easily pressure you while avoid your burst during those 4 seconds.

I find the biggest issue is how barrier works, and this actually applies to Scourge too. Barrier starts to decay only a second after the last application. This makes so much of barrier going to waste and it’s not only annoying but reduces our potential defence. Anet needs to remember just how much damage there is in the game. If a Weaver/Scourge stacked up 10k barrier, that would be gone immediately even without the decay. Now, in addition to barrier also decaying way too quickly, you also don’t get nearly enough of it. If I went up against the Blue Lord in HotM and all 4 adds were wailing on me, I could literally spam my barrier defences and it wouldn’t be enough. But then if I wasted even once, a good chunk of it would decay, assuming that chunk isn’t immediately blasted through. This is a problem for Scourge too. They can also spam their barrier skills and not have enough defence, and they, from what I noticed, actually get more barrier than Weaver! However, unlike Weaver, Scourge can put out some monstrous damage and boon hate.

It would be fine if Barrier just didn’t decay while you are taking damage, but then barrier numbers themselves also need to go up a bit. With these simple changes, barrier should be plenty of defence for Weaver.

This isn’t what weaver was for though, weaver was based around bruiser dmg dealing not bunkering, if you want to bunker you have tempest which does a better job when barrier comes to earth traits dont expect weaver to be a tempest 2.0 give the DPS eles a viable elite spec please.

The issues with weaver

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

I pretty much agree with you. I rotate between maining Revenant, Thief, and Elementalist depending on my mood so I would say I’m pretty well versed in all 3 of the classes.

To me, Weaver feels like a cool mix between all 3 of my main classes; combining the evasive and mobile playstyle of Revenant and Thief with the complexity of Elementalist attunement cycling and boon management. So far, I can say it’s kind of lived up to my expectations in the flow of combat BUT as many people, including you, have mentioned it is extremely high risk with not much reward. Put simply, I agree that it lacks the damage and condi pressure to really be seen as a threat.

While I have had amazing success dueling with it and even winning an outnumbered fight, somehow, I feel like most of my success with Weaver has to be that players are just not used to fighting it. Once they know what to watch out for, they’ll dance around our aoes and shrug of our 8 stacks of burning easily.

Particularly Daredevil and Scrapper just annihilate a Weaver. A lot of our attacks are really slow and telegraphed and they don’t even hit that hard. Daredevils will laugh at our sad attempts to land our slo mo attacks and burst the crap out of us with Dual Pistols or D/P. Combine that with the fact that running a Hybrid Amulet makes you a glass cannon without the cannon part, I just don’t see it being that very viable in high ranked pvp and wvw; at least with Sword/Dagger Weaver anyway. I have not tried other weaponsets on it yet.

To be fair, Weaver was supposed to be a bruiser and designed around doing dmg with sword, which they fully kittened up, i’d hate to see the weapon we all begged for sword dmg and anet is screwing us over, i really hope the devs made a major issue and are gonna fix it or it’l be an other 2 years ele wont get anything significant, we’ve been begging for a good dmg dealing build/way since cele ele and all we got was tempest, its time weaver gives what ele deserves and that is raw physical prowess.
Thanks for reading the post btw

Risk vs Reward for weaver?

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

in my opinion you guys need to look at the real issue, IT DOESNT PROVIDE ENOUGH DMG so ofcourse everything else with weaver has to carry that it doesnt do dmg making the whole build weak, there is no way weaver would suck if it actually did dmg.

The issues with weaver

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

Alright let me introduce myself,
Im Aiden, im an ele main since release and i’ve played well over 5000 hours on ele.

I’ve tested out weaver for the past 2 days straight since the demo launched and i’ve found quite abit of issues with the Weaver.

To begin, weaver is supposed and quoted by the devs to be a “dmg dealing bruiser” yet it just feels like mediocre dmg with zero survivability at such a close range due to us not being able to pressure our enemies.

I’ve been practicing Weaver against a Deadeye, Holosmith, Mirage, Spellbreaker, Scourge and Firebrand.

So far the Weaver was able to deal a little bit of pressure against Holosmiths but in clear numbers, with the exact same amulet the holosmith did 4x more dmg in a single skill than any of the weaver skills this clearly is not a fair thing due to the fact that Weaver has pretty slow Cast times compared to the cast times of the other specs and we are the most squishy even when traited into more surviveable specs like water, earth or arcane. To add fuel to the fire weaver as a hybrid doesnt deliver enough conditions to keep up the pressured dmg for a decent high risk high reward playstyle, if we wanted to go condi based, we should honestly just play Tempest as it offers more conditions and more surviveability with auramancer traits.
To conclude the dmg is just lack luster.

Now lets move on to the survivability of weaver.

Weaver has 2 nice evades in the sword skills, and a nice evade in the utility slots aka being Twist of Faith, Riptide and Earthen vortex. In my opinion Weaver does not have any issues with the ICD atunement swapping, since we have enough evades/ when we get a dmg buff to dmg enough pressured dmg to wait out the 4 seconds to go into offhand earth for our obby flesh / magnetic wave, or other means of avoiding dmg.
The heal skill in my opinion actually does its job and provides allot of healing, though the initial heal might be a little low compared to like the warrior heal, maybe a 500+ health would do the trick already.
To conclude Weaver survivability WOULD be good if we had more dmg.

Now lets move on to the mechanics of Weaver.

I really enjoy how the Weaver offers survivability with the evades and heals though one thing im uncertain about it the Gale strike, which takes 3/4 seconds to cast and has a range of 170, it is just too slow of a hit for a stun which can be stunbroken.
Other than that the leaps feel abit short, though in my opinion it shouldnt matter TOO much, a s mall buff would be appericiated but not something of my concern.
The combat in my opinion is smooth for an ele, since i played d/d ele for most of my time on gw2 i can really relate to sword, its pretty much a better dagger main hand with no dmg.
The Flame Uprising skill is slow and does little dmg for the slow cast time, so that deffinitly should be buffed.
Overall the mechanics of weaver in my honest opinion feels good and right for the spec.

My final thoughts.
If Weaver got more Pressured power dmg, around a 25%-50% increase in flatt dmg, and maybe a slight buff in speed then the class would suffice as a nice bruiser, the elementalist class always was squishy, and i dont want that to be changed alhowever the current state weaver is in does not enough pressured dmg or gap closes to counter fact that the ele is so squishy, we were never ment to be able to face tank high bursts, and its a rewarding playstyle if you could dodge and avoid it, though at the moment Weaver has no Dmg to deal to pressure your enemy, so they can facetank our dmg whilst putting up 8-10k crits on us 2shotting a marauder build.

(edited by MrAidenVoid.7416)

So i tried to pvp with my Ele after patch

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

About your last few statements Genesis.
Are you sure about that?
When have you started playing ele, i mean before HoT arcane was the most used spec and utils for pvp, we used to rely on arcane for survivability whilst we focused the rest on offensive traits and weapons, you probably are one of those auramancer bunker eles that cant play ele to its full potential, the buffs to arcane are amazing for s/f eles and soon will be helpfull with weaver, if u go tempest rely on being a bunker and not a dps dealer, dont expect to kill something when going bunker plz.

Please change Ele developer

in PvP

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

Seriously, what is wrong with Karl and why does no one at Anet have a clue how elementalists work?

Since the game was released, the only defense/sustain eles had were their boons and celestial stats. Now boons will be ripped every few seconds by necros and the cele stats are gone.

Yet eles still don’t get actual active defenses like ALL other classes have (blocks, evades, etc.) and the scepter “buffs” are a slap in the face.

The Diamond Skin change is dumb too of course, it should have been ACTIVE condi removal, like Cleansing Water, which is what ever ele now again will use for condi removal because WE HAVE NO OTHER WORTHWHILE CONDI REMOVAL.

your pretty new to ele aren’t you?
Elementalist core game used to be a class TO BE SQUISHY AND GLASSY whilst having huge bursts with just enough deffencive capabilities to survive that extra minute to destroy your opponent, you’ve never played annything besides Celestial if you think that celestial is the only option for ele.
You can compare Ele’s to Thief to a point, Elementalist in pvp is not a bunker class, its a class that should have done high bursts with quick escapes to get your cooldowns back up.
Scepter/Dagger ele was one of the biggest dmg dealing builds i agree that the known Scepter buffs are a wett slap in the face but it was a preview.

The Condi cleanse in DS was way to op, i agree with the changes they’ve put in to DS, 75% health threshold is a nice middleground, that is a solid 2-4k health which we can easily get back by rotating in water and use your water skills.

Sure ele relied on boons but it mostly relies on the specializations and weapon combination.

I don’t wanna give a whole rant on how wrong your statements are but these comments or threads are which put ele in this annoying bunker/support role which ele clearly is not the best class for, druid or guardian do a way better job at that with the right builds, Ele can support but its by no reason unviable without cele, learn how to play s/d or something besides auramancer to see the things ele can do.

Please change Ele developer

in PvP

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

Seriously, what is wrong with Karl and why does no one at Anet have a clue how elementalists work?

Since the game was released, the only defense/sustain eles had were their boons and celestial stats. Now boons will be ripped every few seconds by necros and the cele stats are gone.

Yet eles still don’t get actual active defenses like ALL other classes have (blocks, evades, etc.) and the scepter “buffs” are a slap in the face.

The Diamond Skin change is dumb too of course, it should have been ACTIVE condi removal, like Cleansing Water, which is what ever ele now again will use for condi removal because WE HAVE NO OTHER WORTHWHILE CONDI REMOVAL.

your pretty new to ele aren’t you?
Elementalist core game used to be a class TO BE SQUISHY AND GLASSY whilst having huge bursts with just enough deffencive capabilities to survive that extra minute to destroy your opponent, you’ve never played annything besides Celestial if you think that celestial is the only option for ele.
You can compare Ele’s to Thief to a point, Elementalist in pvp is not a bunker class, its a class that should have done high bursts with quick escapes to get your cooldowns back up.
Scepter/Dagger ele was one of the biggest dmg dealing builds i agree that the known Scepter buffs are a wett slap in the face but it was a preview.

The Condi cleanse in DS was way to op, i agree with the changes they’ve put in to DS, 75% health threshold is a nice middleground, that is a solid 2-4k health which we can easily get back by rotating in water and use your water skills.

Sure ele relied on boons but it mostly relies on the specializations and weapon combination.

I don’t wanna give a whole rant on how wrong your statements are but these comments or threads are which put ele in this annoying bunker/support role which ele clearly is not the best class for, druid or guardian do a way better job at that with the right builds, Ele can support but its by no reason unviable without cele, learn how to play s/d or something besides auramancer to see the things ele can do.

Elementalist needs a buff, or several.

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

They said the would buff ele scepter.

2 Weeks later they added 1 stack of vulnerbility to scepter water 2.

Now you know exactly how much they care about us.

If the elementalist community would cause an uproar and actually let the devs know how much they hate being shoved in the dust we would be able to fix this, but all i see is people crying about Animations and stuff.

Elementalist needs a buff, or several.

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

Yea, buff a profession that can basically ignore all damage and still have tons of damage output.

Why not just delete all the other professions and just keep ele?

re-name it : ele wars 2

So what your saying is, just cause 99% uses celestial d/d or d/f means the offencive glass builds are op? grow up lol look at scrapper if you wanna talk about op kitten, it pains me to see people like you who probably dont even main ele reply to a post concerning the offencive side of a class.
I’m not saying ele is underpowered im saying the glass cannon capabilities of elementalist has been droppingn so much i dont even do anny dmg higher than 4k on medium classes. This shouldnt have happend cause elementalist was a power house glass cannon class, not a bunker auramancer bot class.

Elementalist needs a buff, or several.

in Elementalist

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

Okay to start of i’m not the best with creating topics/threads so bare with me.
In the recent 3ish years that i’ve mained elementalist i’ve seen ele getting buffed and nerfed to the ground or heavens allot.

Right now Elementalist has this strange vibe to me to the point of disliking the class.
I always enjoyed the damage aspect of elementalist that has been completely wiped out of existance during the last few weeks with HoT release and seeing no one complain about it seems dull to me so i’m here to give my two cents.

First of all what happend to the damage of scepter?
Scepter was a Damage weapon and should still be but the damage has been nerfed to the point that my Dragontooth with 25 stacks of bloodlust, 25 stacks of might marauder and full dps spec does 5-6k Critical hits, Seems abit low for a damage weapon..

The Scepter Phoenix skill was doing 2k crits for me with the same settings, giving a total of 6k critical damage, again seems abit low for a damage oriented weapon don’t you think?

I just gave two examples out of the dozens of other examples but you get my point i hope.
Elementalist was a low healthpooled Support/Damage dealing class, doing firegrab crits over 10k, now its 3k.
Elementalist has been pushed to the point of full on support with.
Celestial dagger/dagger.
Auramancer tempest, Celestial.
Bunker staff Elementalist.

By no means am i saying that those builds shouldn’t exist.. A class has to have a support side and a offence side on Gw2, but what im seeing it is that elementalist has near to no builds supporting their offencive capabilities which pains me deeply as an elementalist main that loved to do tons of damage and kiting around surviving on my damage and skill, not bunkering and faceroll.

These are my opinions and i hope anet can do something about it.

The trading post

in Black Lion Trading Co

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

Dear anet why don’t you guys give us a light/medium/heavy sub category in the trading post?
I dont mean the gemstore but the trading post itself.
Like its really annoying to scroll through the three armour types and having to take 10-20maybe even 30 minutes longer to get you’re items because you cant find it because of the other 2 types.
To make my questions easiers
make the options in trading post easier to use and more advanced please.

(edited by MrAidenVoid.7416)

The dyes.

in Suggestions

Posted by: MrAidenVoid.7416

MrAidenVoid.7416

So why do we have to buy all those dye’s for every character?
Why can’t we just get the dye’s on all characters like the wallet.
Since we already bought the dye’s wouldn’t it be fair that we can have em on all of our characters?