So there has been alot of threads recently about people blaming DPS, specifically, berserker gear, as being the reason why dungeons are being completed so fast that it forced everyone to run them. People agrue that they would like to run other gears and run dungeons just as fast. Well I am here to tell you guys that Mobility is the reason why people are completing dungeons so fast. First let’s look at the days when FGS elite was dominant, can we can all agree that FGS did the MOST DPS in the game ever? If you examine the past world record runs where FGS was used for damage, most of them are actually over 1minute slower than what it is today. Why? Because instead of using FGS to damage, people are now using FGS to run and as a result has significantly improved their completion time! The biggest bottleneck in dungeons is not DPS but rather movement check. I believe mobility is a huge problem in this game as it literally has no counter play in PvE and should be nerfed. At least berserker gear has some counters, which is you can easily wipe if you messed up on dodges. So I propose a solution to this problem. In games like smash brothers where mobility was at a point king, the developers decided to introduce a counter to it, where if you continuously dash, you have a chance to slip( http://supersmashbros.wikia.com/wiki/Prat_Falling ). I believe if anyone has swiftness boon or uses mobility skills too much, they should have a chance to slip. If other games like Smash Brothers does it, then it obviously would make sense to implement something similar in GW2.
PS its called speed running for a reason and not speed killing.
Edit: Okay I realized that it was stupid to implement the slip feature just like how it is stupid to implement tank healer in an action MMO game, so I would like to suggest a new moderate solution which is: Whenever you move while under the effects of swiftness you slowly degenerate endurance and whenever you use mobility skills you lose a little bit of endurance.
The game is already boring as it is. Most players run those lame kitten dungeons in auto pilot just for the daily gold. Its not fun and your proposed changes would actually make it even less fun than it already is.
People are forgetting, that all you get out of most dungeon runs are a few tokens which are useless after awhile and that small amount of gold.
10-15min dungeon runs for 1.5g is abysmal, padding it out by forcing the meta to change will just cause people to abandon dungeons entirely.
The issues aren’t the meta, the issues are the way the game works, how gear is gotten and the poor way in which content is framed and rewards are doled out.
The meta is just the most effective way to do the already mundane and monotonous content so people don’t want to shoot themselves after a few hours of playing.
I personally don’t even run dungeons anymore because after doing AC p1,2,3 everyday for 3 weeks I literally cannot stand it anymore.