Showing Posts For MrMouser.6583:

Dear Arena Net

in Necromancer

Posted by: MrMouser.6583

MrMouser.6583

Can’t really add more to this great post but this.

Necros could be maybe a decent class of not every single skill had a 3/4-1 second cast time or more.

I still don’t understand the change of epidemic, I hate it, can’t buildup condies cause hey has a half a year casting time and you also have to make sure your target doesn’t die before the projectile reaches other targets
I am not gonna start cause I am already getting frustrated, been making posts like this on for years, nothing changed, maybe, just maybe this time they get it right.

My Art Portfolio http://mariusbota.com/

Official Episode 5 Feedback Thread

in Guild Wars 2 Discussion

Posted by: MrMouser.6583

MrMouser.6583

The map is probably the best one we had for a Living world map, I would go even to say its close to HoT released maps only thing missing is a bunch of extra events and speaking of this, this has been a trend and I do hope all these living world maps will get some extra events or maybe a proper meta chain event, something that needs a bit more coordination instead of just needing a zerg.

I like that every map you give us a new mechanic that is present just in that map, and the one we just got its probably the most fun out of them all. Regarding the map masteries wish they were a bit harder to get, this may be an unpopular opinion but the way I see it,you go in, you don’t even get to explore the entire map but you already have the mastery, one of the worst decisions you guys made at the launch of HoT’s was nerfing what masteries used to stand for, nerfing poison HP’s and things like that, it was that extra shiny that you had to work for and feel good about it when you finally got it, this is what this map and others since HoT launch miss, its ok to time gate things, other games do it, why can’t you guys?

I feel you guys keep getting better and better at stories but personally I feel these updates need some sort of cinematic shots at least at the end to make us feel more connected to the characters, make them feel more epic, not just some npc talking.

Lack of rewards, again, been a trend with since for ever but a bit more armor pieces or something every patch won’t be a bad idea, getting bags that reward kittenty gear or mastery points at this time seem very bad choices, I liked that I got 2 mystic clovers from a bag, that was a nice reward, more like that, if I spend a few days or hours working for something i wish I get something worth my time.

I understand that you guys need to make a balance and put stuff in the BLTC to sustain the game, I am all up for that as long as its not ridiculous, its a bit frustrating that for example most gliders are only available to be bought with gems there is no alternative to get them in some more interesting way. An idea would be maybe pay 700 gems for glider or pay 200 to unlock a collection that has some gold/material sync to get the glider.

I think I should stop now, getting a bit off the track but and addressing general problems, but to sum it up, great patch all around, good job and thank you, looking forward to the next one.

My Art Portfolio http://mariusbota.com/

Dear ANet

in Necromancer

Posted by: MrMouser.6583

MrMouser.6583

…tell me why no one wants a condi necro in a raid? because if its so good as you say it is this should not happen.

Maybe I am stupid, that could be.

Because there are 2, maybe 3 fights, that actually benefit from the necromancer’s kit. Sloth and Matt. Granted in Sloth, if your party is actively avoiding unnecessary damage, then why do you need a Necro to pull condis off of you to send back to boss?

Just because the encounters are not designed with all of a necros kit in mind or even to need a necros kit, doesn’t mean that the necro is not good at anything.

Hence why I keep saying you need to be specific in what you are saying you want for the necro to be good at. It’s good at a lot of things, just not things that are necessary for a raid.

Specs are designed around a central theme, in the case of the Reaper, it’s being a bruiser and chilling, 2 things it does really really well, but what raid fight might you find a need for those traits? It’s my theory that e-specs will be designed with specific game modes in mind, and those modes will be what it is balanced for.

I don’t wanna argue with you, necros can do all the tings you say on paper or on groups that don’t care about the meta but the reality is if you want to pug raid with a necro, NO ONE wants you.

This was the entire purpose of my topic to say that the raid community doesn’t accept the necro as a viable option to a raid comp, we know they are wrong.

I mean when you have a 4 man team that can kill VG you can see how narrow minded meta raiders are and you can see how “hard” raids are, but it means nothing, we have to deal with the meta, unfortunately or i guess an alternative could be just to host my own raid.

Again, I appreciate the discussion we had and I agree and respects the points you made but the majority of people you have to deal with on a daily basis say otherwise and it doesn’t matter if they are wrong.

My Art Portfolio http://mariusbota.com/

Dear ANet

in Necromancer

Posted by: MrMouser.6583

MrMouser.6583

I agree with your point, and it was basically what I wanted to say with this post, saying we are in a good state its like celebrating mediocrity, its like celebrating you coming 2nd place in a competition between 2 teams.

All I hope is that we will get to at least be great at something, do a thing better than others or at least as good as the best alternative and i don’t wan’t to wait for a new elite spec to fix that because I don’t think that trowing reaper in a box to be forgotten is a good idea, I love the greatsword, the shroud and from the so called rumors I ain’t very exited about our supposed to be new weapon.

Necromancers already has more access to boon corruption than any other profession, as well as the highest natural healthpool (counting Deathshroud), and a lot of self-sustain. Reaper itself is supposed to be a bruiser spec, it makes sense that it isn’t high dps or super tanky.

I also don’t think that the Reaper is being thrown into a box and forgotten. I do however, have the feeling that you want the Reaper to be something that it isn’t designed to be.

So in general if “you” are educated enough “you” understand that the necros can be played in any type of content, I am a believer of that and from what you say you are too, but try going with that first statement on a raid LFG cause I don’t even dare say a serious raiding guild and see the reaction, how much that matters.

I know these people are superficial and meta’s in GW2 have the goal, most of the times of skipping content and mechanics but you have to deal with them if you want to do certain content.

And about the last thing you said, no, at this point i don’t care what it does as long as it means I can have an at least equal role as the other classes, I don’t care for best of something, i just care about having a place in every situation and not being mocked at for playing a necro.

Your first post you said that you wanted necro to be great at something, do something better than others, they already do. I covered those points. Whether you like what they excel at is irrelevant to the point you were making, if it was, you should have specified in your post.

You are now saying that you want it to be equal to all other roles, and don’t care for the best, this was in direct opposition of what you originally stated.

Necros are already desired in T4 fractals and have a place in some raid fights like Sloth and Matt, as well as also being useful on VG, Escort, and Trio.

I’m not sure what you want, when you specify one thing, then turn around and say the exact opposite.

I did not turn around, I would love necro to be great at one thing but it is rather irrelevant and the whole point of my topic was to say that it would be nice to have a place among other classes specially in PvE.

And regarding being “desired” in T4 fractals due to epi bouncing which emphasizes my point about how we can’t do much by ourselves, stacking necros in T4 fractals doesn’t mean necros are amazing, just means we are good only when stacked, might as well be skritt at this point.

We are good at Sloth for spreading other peoples condition damage and maybe a bit of projectile block and pulling downed players , these last two don’t make us special or required, more like if your team is bad and goes down a lot, and VG only viable if you have two necros.

We are a mediocre at most things if you put us in a controlled PvE place such as raids, fractals, etc.

What place among other classes. I’m telling g you that they have a place and you dismiss it because it’s not what you want it to be, perhaps you can be more specific.

Necros are taken to t4s for more than epi bouncing, but also because it’s easy because of the amount of sustain it has.

Good is a relative term, good at what? They are good at a lot of things you just don’t agree with what they are good at, or you want them to be good at something else. Nothing wrong with wanting them to be good at something else, but that is what an(other) elite spec is for. Perhaps if reaper doesn’t have your playstyle, you can find something that does, or can suggest ideas for an elite spec to give you what you want.

You are right in the points you make but you don’t understand what the problem is because maybe you don’t have to deal with the issues, I just came from spending 2 hours trying to get in a raid as a full viper reaper/ condi infused and no one wants a reaper, must be because they are so good at things that makes other classes look bad right?

That is the problem, tell me why no one wants a condi necro in a raid? because if its so good as you say it is this should not happen.

Maybe I am stupid, that could be.

My Art Portfolio http://mariusbota.com/

Dear ANet

in Necromancer

Posted by: MrMouser.6583

MrMouser.6583

I agree with your point, and it was basically what I wanted to say with this post, saying we are in a good state its like celebrating mediocrity, its like celebrating you coming 2nd place in a competition between 2 teams.

All I hope is that we will get to at least be great at something, do a thing better than others or at least as good as the best alternative and i don’t wan’t to wait for a new elite spec to fix that because I don’t think that trowing reaper in a box to be forgotten is a good idea, I love the greatsword, the shroud and from the so called rumors I ain’t very exited about our supposed to be new weapon.

Necromancers already has more access to boon corruption than any other profession, as well as the highest natural healthpool (counting Deathshroud), and a lot of self-sustain. Reaper itself is supposed to be a bruiser spec, it makes sense that it isn’t high dps or super tanky.

I also don’t think that the Reaper is being thrown into a box and forgotten. I do however, have the feeling that you want the Reaper to be something that it isn’t designed to be.

So in general if “you” are educated enough “you” understand that the necros can be played in any type of content, I am a believer of that and from what you say you are too, but try going with that first statement on a raid LFG cause I don’t even dare say a serious raiding guild and see the reaction, how much that matters.

I know these people are superficial and meta’s in GW2 have the goal, most of the times of skipping content and mechanics but you have to deal with them if you want to do certain content.

And about the last thing you said, no, at this point i don’t care what it does as long as it means I can have an at least equal role as the other classes, I don’t care for best of something, i just care about having a place in every situation and not being mocked at for playing a necro.

Your first post you said that you wanted necro to be great at something, do something better than others, they already do. I covered those points. Whether you like what they excel at is irrelevant to the point you were making, if it was, you should have specified in your post.

You are now saying that you want it to be equal to all other roles, and don’t care for the best, this was in direct opposition of what you originally stated.

Necros are already desired in T4 fractals and have a place in some raid fights like Sloth and Matt, as well as also being useful on VG, Escort, and Trio.

I’m not sure what you want, when you specify one thing, then turn around and say the exact opposite.

I did not turn around, I would love necro to be great at one thing but it is rather irrelevant and the whole point of my topic was to say that it would be nice to have a place among other classes specially in PvE.

And regarding being “desired” in T4 fractals due to epi bouncing which emphasizes my point about how we can’t do much by ourselves, stacking necros in T4 fractals doesn’t mean necros are amazing, just means we are good only when stacked, might as well be skritt at this point.

We are good at Sloth for spreading other peoples condition damage and maybe a bit of projectile block and pulling downed players , these last two don’t make us special or required, more like if your team is bad and goes down a lot, and VG only viable if you have two necros.

We are a mediocre at most things if you put us in a controlled PvE place such as raids, fractals, etc.

My Art Portfolio http://mariusbota.com/

Dear ANet

in Necromancer

Posted by: MrMouser.6583

MrMouser.6583

I agree with your point, and it was basically what I wanted to say with this post, saying we are in a good state its like celebrating mediocrity, its like celebrating you coming 2nd place in a competition between 2 teams.

All I hope is that we will get to at least be great at something, do a thing better than others or at least as good as the best alternative and i don’t wan’t to wait for a new elite spec to fix that because I don’t think that trowing reaper in a box to be forgotten is a good idea, I love the greatsword, the shroud and from the so called rumors I ain’t very exited about our supposed to be new weapon.

Necromancers already has more access to boon corruption than any other profession, as well as the highest natural healthpool (counting Deathshroud), and a lot of self-sustain. Reaper itself is supposed to be a bruiser spec, it makes sense that it isn’t high dps or super tanky.

I also don’t think that the Reaper is being thrown into a box and forgotten. I do however, have the feeling that you want the Reaper to be something that it isn’t designed to be.

So in general if “you” are educated enough “you” understand that the necros can be played in any type of content, I am a believer of that and from what you say you are too, but try going with that first statement on a raid LFG cause I don’t even dare say a serious raiding guild and see the reaction, how much that matters.

I know these people are superficial and meta’s in GW2 have the goal, most of the times of skipping content and mechanics but you have to deal with them if you want to do certain content.

And about the last thing you said, no, at this point i don’t care what it does as long as it means I can have an at least equal role as the other classes, I don’t care for best of something, i just care about having a place in every situation and not being mocked at for playing a necro.

My Art Portfolio http://mariusbota.com/

Dear ANet

in Necromancer

Posted by: MrMouser.6583

MrMouser.6583

I agree with your point, and it was basically what I wanted to say with this post, saying we are in a good state its like celebrating mediocrity, its like celebrating you coming 2nd place in a competition between 2 teams.

All I hope is that we will get to at least be great at something, do a thing better than others or at least as good as the best alternative and i don’t wan’t to wait for a new elite spec to fix that because I don’t think that trowing reaper in a box to be forgotten is a good idea, I love the greatsword, the shroud and from the so called rumors I ain’t very exited about our supposed to be new weapon.

He don’t say that the necromancer is bad, but that the necromancer isn’t the best in any kind of thing and that there’s a large amount of more viable and efficent classes for all the different game area (sPvP-WvW-Dungeon-Fractal-Raid).
A necromancer can win against different players in wvw (still depending on the skill level of enemies you find), but other classes can do way better. In wvw we’re not asked for roaming, we’re only asked to be mindless glass cannons into the zerg. To roam there’s better classes, with mobility skills, stealth, huge burst damage and more.
In dungeon, fractal, raid, we was only good because of our elite, that now get nerfed and let us able to do goof things only with epidemic, just because let us play with other classes conditions (the necro is a mediocre/good condition dps class if compared to others, not the best for shure).
Our dps is lower than a lot of other classes, we don’t help to stack might and with a full stack we still inflict lesser damage than the other classes, that is basicly the only thing that you need in a dungeon (unless for few exeptions at high levels of fractal), inflict high damage and spam might. We spam vulnerability, but there’s also a lot of other classes that can do that, making us unnecessary in that point of wiew. We corrupt boons but outside of the raids theres no reason to do that and also other classes can strip away boons easy.

The necromancer is good, but nothing more. If you do a dungeon you don’t want good damage, you want High damage.
The necromancer can’t be a high dps or a good supporter, the only two things you need in this game if you talk about PvE.

In sPvP, we’re the favorite prey of more or less every other class, we can counter only engineers, that can still kill us if they are good in timing they’re CC. We can only corrupt boons and then enter in shroud, fall in the middle of the fight, spam two skills and hope to inflict enough damage to make a sense of our action, that frequently is useless if the enemy have an ele that remove conditions all the time or just active a condi clean, removing our poison-bleed stacks. Also, our best dps combo take 4 seconds to fully land, seconds while the enemy can just run away from our range and make our attack totally miss. Or just CC us corrupting fear if there’s another necro, making us waste our only dps skills. That’s because the necro totally lack of good defensive skills. No block, no invul, no stealth, no movement skills, that all make us so easy to kill that for some classes fight us or the training golem is the same thing.
Frequently we’re useless, expecially in the new no-team queue system. We’re unable to do 1v1, unable to hold a point and unable to support the team, we can only debuff the enemy.
Someone say that the necro do his best while supported by a ele or a ranger, but the necro is the worst class ever to be supported, just because while in shroud we can’t be healed, making our ally waste his skills for us and obtaining no effects.

Actually the necromancer is in a “good” state, as ANet told us time ago. That’s the problem. That “good” state make us unable to be high dps, good supporter or a real dangerous enemy in pvp (unless few exeptions).

We can only hope in a future elite specializzation that bring us a real way to dps, support or survive, granting us a way to shine somewhere, for once.

My Art Portfolio http://mariusbota.com/

Dear ANet

in Necromancer

Posted by: MrMouser.6583

MrMouser.6583

Greetings

I want to start this thread by saying that I am playing necro since beta weekend 1 and it has been my main class since then, well more like the only class that I have played part from gathering nodes on some lvl 80 boosted alts, so I guess that’s enough to say that I love necro.

That being said … you guys managed to make necros a joke, that’s what we are, to the PVE at least, when you say you want to play necro, be it in open world, fractals, raids or dungeon you get laughs and jokes to a point where its so bad that you get told to change spec on a map like VB because you are not good enough..

Now, this is not gonna be the type of post where I will say we are useless cause i don’t believe that even tho what we provide its mediocre compared to other classes, we don’t buff well, we don’t support well, we don’t dps well.

One would imagine if you can’t be support you can be a buffer, or if you can’t be any of these and you are a selfish class you should at least be up there in terms of damage, but no, we had one “good” thing since Guild Wars 2 launched 4 years ago and that was Viper Necro.

I say “good” because that’s what it was “good”, it relied on the long cooldown of Lich Form that was only very viable in a raid setup with proper buffs and heals on the minions and in order to be up there with everyone, you needed Epidemic but you also needed another necro cause why would you be able to do decent damage by your own.

I was listening today to WoodenPotatoes on his stream and he is kind of the reason why I wrote this post, because he was also talking about how bad necro is and most likely how the reaper will bite the remaining dust even more IF and only IF you manage to give us a new decent elite spec or manage to balance this class to a point where we can do one thing as good as the other classes.

I am sick and tired of people laughing every time I say I want to play necro, I know you can bring a necro in a raid but good luck getting a spot in a pug raid.

Would be nice for a change to not have to use a gimmick to be decent at doing some damage and to not be laughed at by the entire community.

Thanks,

My Art Portfolio http://mariusbota.com/

It just doesnt feel worth it.

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

Gating HP’s behind mastery lines was a good move, to bad this community is filled with babies that don’t understand the point of progression in a RPG.

I think its ok if you don’t like the game, just don’t ruin the experience for others that do. Its ok to talk about bugs and the not so good personal story the game has, easy bosses, viability of classes in raids but I am not sure I feel the same when it comes to RPG elements and basic progression, you need to be able to spend a decent amount of time for things to be meaningful but when you strip the game of these things you just end up with not much to do or feel proud off.

My Art Portfolio http://mariusbota.com/

Mastery needs more short term rewards

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

I am sry but they don’t, mastery lines are fine, there is no reason to get better rewards earlier, you should get rewards if you work on your progression, problem is, people don’t wanna play to progress, they just want everything on a plate so that they complain how they have nothing to do in the game, worst idea ever.

Developers start messing this over and over and never learn, same goes for removing poison hero points from VB, its the most kittened thing I have seen in my life, why would you remove the reason for people to progress mastery lines, I was so exited about the idea that after a few weeks or months I can go back there and get that last hero point but no, people made sure that we won’t have that feeling of accomplishment. There are a few things wrong with HoT but some of the big ones are these made because people that ask for things to be easy to get and in the end the game looses players because there is “nothing to do”.

TLDR: No they don’t.

My Art Portfolio http://mariusbota.com/

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: MrMouser.6583

MrMouser.6583

No one forces you to buy these you know ?

Here is the deal… the shared inv slots are amazing, Very much needed BUT my issue with this is all the ppl who have payed money for more than 1 Copper fed Salvage O matic or more than one royal pass and ect… lots of ppl upset over the fact that they had spent so much on more than one of those items. I think there should be some sort of refund for those players

My Art Portfolio http://mariusbota.com/

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: MrMouser.6583

MrMouser.6583

Ty ANet for this its amazing, but can we get 20 slots ?

My Art Portfolio http://mariusbota.com/

Getting Guild Halls too Hard

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

This community will earn to prizes,

1st prize for the friendliest community and
1st prize for the whiniest community

Really, people manage to make an issue out of anything, if Arenanet found a real talking quagan, players will still complain about the way he talks.

This is an MMO, its meant to be played with people, many people, its not supposed to be your single player or 2 player adventure, there are other games good for that. We already had two major story bosses ruined because of the whiny single player mmo playing people, I am a casual player myself but I never come into an MMO and expect to have content to be made just for me, so I can play it alone.

They didn’t take anything away, it was unfair to the larger guilds that 2 people could get to the same point a 500 player guild could.

Guild halls are not player housing, stop treating it as such and join a guild. I got the guild hall with 5 people but even if you do, you can’t do anything in it, for a 500+ community guild its very very hard to even scratch the surface. Join a guild and stop trying to ruin the game for everyone because you can’t have your shiny.

My Art Portfolio http://mariusbota.com/

Hearth Of Thorns - good but ...

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

you fail to see the point: maguma is so badly designed, that most casuals wont
touch it again
we had the “pleasure” of doing something similar before in silverwastes
silverwastes didnt cost us 50$ though
and it didnt exactly revitalize the game either, did it?
the core game is free, and that is where NEW players start
so, it IS a F2P mmo now

Its not a point, its your opinion. The opinion of someone who doesn’t like challenge, progression and puzzles. You just like to spam 1 on a farm map.

By your logic any car that you can test drive can be considered “free”. Because you can drive in it without paying for it. But to have the full functionality, you have to pay the total sum. Still in your eyes its “free”.

So by this logic, you should hang around at a car shop, test driving cars all day. And keep from saying bad things about other peoples cars, who actually paid for it. Thank you.

EDIT: Which basically means, go back to silverwastes. Thank you.

the nerfhammer is already in action, that means, that i wasnt the only one
if the test drive lets me go almost anywhere for as long, as i want. yes it is
PRACTICALLY a free car

This company shouldn’t actually listen to players test driving all day, because they aren’t paying anyways.

Oh yeah, if you were the only player that wanted easy content, I wouldn’t be here posting in defense. I have to, because Anet caters to braindead players that need a giant arrow to lead them to the chest, and make players press F for free loot.

Lol, that picture.

Yeah people feel entitled to every bit of content in the game without playing it just because they paid for it and fail to remember its an mmo and it should not work that way, you already see people being but hurt about Nightfury, how dare they make it so hard to get, if people actually wanted Nightfury they would have bough wings and the brew day one before it got expensive but no, I am a crybaby, i come after 3 years and demand to have my free ultra rare item because I paid for the game. This also goes back to people that complained about HoT giving the core game for free, so you have Blizz that ask for ex-pack price plus you need to pay for all other previous ex-packs ( gotten better in the recent years but you still need to pay) but when ANet gives freebies so that more of out friends can come to the game easily old players can only say, but where is my shiny … it may be the friendliest community but lacks on logic a lot.

I am afraid for when raids will come out, because we know how much of a facerooll they will be after 3 days because of “casuals”. To be fair, I think the vast majority of the casual players don’t even look once at the forum or give a review. I don’t see why companies still listen to the the vocal minority that always has something to say about everything, maybe not all games should cater to all people, maybe we can just do without some, I don’t see how I can take a person seriously when they live a 1/10 stars review because they can’t get a hero point on day one.

My Art Portfolio http://mariusbota.com/

Hearth Of Thorns - good but ...

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

Is HoT F2P ? …
Plus no one is screwed, the 2/3 player base, paying whatever money or whatever for an expansion doesn’t mean they need to get everything in 2 days, doesn’t mean they are more special than others just because you are casual and this comes from someone that is actually casual. It is frustrating going to a hero point and seeing it lie behind a poison cloud but the idea of you being able to go in there after a while with no worry is more exiting than coming back after 3 days from launch just to see the point moved a bit …

Its not mandatory that the moment you exit a map you must have 100% completion, its ok to come after 1 or 2 points when you have the right powers or tools to get that point its the whole point of a progression.

My Art Portfolio http://mariusbota.com/

(edited by MrMouser.6583)

Hearth Of Thorns - good but ...

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

I want to start by saying that i love the expansion so far but, its gonna start to feel less rewarding if its gonna get nerfed so much.

I want to say so many things about this that I don’t even know where to start, i understand that this game is firstly a business and that it needs to attract as many people as possible, specially casuals that tend to keep the game running most of the times because they are the spenders of real money of the game, they work and maybe buy some gems here and there like myself because they can’t afford to play the game enough to get thing, I get that.

That being said, there is no reason why its “unacceptable” as they say to have gated content, what was the reason to change the hero points in VB? What was so bad in us playing the game, earning that hero point after 2 weeks of play or something, I did hero points casually here and there and managed to unlock my spec and I still have more than half hero points available to get I think.

This doesn’t come from a ’ omg look at me hardcore player’ this just comes from someone that is casual but I want to feel rewarded for playing the game. Its enough that most of the game is unrewarding in many ways, event xp doesn’t scale depending on difficulty or length, gold rewards are something to be desired, you spend months for an achievement just o get 5 points and the list goes on.

You guys finally gave us something that was rewarding, it said look, if you finish this, you get to do all this fun stuff, or you get to go to this cool place and get a hero point, I don’t think that having 2 hero points on VB gated behind poison lore was something that had to be addressed. You can go to Dragon Stand be part of the large event and get 3 hero points just by ignoring some mini bosses, we could do that instead.

The point of my post is, its ok for us not not have access to everything right from the start, its ok for content to be time gated, its ok for the story to be time gated, I think you guys at ANet forget this is an mmo, and that GW2 is a B2P so there is no subscription pressure on people, these people that complain now, will finish the content that you nerfed in a week and move on to another game and all that will be left are the bad reviews and the nerfs.

My Art Portfolio http://mariusbota.com/

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

Casual players can be the plague of a game, they have the least time investment in the game and think they are owed the same reward as someone who plays the actual game.

I have seen what casual raiding has does to other games, nothing good, it just made everything boring after 2-3 weeks when everything is on farm status.

Its ok that there will some content for players that want a challenge cause so far it looks like they plan to nerf the Brink mobs into oblivion. If you want to raid, get better at the game, practice, don’t just expect to be given everything for free.

My Art Portfolio http://mariusbota.com/

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

I got you all right, and I think that is a bad idea.

The best thing about a mmo is working a few months with a group of friends , going trough 2, 3 raid wings to finally get to the end boss, wipe for a week on him and kill him in the end. I don’t want to get in there and in 3/4 hours to solo all of the story.

But besides what I personally want, I don’t think Guild Wars can afford to do cheap endings or story progression, I get invested in the story but Zaithan was the worst ending to a story that I played in my life and 90% of that was because it was a personal story fight for an amazing dragon that I had so many expectations and would have rather killed it with a raid.

Why do people want a single player story in an mmo? there are plenty amazing single player RPG’s that can be played to satisfy that need. No reason to bring that desire over.

Why would you want to defeat Mordremoth in a story instance ? alone? you the player that can be killed by a risen chicken ?

You should be able to confront him maybe in a solo instance, drive him into a corner for a last stand and the end goal should always involve multiple players, because lets face it, we are playing an MMO, Zaithan was an embarrassment to what a big bad guy should be. Why should the task of killing the bad guy a one man thing, easy to achieve? Could you provide one good reason? If you want to solo things, play a single player RPG.

I am not trying to be mean, but I don’t think that MMO’s should be a single player experience as far as killing the end boss goes, it feels much better when you work hard with others for a week or two in order to kill the big bad guy.

I don’t think you get my point, maybe I wasn’t clear.

My concern is in the implementation of Raids, and the associated announcements so far.

I’d much rather see big story boss encounters designed as personal/living story content that is accessible to everyone, and can be played solo or in a group depending on player preference.

The Zhaitan encounter worked well story-wise as the PC was accompanied by Destiny’s Edge, and Pact forces (and other players, if desired). Granted, the mechanics of the encounter were not as fun as some of the more recent LS bosses.

I’ve not seen any information that outright states that encounters like Mordremoth won’t be put into Raids, for which we’re seeing more barriers to entry revealed as HoT approaches, making them unfriendly to newer players.

My Art Portfolio http://mariusbota.com/

Raid Hope

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

We haven’t had a chance to see raids yet but I wanted to make a post of what I feel would make raids great.

They have talked about this boss that you need to kill by evading his powerful blast by destroying a wall and then glide off it, yet they didn’t say anything about other mechanics we may see in there and that kind of gets me worried.

I hope we don’t just get go there, gather that, kill that…

I would love to see more of the TT mechanics going on, specially the Amber Wurm.

I hope to see many debuffs that you need to do special things to get rid off, like, people paring up, debuffs having to jump a bunch of times and doing a lot of dmg or debuffs that explode if they have to many jumps between players, things like this. Special ones besides the conditions we have now, debuffs that can wipe a raid in 2 seconds if someone messed up. I think the Abomination buff and debuff on the Amber Wurm showed a lot of promise ( but scaled up for an organised group, a bit more punishing) and I hope to see more of that in the future in raids and if possible in dungeons, fractals when it comes to bosses, that will be the perfect way to have diversity in terms of metas and tactics.

What are you guys looking to get out of raids?

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Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

Why would you want to defeat Mordremoth in a story instance ? alone? you the player that can be killed by a risen chicken ?

You should be able to confront him maybe in a solo instance, drive him into a corner for a last stand and the end goal should always involve multiple players, because lets face it, we are playing an MMO, Zaithan was an embarrassment to what a big bad guy should be. Why should the task of killing the bad guy a one man thing, easy to achieve? Could you provide one good reason? If you want to solo things, play a single player RPG.

I am not trying to be mean, but I don’t think that MMO’s should be a single player experience as far as killing the end boss goes, it feels much better when you work hard with others for a week or two in order to kill the big bad guy.

My Art Portfolio http://mariusbota.com/

Rate the Elite specs!

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

Not an altoholic, I can’t get exited about anything else but Necromancer class so here is my rating, not a troll btw, somewhere in the mists there is the Druid.

1.Reaper
2.Reaper
3.Reaper
4.Reaper
5.Reaper
6.Reaper
7.Reaper
8.Reaper
9.Reaper

My Art Portfolio http://mariusbota.com/

Crafting the new legendary weapons?

in Guild Wars 2: Heart of Thorns

Posted by: MrMouser.6583

MrMouser.6583

I think keeping the Mastery and Fortune gift for the new legendary is a bad idea, very bad idea.

Here is why

First of all if gives people that horde them the reason to complain that there is nothing to do in the game because they got the HOT legendary very very fast.

Second it will give other groups of people to power to say that it was a lazy design on Anet’s end buy keeping it the same and rewarding hoarders.

I think there needs to be new Gifts of Battle and Exploration also the Obsidian Shards should be replaced with something new because they are way to easy to get now.

Also gift of Fortune could have the Globs be replaced with a different component from the new zones just to make it new.

These are ideas if they keep the crafting of legendary items the same, but in my opinion, it should not be so much about the grind I would rather be time gated and have it so that getting a legendary means you have to reach a point in character progression to be able to finish it.

It has to strike a good balance between gathering mats for it and having requirements that would evolve you playing the game rather then just grinding it up. Adding a way that you actually need to do something difficult in order to get a certain item, you can make it so people that need for example “eye of Tequatl” would have to do something specific during the boss encounter and have that thing be rather difficult and easy to fail, something that feels rewarding when you finally get it not just “ah glad that’s over with, spent 500 hours farming for this gift”. GW2 needs to start being rewarding and not just ah finished farming that thing, I know we don’t have to but that’s what people do when they need to get something or just pull out the credit card.

My Art Portfolio http://mariusbota.com/

Body Painting

in Community Creations

Posted by: MrMouser.6583

MrMouser.6583

I don’t practice body painting, I do concept art and illustration http://mariusbota.com/

My Art Portfolio http://mariusbota.com/

Body Painting

in Community Creations

Posted by: MrMouser.6583

MrMouser.6583

It took a bit over 2 hour if I remember correctly

My Art Portfolio http://mariusbota.com/

Body Painting

in Community Creations

Posted by: MrMouser.6583

MrMouser.6583

Around the launch of GW2 my girlfriend agreed to be my “canvas” for one day so I could show my appreciation and enthusiasm for the release of Guild Wars 2. Big thanks to her for having the patience to sit still for a few hours.

Attachments:

My Art Portfolio http://mariusbota.com/

Asura Necromancer

in Community Creations

Posted by: MrMouser.6583

MrMouser.6583

Hello everyone

I painted this a while back to celebrate the launch of Guild Wars 2, hope you guys enjoy.

Its a Asura Necromancer and some bone minions:

I will also leave a link to my DA so you can download the full HD wallpaper.

http://mariusbota.deviantart.com/

Attachments:

My Art Portfolio http://mariusbota.com/

Necromancer Condition Build Help

in Players Helping Players

Posted by: MrMouser.6583

MrMouser.6583

Hey , I have been playing with getting a good condition build and i could share some of the things that i do.

I take scepter main and off dagger( i used to love horn but for condition damage dagger is better since you have enfeebling blood and you also have a blind that is really good since it jumps between targets, second weapon staff, had the bleed mark that its on a shot cd and all in all a good weapon that offers burst dmg and ways to defend yourself, since you can put them down on choke points and people need to run around or what ever because of the aoe fear and slow .

Heal skill is consume conditions, for the utility epidemic and blood is power i think are a must at least in PVE, i tend to swap epidemic with spectral grasp in pvp sometimes, and for a 3rd i use signet of spite, goes amazing with epidemic if you can land it well, puts 6 conditions on top of what you already have and then epidemic spreads them, really really good. As a elite I used to love Lich form, but i don’t find it as good now to be honest, you become vulnerable in pvp everyone focuses you and you have no heal, so for the bleed build just go with plague, makes your hp double gives a tone of toughness, you can tank like a boss) plus you do a lot of aoe dmg and bleed.

Traits: 30 points in Spite, 30 in Curses, 10 in Blood Magic

Spite passive: , Spiteful Marks, Reapers Might, Close to Death
Curses passive: Weakening Shroud, Hemophilia, Lingering Curse.
Blood Magic: Mark of Evasion

When the fight starts i am using Staff at first i lay the marks down when enemies hit i dodge in and out to apply my Blood Magic passive than swap to scepter put i hit my second and 5th than cast 4th while i get close to them and enter and exit Shroud for the Curses passive then i finish it with Blood is Power, Signet and epidemic, and i end up having 15+ stacks of bleed on my targets, this works really well in pve with big groups of mobs, the aoe is incredible, in pvp its not as possible to do this but it is still really really good because in case things go bad use heal and right after go into plague and that should keep them busy.

My gear stats are power precision condition all the way, its prob not the best but its how i like to play.

The idea of a bleed spec is to put as much bleed on a target as you can and to be able to reapply it if they remove the stacks and this weapons sets and traits allow you to do this since you have a lot of ways to put bleeds on a target even when you dodge.

Have fun

My Art Portfolio http://mariusbota.com/