Showing Posts For MrParanoid.5728:

October 1st patch notes

in Engineer

Posted by: MrParanoid.5728

MrParanoid.5728

Not sure what you’re complaining about.

Of course grenade kit wasn’t going to get an auto-attack, it’s an aoe ground targeted skill. No other ground targeted skill that I know of is also player-targeted. And frankly it would make grenades even more powerful (like they are underwater) and further blur the line between them and bombs. I think it’s fine.

Bomb kit autoattacks works just like any melee skill autoattack in the game. I don’t notice any difference between it and autoattack with the axe on my warrior.

And all the other autoattacks work perfectly as well. FT, elixir gun and toolkit are now suddenly much less of a pain to use.

This is a great change!

I'm a mesmer. Explain this to me

in Engineer

Posted by: MrParanoid.5728

MrParanoid.5728

I play this build sometimes in spvp.

As other says, its a glass cannon counter.

If you find a straggler or a roamer, on their own. You can easilly burst them down.

The problems with this build is, if you run into 2 players, your dead. No escapes, no mobility. If someone survives your burst, you pretty useless until your cooldowns come off. If someone dodges your burst, your pretty useless until your cooldowns come off.

Its a niche build as others say, but can be alot of fun

Mostly agreed – but no mobility? That’s wrong.
He almost surely has perma-swiftness from speedy kits, and possibly perma-vigor from invigorating speed. That’s why engies make such great roamers.