Showing Posts For Mullins The Great.8297:
Welcome 2 crashin club mate.Well i think they cant do anythin with this except go n buy NOT nvidia card woot woot…
Not only nvidia having same issues with Radeon HD 6000 series as well.
Went as far as formatting and reinstalling everything and only GW2 causes this issue. (have underclocked GPU/Memory, set my graphics low, set my catalyst per gw2 instructions, everything known to man >_<)So yeah there has to be something the game did and it would have to be from the last patches within 72 hours ago or longer. Haven’t been able to play since Sunday.
Was hoping to play a good MMO but if this keeps up I’ll be having to go back to WoW or SWTOR /cry
Yea with the last few patches the games stability has fallen. I’m definitely never going back to WoW or that style of MMO. This game is free, so there’s really no point in “leaving”. But I might wait till it’s a bit more compatible with my system.
Note that we will almost certainly never see the centaurs become playable. Anet already looked into doing so, but making decent centaur swim animations is nigh impossible and as such they were scrapped.
Just put a propeller on the back of them and call it a day!
I’ve been playing about 8 hours and I’ve crashed at least thirty times today. It’s gotten a lot worse for me. I rarely crashed in the beta, but it seems I can only play about thirty minutes at a time now. It always seems to happen when using way points or portals. Loading screens freeze quite a bit for me and the game will just CTD at times with no error. Other times the game just freezes and the sound bugs out, just looping the music over and over really fast. I’ve turned the sound from high quality to best performance with no noticeable effect.
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1
Processor: AMD FX™-4170 Quad-Core Processor (4 CPUs), ~4.2GHz
Memory: 8192MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 570
Display Memory: 4025 MB
Dedicated Memory: 2508 MB
Shared Memory: 1516 MB
Driver Version: 8.17.13.142
Awesome! I was hoping for a fix.
I also see this happen in cutscenes.
This happened to me last night in CM. Only one person saw the cutscene.
Twilight Arbor is still bugged today, and has been since yesterday morning. Nobody can get into the instance. It brings up the dialog box to enter the instance, but you click it, and nothing happens. Same thing was going on with Cauticus Manor last night, too. Are these issues being worked on?
They wouldn’t have made a special thread for us if it wasn’t being worked on. You have to think, ANet has a handful of people trying to please possibly close to a million players already, if not more. Give them time and they’ll iron things out.
Look how many pages of bug reports there are already. Imagine being one of the people working on this at ANet. This section of forums is already being poured over I’m sure. You can only eat an elephant one bite at a time.
It surprises me that I’m the first to post about this. Three people I know personally have had the same issue.
The dungeon is Ascalonian catacombs and it’s after you’ve completed the story mode. We’ve tried to get into the same explorable instance and been segregated for no reason from the rest of our party. Then I decided to do the storymode a second time instead (with the idea that the explorable doesn’t work) but it would only give me the option to join explorable mode at this point. I encountered this error with the pop-up box first then the entrance to AC aswell.
Finally after relogging and reforming the party, I tried to get into explorable mode again and it formed 2 instances. 1 for the first 2 members and 1 for the last three. Many reforms and retries later it then randomly barred me from joining explorable at all. Both errors were experienced with the pop-up window and the entrance.
Story mode was a lot of fun though! That’s why I was eager to try something harder
Same exact problem. This was also happening at CM. We finally all left the instance, and got dumped in the overflow. We all waited till we were out of the overflow and entered as soon as we got the popup prompt to enter the dungeon on the original server (Sanctum of Rall). This worked for four of us. The fifth finally just gave up trying and we four manned it. My game crashed/froze on the last boss. When I relogged I was outside the instance in the overflow and got no credit. Needless to say, I wasn’t happy and just shut off my PC and went to bed.
I’m not sure if this would work, but would a “Summoning Stone” inside the instance work? That way the leader could enter and just summon every player directly to them. Just an idea from an obvious former WoW player.
One other thing, pet’s need a buff bar above their frame. I like to know what my pet has on it, whether it’s a buff or debuff. You can click on you pet to see, but in the middle of a fight this is hardly feasible.
F2 skills should just be auto-cast. That’s the easiest and most effective fix to the skill not working. F2 pet healing abilities just need to auto cast when someone within range is at ‘x’ amount of health. This would solve a lot of problems.
Can we also make it so that Ranger pets keep their names? It’s frustrating when you name your Pig Sir Francis Bacon, but the next time he’s summoned, he’s just Juvenile Pig once more.
THIS x 1000 please! It’s a quality of life issue but very annoying. I realize this is probably far down on the list of things to fix, though.
Even though it’s probably a low priority, I hope this does receive some attention. When I was playing another class I always wondered why rangers didn’t seem to be very creative in naming (everyone was running around with a Juvenile _ _ , named exactly as tamed). With a ranger of my own, now I know why. It’s very frustrating to name a pet, only to have that name disappear on shuffle. I read somewhere else about database size concerns; but in a game this complex, surely a little item like name permanency wouldn’t overload the system.
I agree completely. A small line of text isn’t going to gorge the database. If that was the case, WoW would have had that problem about 10 million times more.
Can we also make it so that Ranger pets keep their names? It’s frustrating when you name your Pig Sir Francis Bacon, but the next time he’s summoned, he’s just Juvenile Pig once more.
THIS x 1000 please! It’s a quality of life issue but very annoying. I realize this is probably far down on the list of things to fix, though.
I agree. This breaks immersion so much. I love making my pets personal and disappearing pet names is bad. Also, in the pet management screen, you should see all your pets by their pet names, not “Juvenile” whatever.
So after reading patch notes and seeing some the Ranger pet’s bug fixes. I noticed pet abilities still take A ton of presses to work murellow is one I notice the most generally have to click it 5 times before it will activate. One trick I did learn to make it go faster and this also works with all pets is (un-target and re-target the mob or make pet return for like 1 sec then attack and cast the pet skill) this will help to speed up the cast time of the special ability.
Also a comment on ranger pets new revival system. In case you haven’t read it i will post it again.-Pets can no longer be revived using the âFâ prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up âFâ to interact functionality.
This is fine however for PvE boss encounters pets will die almost instantly to boss mechanics one example is Explorable mode AC Lt Kohler fight. he will throw out his leash move that you HAVE to dodge or you will die. Pets do not have a dodge mechanic so will instantly die to that boss every single time because they get sucked in no matter what which results in your pet being dead majority of the fight. so you swap to the new pet only to get him sucked in as well and instantly die. once that happens the result is you sitting and waiting for the passive rez of the previous pet before you can use them again. I have discussed this will many people and some say pets are just a bonus and we don’t need them to keep our dps up and others say ranger’s dps has alot to do with the addition of pet dps. I however don’t really care either way other than I feel a rangers pet being dead for majority of boss fight mechanics is a broken system and I feel bad for the ranger’s that enjoy playing with the beast mastery trait tree considering their pets are dead.
A couple fixes to the above issue i can think of is-
- Make it so pets do an automatic dodge roll when you dodge roll.
- (this fix is drastic but I personally would love to see it done and it was like this in GW1 in a sense) Change out or add a trait/skill/toggle that allows the ranger to remove the requirement of pets. If such a thing would happen i wouldn’t be opposed to changing the way beast-mastery trait works and making it so you can go pet-less like a lone-ranger type trait tree.
I would like to see an option added to turn on or off pets however I am not sure what i would like to see for our F1-F4 abilities if pets are off. Some support or added kiting mechanics would be nice to make up for the loss of special pet skills.
In WoW, there was a similar problem for a very long time. The fix? Make all pets attack the back of enemies unless it was a solo encounter. So if you were fighting a boss, your pet was always on the butt of the boss. This keeps them out of harms way, but with the amount of AoE bosses can dish out, it doesn’t make your pet completely invulnerable. Also, pet special abilities should be Auto Cast, having to micro manage one skill that a lot of times doesn’t even work till you spam the skill about five times is just not efficient at all.
Also flying pets waste a lot of time before attacking. My raven and owl like to do pre-fight victory circles before moving in to attack… This is often frustrating when I’m being attacked by multiple enemies, and I am distracted by the fantastic aerial acrobatics of my pet.
That circle is the animation of them giving you a speed buff. It’s not a bug.
I’ve noticed this as well, even with “Swiftness” active, I run about the same speed as normal. Sometimes it works fine, other times it’s like my toon is in slow mo when I don’t have any type of condition on me.