Showing Posts For Mundo.4036:
I have submitted a support ticket, and the mail is still in my mail-box, so I will send a report as well
The account that send the gold had only 75 achievement points, which is what makes me think it was an account used for gold forwarding
A brand new account that I have no heard of, or spoken to (in or outside of guild wars 2), has send me 105g through in game mail with no message. Should i report said account, return the gold, take the gold + report, etc?
I propose a new idea among these political giants! We shall hold our tickets until a true candidate will rise up!
He has been swimming all summer long!
He is ready, he is mighty, he is a pirate.
He has already beaten the odds, not for us, but WITH us!
Do not vote! Anet will hear our voice! Let all unused tickets go to the best around! Ain’t nothin’ every knocked him down!
I nominate for the people of Tyria, the lord of the sea, Captain Suwash.
Fun times in EB last time. As a scout for TYsm (SoS) it was fun following KnT/KOR of Blackgate.
These are two guides I made for my guild [TYsm]. We are a SoS guild, and thought I’d share my knowledge beyond just the guild.
Necromancer: https://docs.google.com/open?id=0ByluPuCSQtyzMEl4MGE3ZjhQLVE
Ranger: https://docs.google.com/open?id=0ByluPuCSQtyza1d6eFVsc2t5bEk
Now i was wondering if like exotic gear where you can dump in rares to get an exotic piece from the forge, is there an equilivent change for exotic gear to ascended? or will it be implimented with full release of ascended items.
How does Anet want us to report players using exploits in dungeons, such as the HotW 3.2 run where you can access both bosses in one go. Or arah skip to lupi?
The dredge boss can be stunned and kited easily.
The hammer has open spots between circles as circles don’t overlap well in design.
The swamp has a pattern for tree root growth, just find the pattern and gogogo, traps can be evaded over thus no problem there.
I just had some ideas to help with the quality of life on forums i would like to share.
A recent topics tab that covers all the major areas, this allows more discussion to build without seeking out the topic.
Also improving the search feature to return only one copy of a topic, or allowing us to search for a direct post or topic name.
Thanks for your time,
mundo
Hello,
I would enjoy the ability to dynamically change the down-leveling amount. I dont feel any reward returning to low level areas, compared to beta weekends. Either the extra level or my armor down-scaling is not enough. I can 3 hit a target with auto attack and take 0 dmg in that time.
I would like to have the ability to choose to be downscaled further to add a challenge when exploring these areas again. Currently I feel a sense of boredom and repetition since fights have no dynamic elements due to my DPS.
Thanks,
Mundo – Sea of Sorrows
Dailys and monthlys go by midnight UTC time, or 8pm eastern US
Unable to go through the door after the legendary jotun starseer. Thus was unable to finish the instance. We had killed all bosses and unlocked all way-points.
GW1 second best selling mmorpg of all time is not very popular? hmm guess i missed something in my first grade math
Hello,
My guild is called “Outrun me bro [RUN]”, It was formed with guild wars 1 friends and real life friends. We run instances often and focus on lore and fun. There is no need to represent, we have a large number of players just in under the rank “dungeon runner”, this allows a modified search for players which we have ran with and decided they are not brainless. We have vent, but it is not required. We are hosted on Sea of Sorrows, we do not have a time zone requirement, but during the week most of our mains play Eastern US time zone. Currently our main runs are TA and Arah, just for the fun of them. You can add me or our real community outreach in game when looking to go for runs or interest in game help. We are not restricted to any types of play, we do it all.
-My in game name: Mundo
-Community outreach name: Muffineer
-Oceanic time zone main: Kevard
The full run should take about 2 hours with less than exotic geared players. I have done mursaat and forgotten before the patch full runs with 4/5 people running with blues and greens. The strategy for the Giganticus is dynamic. The start all 5 players need to ball so grubs spawn next to all 5, kill them instantly and move back to DPS on the boss. Second phase whoever the jump is going towards needs to position themself so that the boss will be facing away from the team for free DPS. He turns invincible during phase shifts so from first to second you need to spread out quickly. Third phase is the easiest by far, you just need slows or speed buffs and kite him when you’re the target, then the rest need to DPS. I personally think the boss needs to be buffed in phase 1. The current ball up technique I feel is cheating, so if he has an aoe attack then people would need to be even more focused on position to kill the grubs.
There are more support options than just spirits. Traps can form combo fields, axe off-hand #5 for reflecting, multiple snares, high rate of boss turning/control, to prevent cone abilities from hitting your team.
Here is my successful sPvP necro bar, it is both good for damage and support, keeping down guardians and conditions teams.
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3827009t4s4t4qlna40uua0565mh7h8hchehf
You pull conditions to yourself and can eat for healing, or transfer to target based on recharges. Poison and Bleeding heavy stacks along with minions will slowly stack giving enemies a scare too late to escape. The goal is to draw out fights till bleeding stacks up massively. Its like degenway in GW1.
Level 80 Sylvari Ranger, Sea of Sorrows, over 150 hours of gameplay, 60% world explored
My current set-up is: http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3670001p15m6m5gsaf0kku03j3t434cg7gfgi
I prefer the blue moa, not only because i love moa, but the heal+protection for tanking.
The bear is awesome for condi bosses with his “shake it off” skill removing conditions from the team.
I like to play greatsword for non-boss fights, large damage especially when combined with quicken zephyr.
Axe is good for adds in boss fights, keeping DPS on the boss while not focusing him. Also the off-hand axe skill #5 is perfect for team rezing, you block the boss’s ranged attacks while someone rezs.
My traits are 20skirmishing and 20 wilderness survival, then 30 nature magic. This provides me with both DPS and survivability. Ranger’s highest stat is power so as a tank you should built crit to keep it balanced.
I swap my ultities around based on the boss but i posted my PvE solo build.
My armor is +power, +precision, +toughness, and current runes are: Rune of the Noble.
(edited by Mundo.4036)