Showing Posts For Mutantclover.1275:

Bring back Countryard!!!

in PvP

Posted by: Mutantclover.1275

Mutantclover.1275

Since so many have chimed in saying they hated Courtyard, I’ll add my 2 cents in that I loved courtyard. Probably because my main was a team-fight-friendly meditation/symbols/team-retaliation-spam guardian. I seemed to win a very disproportionate percent of the time.

Anyway I think the suggestions to change it to respawning as a team instead of as an individual are right on the money. Courtyard matches were often EXTREMELY lopsided because whatever team was losing would often stay “outmanned” as they would always have a player or two or three respawning.

Either do that, or maybe have an arrow cart near each respawn point, so that each team has an advantagous point to rally from if the enemy tries to pin them down at their respawn.

Maybe throw in some gliding skills, kind of like the Shatterer fight, to make it interesting?

Totally off-topic but I would also like to see them breathe some life into Obsidian Sanctum.

Gift of Battle Feedback [merged]

in WvW

Posted by: Mutantclover.1275

Mutantclover.1275

I am maybe 2-3 days away from finishing Astralaria, my first legendary. I knew the Gift of Battle was part of it and was fully prepared to obtain this after spending many hours in WVW and amassing over 6000 badges. Nonetheless, WVW is a small percent of my gameplay. Now suddenly, with no warning (no, an obscure line in patch notes does not count), my progress toward the legendary in WVW has been essentially reset to zero. I don’t know if this is intentional or not, but it doesn’t seem right at all. Badges are account bound and only earned in WVW as far as I know, so what was the problem with how things were? This seems to me like the WVW equivalent of saying, “today we decided to reset your world completion to zero. Start over.” It just makes no sense.

View scoreboard after exiting match?

in PvP

Posted by: Mutantclover.1275

Mutantclover.1275

I just started PvP a month or two ago and have this (possibly dumb) burning question:

Can you view the scoreboard from your last unranked 5v5 match after you’ve been ported off the map? For me, here is how the end of each match goes: one team wins, and the scoreboard pops up – it has two tabs, the default tab shows the 5 players on each team and their “personal score” for that match. You can click to the other little circle at the bottom to see another page with your number of kills among other things, but I don’t have enough time to read anything, much less process it before the map closes.

I have asked in map chat, only got one answer – “press B and look at comp tab.” When I press B, I get the WvW scoreboard (only in a match do I get the PvP scoreboard). In the PvP tab I do see the “game browser” which has “completed” games but I haven’t been able to find any way to see a score there either.

Right now the only way I can think of to actually read my score would be to take a screenshot during the very brief time it is visible. Its really aggravating me because sometimes I just want to know why we won or lost, it would be nice to see how each team’s score breaks down!

Any help is very appreciated!

Price on mithril ore skyrocketing. Why?

in Guild Wars 2 Discussion

Posted by: Mutantclover.1275

Mutantclover.1275

Yup, its precursor forging, and people crafting legendaries.

Tier 5 materials are at a very low price due to the overwhelming amount people get from the Silverwastes. Champ bags can drop up to 10 at a time I believe, and if you’ve ever been to the Silverwastes, lots of loot is in the form of champ bags, even after the chest spawn rate nerf.

So we have a non-temporary, massive source (probably 3-5x normal rate) of T5 materials. T5 materials are a HUGE factor in legendary crafting because they can be turned into T6 materials and lvl 80 rares, usually the two biggest monetary components of a legendary.

The most popular lvl 80 rares are staff, greatsword, sword, and dagger. Those require elder wood/mithril along with T5 materials. So while the supply of elder wood/mithril is probably roughly unchanged, the demand is higher.

Legendary Armor

in Guild Wars 2 Discussion

Posted by: Mutantclover.1275

Mutantclover.1275

I’m pretty sure those are the armors worn by the legendary defenders at the WvW starting forts.

Product idea: Custom mail bird

in Black Lion Trading Co

Posted by: Mutantclover.1275

Mutantclover.1275

On the one hand, I understand people feeling 500 gems (or as I like to think of it, 80 gold) is a bit much. But on the other hand, its an account wide unlock, similar to a finisher, special miniature, or skin. The animation on it is pretty cool. And, as with any new release in the game (gem store or not), price will start at a certain level and then it will go on sale at some point.

Edit: Would have been cool if it were a rare chance to drop from the final Griffinrook Run chest

(edited by Mutantclover.1275)

[Adrenaline Nerf] Now buff these traits

in Warrior

Posted by: Mutantclover.1275

Mutantclover.1275

On my usual PVE/casual-WVW zerker build I don’t use either of the 15% (damage/critical chance) traits. I use my burst skills regularly in battle to cleanse conditions, keep fury up, and use the longbow AOE to DPS spread out mobs and help get credit for kills. I even use the Furious grandmaster trait (+1 adrenaline on critical) so that I build adrenaline as quickly as I can spend it. So, it seems like I already use adrenaline the way the devs think it should be used (actively, not passively).

With that said, this sounds like a big nerf to the way I play the game on warrior. No more being able to wait for a big spawn and fire combustive shot, arcing arrow combo. This was always the way I entered an undefended Lord’s room in WVW for example. Combustive shot’s usefulness will suffer considerably, as it is really weak with anything less than full adrenaline, and is basically the only combo field I use. I also do not quite understand using arcing slice as an executioner attack (who wants to get fury at the END of an engagement?). It always made sense to me to use it to BEGIN an engagement because it kept fury up for the fight. So as an example if I were attacking one trash mob at a time, I’d use arcing slice at the start, build adrenaline as I kill, then use it again at the start of the next trash mob. Again these are just examples but the same concept applies to many situations.

I actually agree that it does make sense from a flavor standpoint for adrenaline to drop as soon as you are out of combat, but lets not pretend it is only going to hurt the 15% traits. It will hurt ANY tactic that USES adrenaline as well, by reducing its effectiveness for the first part of every fight (first 1/4? 1/2? 3/4? depends on the fight).

Wheres New Content?? (State of the Game) [merged]

in Guild Wars 2 Discussion

Posted by: Mutantclover.1275

Mutantclover.1275

Haven’t read the whole thread but here goes.

First off, they once said they didn’t want to add new permanent zones because it would cause old zones to be empty. I have a strong suspicion that “Megaservers” are the fix for this problem. They heard people saying they wanted new maps, while still being able to replay “old” maps, and there was no way forward without some kind of fundamental change to the way the game works. Because the number of servers are important to WvW, but they were in the way when it came to expanding the size of PvE. They kept the servers, but came up with this merging system for PvE. It is not perfect (yet) but I have little doubt it was a change made for the benefit of the game down the road.

Now, going forward, first of all they need to make adjustments to existing PvE features that have been affected by megaservers. For example, right now its hard to get credit for a low level boss pre-event because its so hard to tag anything, the zerg mows it down way too quick. A lot of people do these events so I would think its a high priority to fix the scaling. Maybe they could make some copper or silver veterans spawn instead of trash mobs. But with the 15 minute per boss rotation, they need to carefully balance it out. Meanwhile, another thread is saying guild missions are really hurt by megaservers. Make no mistake, this was a huge change to PvE that affects a lot of things, and I’m not surprised there are some unwanted effects along with the good. Bottom line, they need to fix these things as their first priority after this big change to the game.

THEN they can release some new maps with lots of new content. They are probably already working on this, and I assume the longer before new content is released, the more there will be. This is all speculation of course, but I’m hoping I’m right. I think the lack of announcements is probably a result of much of their work right now being reactionary to the problems that have inevitably arisen from the megaserver rollout. As others have said… patience!