Showing Posts For MuteTM.6428:

anet's lack of transparency

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

Pretty sure the quick revert was damage control.

Sticking folks with left-over gems is a well understood monetization scheme. Heck, they already do it with gems-for-cash.

It’s possible monetization wasn’t the main motivation behind this change, but there’s no way they weren’t aware of the benefits of making 400 gems the minimum.

They may have underestimated the outrage, but they knew what they were doing. Pinning this on new player experience was a half truth at best.

“Never attribute to malice that which is adequately explained by stupidity.”

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

Hate to be a broken record, but I’d still love a response on where ANet is standing on this. The train’s moving on and I don’t want this to just become a talking point along with traits and Cantha.

anet's lack of transparency

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

It would be really nice to see more red tags in the controversial discussions. They’re certainly not easy threads to jump into, but seeing more than decidedly neutral responses to those controversies is what makes it feel like the forum is a two-way highway (and is why I enjoy reading replies like the ones here and in the “Communicating with You” thread a few weeks ago).

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

Is this still being worked on, or is the NPE in it’s final state? It’s been a good amount of time.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

Is bringing level-gating to a pre-9/9 state a possibility?

Maybe even start a CDI and see where we can get on easing in new players and teaching them the game mechanics.

The dodge tutorial is a good example on doing that correctly, and level-gating (in my opinion, and, judging by the post-9/9 backlash, that of many others) is an example of doing it incorrectly. Let the players choose how far down the rabbit hole they want to go. Use well-thought tutorials and teaching integrated with the beginning areas to show newbies the ropes, but allow for the quick learners and those with previous knowledge or experience to continue unhindered and feed the cows or challenge the skritt.

On a side note, a look at traits would be nice at the same time. Traits are fun! Being able to delve into traits at a lower level may be something to keep newer players interested?

(edited by MuteTM.6428)

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

No need to jump at each other’s throats now. I do agree, some sort of tutorial instance explaining what Guild Wars does differently would be nice (hello, combo fields!), but to take it so far that you remove the very thing you’re trying to explain is almost reaching the point of hilarity if it didn’t feel like I’m watching a car crash.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

Gaile, Chris,

Please allow us to continue with the personal story if we chose to instead of level locking it.

I play the game with friends, and the personal story, to put it bluntly, is what keeps us occupied. When we’re a lower level than is recommended, it simply becomes a fun challenge, and we like that! To force us to be a specific level, while I can see the point of for cohesion, ruins the do what you want feel of the game, and also turns it into a grind for us, as the personal story is what we play the game for!

Thanks for the time.

I can't possibly recommend this game anymore

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

Convinced a buddy to buy the game during the 50% off sale.

So, players don’t understand how to play
Let’s change the entire game to be more their speed
This toddler doesn’t understand how to drive a formula 1 race car
Better change F1 racing into a sack race
Call me if they change it back

This update cost me the one person I regularly play with.

CDI- Guilds- Logistics and QOL

in CDI

Posted by: MuteTM.6428

MuteTM.6428

I do not remember where I had seen it, but I do remember a Guild Leader requesting the ability to mass-mail his guild members.

Formatted:

Proposal Overview
Add the ability for guild members with the correct permissions to send mass-mail to other members
Goal of Proposal
The ability to contact guild members who are possibly not representing or do not check the guild MOTD (a staggering amount)
Proposal Functionality
Add a guild permission that allows the member to send mass-mail. Interface should include checkboxes for either groups (Leaders, Officers, Members) or specific members as recipients. Guild-sent mail would not count towards mailbox limit.
Associated Risks
Intentional or un-intentional abuse and mis-use.

Edit: Ninja’d by Conski Deshan

Downscaling + new system is weird

in Guild Wars 2 Discussion

Posted by: MuteTM.6428

MuteTM.6428

Hi, thanks for bringing this up.

I’ve looked into the down-scaling calculations and identified the bug that is causing this issue. There’s definitely a lot of stats being lost when scaled down that isn’t intended.

Thanks for looking into it. Will we see smoothing of the stat increases? The game goes from easy → difficult → easy as you progress through the levels, (likely) due to your stats coming in large portions.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: MuteTM.6428

MuteTM.6428

From the perspective of someone who mainly plays PvE with a little WvW/PvP on the side:

PVP thief I think is balanced as-is. PVE on the other hand, needs stealth moved back a few patches. The 4 second revealed completely breaks any hope of a combo and the fluidity the thief used to have. P/D just feels broken now.

I’m sure this has been said way too many times, but this is what I believe.