Showing Posts For MuteTM.6428:
Hate to be a broken record, but I’d still love a response on where ANet is standing on this. The train’s moving on and I don’t want this to just become a talking point along with traits and Cantha.
It would be really nice to see more red tags in the controversial discussions. They’re certainly not easy threads to jump into, but seeing more than decidedly neutral responses to those controversies is what makes it feel like the forum is a two-way highway (and is why I enjoy reading replies like the ones here and in the “Communicating with You” thread a few weeks ago).
Is this still being worked on, or is the NPE in it’s final state? It’s been a good amount of time.
Is bringing level-gating to a pre-9/9 state a possibility?
Maybe even start a CDI and see where we can get on easing in new players and teaching them the game mechanics.
The dodge tutorial is a good example on doing that correctly, and level-gating (in my opinion, and, judging by the post-9/9 backlash, that of many others) is an example of doing it incorrectly. Let the players choose how far down the rabbit hole they want to go. Use well-thought tutorials and teaching integrated with the beginning areas to show newbies the ropes, but allow for the quick learners and those with previous knowledge or experience to continue unhindered and feed the cows or challenge the skritt.
On a side note, a look at traits would be nice at the same time. Traits are fun! Being able to delve into traits at a lower level may be something to keep newer players interested?
(edited by MuteTM.6428)
No need to jump at each other’s throats now. I do agree, some sort of tutorial instance explaining what Guild Wars does differently would be nice (hello, combo fields!), but to take it so far that you remove the very thing you’re trying to explain is almost reaching the point of hilarity if it didn’t feel like I’m watching a car crash.
Gaile, Chris,
Please allow us to continue with the personal story if we chose to instead of level locking it.
I play the game with friends, and the personal story, to put it bluntly, is what keeps us occupied. When we’re a lower level than is recommended, it simply becomes a fun challenge, and we like that! To force us to be a specific level, while I can see the point of for cohesion, ruins the do what you want feel of the game, and also turns it into a grind for us, as the personal story is what we play the game for!
Thanks for the time.
Convinced a buddy to buy the game during the 50% off sale.
So, players don’t understand how to play
Let’s change the entire game to be more their speed
This toddler doesn’t understand how to drive a formula 1 race car
Better change F1 racing into a sack race
Call me if they change it back
This update cost me the one person I regularly play with.
I do not remember where I had seen it, but I do remember a Guild Leader requesting the ability to mass-mail his guild members.
Formatted:
Proposal Overview
Add the ability for guild members with the correct permissions to send mass-mail to other members
Goal of Proposal
The ability to contact guild members who are possibly not representing or do not check the guild MOTD (a staggering amount)
Proposal Functionality
Add a guild permission that allows the member to send mass-mail. Interface should include checkboxes for either groups (Leaders, Officers, Members) or specific members as recipients. Guild-sent mail would not count towards mailbox limit.
Associated Risks
Intentional or un-intentional abuse and mis-use.
Edit: Ninja’d by Conski Deshan
Hi, thanks for bringing this up.
I’ve looked into the down-scaling calculations and identified the bug that is causing this issue. There’s definitely a lot of stats being lost when scaled down that isn’t intended.
Thanks for looking into it. Will we see smoothing of the stat increases? The game goes from easy → difficult → easy as you progress through the levels, (likely) due to your stats coming in large portions.
From the perspective of someone who mainly plays PvE with a little WvW/PvP on the side:
PVP thief I think is balanced as-is. PVE on the other hand, needs stealth moved back a few patches. The 4 second revealed completely breaks any hope of a combo and the fluidity the thief used to have. P/D just feels broken now.
I’m sure this has been said way too many times, but this is what I believe.