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WvW Poll 04/28: Scoring vs. QoL (Closed)

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Posted by: Mystle.4538

Mystle.4538

I this the place to post suggestions? Regarding cross map chat, people can talk to each other accross maps through squad chat. Can we just change team chat to something that will be seen accross all maps? We already have map chat; having both have the same function seems meaningless. And what about World specific chat; for recruitment purposes? These are really the only things I look for QoL wise. Otherwise please move forward with scoring

WvW Oasis event has been disabled

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Posted by: Mystle.4538

Mystle.4538

Why are there no devs posting it on this subforum?

Maybe it’s on reddit. Thanks for posting it though – I did read the patch notes but somehow missed it.

ETA: Oh, I missed it because it’s also not in the patch notes. Weird.

It’s WvW related. It would never be on the forums

Your top 5 priorities for WvW-Overhaul

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Posted by: Mystle.4538

Mystle.4538

Posting because thread was atleast seen zoned by Gaile.

Now my top things I would love to see:

1. Reworking the point system. PPT is a failed metric.
2. Something meaningfull to spend excess WvW rank points.
3. Incentive reward system that encourages new blood to try out WvW. Veterans won’t keep the game mode alive forever.
4. Guild only visible commander tags.
5. Remove verticality from DBL. Honestly I wouldn’t mind moving forward with them if the terrain was more forgiving. Taking 10 minutes to get from 1 point to another is ridiculous.
6. Sorry going to be more than 5. Make siege and banners and airships and whatever gimmick have less impact on actual player vs player combat.
7. Proof of heroics needs to be acc bound.
8. WvW season.
9. Better use for WvW currencies.
10. Dev communication. There have been recent efforts of this but it is still immensely lacking.
11. CC needs a general rework overall. Diminished returns may be necessary.
12. Fix lag issues. (I’m confident this will be fixed, but the fix.is not coming soon enough)
13. Don’t turn WvW into another EoTM.
14. Need a server only chat if we plan to keep server system. If going forward with alliance or whatever it may be, need alliance chat.
15. Remove guild tags from NPCs.
16. Not actually WvW but pls increase guild arena size.
17. Lastly: post on these forums.

Player recommended testers

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Posted by: Mystle.4538

Mystle.4538

I have perfect idea for metric. Invite everyone ever who has posted in WvW forums.

As I am reading this post again I’m not sure if I sound sarcastic or serious.

Player recommended testers

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Posted by: Mystle.4538

Mystle.4538

Yes Anet could ask people to sign up, or ask everyone to join in. But they won’t. They could even look at their metrics, but I’m not sure if these include individual time in WvW maps, or indeed whether the metrics differentiate between EotM and “real WvW” (simply looking at WvW rank would not do this for example).

This thread isn’t intended as a popularity contest. It’s an attempt to identify those guilds and commanders that we as a community would consider representative of our game play.
There may well be too many names to select them all (assuming more people post) but the alternative is that Anet selects players for testing who they believe participate in WvW; and this will be based on either:
a) players they have met during their own play time (which limits the servers, tiers and time of play)
or
b) players that publicly play WvW – ie streamers.

I’m simply proposing that we, the community, put forward another list for them to look through too – that’s why I asked for reasons.

Wouldn’t it be possible for Anet to access info such as WvW ranks and Maps frequently visited? Or is this too much work? I am genuinely curious. In this scenario they can pick out players who obtained most of their WvW ranks in maps not named EotM.

PVP post patch is a total disaster

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Posted by: Mystle.4538

Mystle.4538

Can’t take complaints without reasoning seriously.

GvG Obsidian Sanctum Support

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Posted by: Mystle.4538

Mystle.4538

I like your points but if you want this topic to gain any traction post it on reddit. We all know devs don’t read official

January 26th Update: Your feedback

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Posted by: Mystle.4538

Mystle.4538

Jan. 26th 2016 Patch Feedback and Suggestions:

I. Enhanced Squad UI
Overall very positive change. The squad markers are great for doing both Pug and Organized group activities. Something that you could consider is make the markers visible even when commander leaves. Similar to the army, Lieutenants don’t get demoted just because the General steps down. Overall grade for this change 9/10.

II. Gliding in Central Tyria
This was a very welcome change. You guys have given many players who enjoy exploration another dimension to work with. My suggestion regarding adding systems such as this is to not forget about them after just doing one update. Expand on it a little by adding new explorable content within lesser visited maps; even if only for cosmetics. Overall grade for this change 10/10.

III. Lunar New Year
Copy pasted event. I really don’t have anything constructive to add. I’m lukewarm to “updates” such as this. I don’t mind having them in, I just don’t care for them. Festival themed decorations are great. Overall grade for this event 5/10.

IV. Eldvin Monastery Brew of the Month Club
What can I say? Seems like a desperate attempt to make people log in once a month. I am all for gold sinks, as they prevent inflation. However, I am very unsure as to the purpose of this. Overall grade for this update 2/10.

BALANCE, BUG-FIXING, POLISH
V. World Polish , General changes, Fractals
All good changes, especially with the contribution on healing/ support. That one is a huge one for me and very good attention to detail on your end. Overall grade for this update 8/10.

VI. Raids
Great decision adding more magnetite rewards. On that note, I would like to congratulate your Raid team for successfully producing high quality content. Expecting more of similar content in the future. Over grade 9/10

VII. Profession Skills
General:
“Finish Them” Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.

• This change was very unusual. I feel like this was supposed to add more skill to gameplay. Over simplifying mechanics such as this could also hurt. I get that you are trying to make it less confusing for the new players, however, as a now veteran, I used to be a new player, and had not big complaints about mechanics such as this. In fact I feel these types of physics SHOULD EXIST in a game to add depth to combat/gameplay.

Class Balance: This is where it gets good.
Elementalist:
• First of all let’s start with the diamond skin change. While I agree that the old diamond skin was too strong, I feel the new one has lost its place due to the fact that you need to get hit in order for it to proc. In my opinion this is poor design due to the fact that elementalist lost some sustain that was made available by celestial stats. With the insane high damage coming from thieves right now, it is impossible for elementalists to stay above 75% health, without taking the Stone Heart trait. A possible iteration of this trait may be make it so you are immune to boon corruption. While above 75% health. With necromancers now being walking boon stripping, I feel that ele is just rendered powerless.
• Scepter changes feel very underwhelming. Auto attack needs to be reworked.
• Loss of celestial trinket: I agree with the removal of this stat from PvP, as it gave the most amount of stats mathematically, but what is wrong? Elementalists, a class who arguably was designed around this stat set, lost a lot of survivability. My suggestion would be to increase base health and increase base healing of abilities such as cone of cold and cleansing wave. I know this is not easy to do as it will affect non PvP game modes, but that is exactly why separate balance is needed.
• Shameless plug – I was thinking of maybe adding a trait to Ele. Something like Elemental Understanding, where one gains immunity to a certain condition based on current attunement. For example when in fire, you are immune to burning.

Engineer – not much to say.

Guardian
• I feel like trap damage did not need a nerf. It was the CC spam that made the class very obnoxious to play against. CC spam is a whole different discussion to be had, but not today.
• Shield buffs are nice. I could see it seeing some play in mid to high level solo queue, but its yet to be seen. Once again necro makes guardian look unappealing.
Mesmer
• Alacrity nerf from 66% to 33%. This was definitely the highest point of discussion across all forums and even in-game. Why? Because of the fact that an entire specialization line was literally built around this one mechanic. The general consensus is to change shared alacrity to 33% while keeping self at 66% intact.
• Scepter buffs? I guess? Well scepter is probably going to see more play now that so many builds have become extremely unviable.
• Well of precognition. This one was also a kicker. It seems like this was targeted at PvE, specifically raids. Now here we have another example of why there needs to be a separation between PvE and PvP balance. While I understand the reasoning from a PvE standpoint, it had already settled into a fine place in PvP. With the removal of sentinel stats, mercy and durability runes, the popular rezmer would have just died on its own.
Necromancer
• The most confusing buffs ever. First off, corrupt boon buff. This was not a smart change at all. Granted, right now there is an overabundance of boons, doesn’t mean we needed more corruption. Mind you, it was already unblockable. Make it so it is blockable and maybe put it on a 25s cooldown.
• Scepter auto corruption. To reiterate, I feel boon corruption should be done skillfully and not just mindlessly spamming skills, in this case an auto attack.
• Generally Reaper needs to be toned down with regards to the amount of chill they output. Or maybe take another look at chill itself as a condition. It is not healthy for the game to have a spammable condition that reduces recharge time by 66%. I say reduce that number to 33%, and maybe still keep the slow on the movement numbers intact. This is a horribly unbalanced condition right now, and deserved major nerfs, but was somehow disregarded.
Ranger
• I feel like the change to ancestral grace not being able to be used mid air was uncalled for. I am well aware of the exploit in WvW, however, removing a healthy mechanic from the game because of one thing is very bad decision making. This change affects skills like Ride the lightning for elementalists as well. Very poor design. Maybe changing some of the physics of the skill would have been more appropriate, instead of completely reworking an otherwise healthy mechanic.
Revenant
• The nerf to the auto was definitely warranted, although now unrelenting assault has become extremely buggy, which I hope will be fixed soon. I feel like a 10% reduction across the whole auto chain would of sufficed.
• The real issue with revenant, and well, all the professions really, is there is a very limited number of viable options. A rework of the less used traits and abilities needs to be put into high consideration. Reworking, retooling things that already work just doubles the amount of work that needs to be done and even haults actual balancing. Dwarf and Centaur stance really need to be reworked to be competitive with the other lines/legends.
• You guys failed to address the main issue with CoR, which was the ability to 1 shot back line players in WvW. A reduction in base damage on max range hit would do wonders for QoL vs this ability.
Thief – My main. This is going to be juicy.
• Going to start with a positive here. Sword auto changes are lovely. Feels very rewarding and smooth right now. Still needs ~10% damage buff if you want it to compete with dagger and staff. However compared to other classes dps, I think it is in a fine place.
• Dagger auto is kind of ridiculous right now. I don’t really follow your logic on this one. While I agree that dagger auto may have been a bit underwhelming in the past, it was not as bad as it was made out to be. Now giving it a 42% boost just promotes unkilled play. I think buffing damage through this means was a bad decision. If you wanted to buff damage while simultaneously making it easier on the initiative, you could of changed some of the initiative costs. Maybe decrease the cost on cloak and dagger and maybe increase damage on it to increase burst potential. Increase backstab damage by 15%. With the amount of mobility, block, CC, invulns, damage mitigation available right now, this should not make such a largely oppressive impact that it would be broken, plus it promotes skillful positioning. Skillful gameplay is what draws COMPETITIVE players. Increasing numbers with casuals does not make a healthy, competitive esport game.
• Please change cooldowns on under used utilities.
• Acrobatics change was a step in the right direction however still inferior to lines such as Deadly Arts and Trickery.
• Increase on staff dps was uncalled for. Why does this weapon need to stay competitive with dagger dps? Speed up animations for staff 2 and staff 5 by 25 -30% so they don’t feel clunky. Enable mid air cast of steal/shadowstep while performing a staff 5 leap. I honestly don’t know how this is not a thing.
• Make larcenous strike steal 2 boons instead of 1(over abundance of boons).
Warrior
• The core PvP issues for warrior were not addressed. The current problem with warior is lack of sustain, defensive cooldowns, and good residual AoE damage. Its gotten so bad that even a berserker guardian is better in PvP.
• Need add more reliable CC, and compact hammer skill animations.
• Make banner be able to rez defeated players. This might be good, so more warriors can find their place in WvW again.
Overall profession balance score 4/10.
VIII. World vs. World (will not touch on SPvP as the profession changes already touched on sever SPvP aspects)

If I were to be completely frank, WvW still does not feel like a top priority. I can’t tell if it’s a resource issue, a man power issue, or maybe even a talent issue that the devs are having, but something is not working within WvW. PPK was a nice addition, however the broken mechanic that is 24/7 PPT is still not addressed, and not even mentioned anywhere. I am well aware of what Collin said about changes to population, but what I am looking for is something tangible. Evidence and confidence in the general direction this game mode is being taken.

Overall the Jan. 26th changes feel like baby steps in a full marathon. A lot more work needs to be done, and quite honestly more communication between devs and community is NECESSARY. I remember a project called Adopt-a-dev, where devs participated in WvW guild activities during season 2 of the WvW tournament. This might be something worth looking into. Do something like undercover boss. Do it discreetly and REALLY get into the minds of real WvW players playing the game mode.The one thing that really discourages us WvW players is the fact that we never see devs in WvW, while we always see them in PvE or HoTM.

This concludes my feedback summary of the January 26th patch. Overall ok patch, but not anything to write home about. I really wanted to write because I did not want to wait 3 months and still feel like the Devs lack direction. Take advice from balance teams from other games and get some insight on what balancing should be. DO NOT just keep tweaking numbers all the time. Playing with numbers is a never ending and painful process. Separating balance within the game modes would be a great building block to solve all the issues surrounding PVE, PVP balance. Even new players will appreciate that you go the extra mile to deliver high quality content. Happy players = longevity of the game.

Everything is OP! So that means...

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Posted by: Mystle.4538

Mystle.4538

So let me understand this. Currently thieves are unpopular because they are not popular in this meta. Anet proceeds to address this by nerfing unkillable builds to semi killable builds and improved thief damage. The patch has not even come out yet and people are already assuming it’s going to be ridiculous. Have you guys seen necros? I am honestly curious and just confused right now. So what is it that people actually want? You say balance but balance is actually a process, not instant. At this point, I can’t help but think everyone is just complaining for the sake of complaining.

Shared Inventory Slot Feedback [merged]

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Posted by: Mystle.4538

Mystle.4538

So hi fellow Tyrians, as indicated in the title, I sent a support ticket to help me with a particular problem regarding Excess of Salvage-o-matics (don’t judge, seemed like a good idea at the time) and he said to post the concern on official forum to see if it gets any attention. SO here goes:

ME: Hello arenanet support team. Recently, the gem store added the shared investory slot upgrade. I have really enjoyed this feature very much and fully appreciate what you are doing, however it has left me with a rather interesting problem. See prior to this option I had purchased multiple copper fed salvage o match for my several characters and now it has become an excess. I was wondering if I could possibly get an exchange of some sort as I have read refunds for used gems is not possible.

GM Mikberly (Guild Wars 2 Support)
Jan 14, 15:19

Hey there, ____!

We understand that the new Shared Inventory Slot bags makes having extra tools like the Copper-Fed Salvage-o-Matic a little redundant and that you’d like to exchange them for something that could be of more use to you at this time. But, these items were purchased quite some time ago and I’m sure have been used countless times since then. I know your use for them now has dwindled, but that is not to say they have never been used or useful. Unfortunately, I won’t be able to offer an exchange for these particular items. You may be able to imagine that it is not practical for us to grant refunds or exchanges for every single extra salvaging and harvesting tools that were ever purchased, especially from so long ago. I hope you understand. Please let us know if we can help you with anything else.

ME:Hello GM Mikberly!

While I full understand your reason for such a policy, I’m still left with a dilemma of which I don’t know how to solve. I don’t wish to destroy my used salvage as that would just be a waste of 10$ of each. Now since any form of refund or exchange or buyback is unlikely, maybe if you could change it to a non account bound item. Then I could sell it to other players or even just gift them away. I know some players would be glad to have one. Let me know your thoughts. Thanks for responding so quickly

GM Mikberly (Guild Wars 2 Support)
Jan 14, 15:59

Hello again, ____!

That is a very clever idea, however we here at support do not have the power to make such changes to items. Since I’m sure there are other players out there who have the same issue as you, I would suggest posting this idea in our official forums. Our developers check the forums often for player feedback, they may be interested in knowing what the community thinks about this idea. I wish I could do more for you here but it is out of our hands I’m afraid.

Regards,

GM Mikberly
Guild Wars 2 Support Team

So pretty much this. Sorry if this was the wrong section to post, or if my format was not good. I don’t really frequent these forums much.

Really Anet?

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Posted by: Mystle.4538

Mystle.4538

PPK will be abused by people with accounts/friends on opposing servers.

This is ridiculous. No one even cares total amount of points that much.

Really Anet?

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Posted by: Mystle.4538

Mystle.4538

Lol yea huge slap to WvW players faces. GG game over

WvW guild chat- "population balance"

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Posted by: Mystle.4538

Mystle.4538

They were saying the same thing 3 years ago. Generally with anet generic Colin statements mean that they have no clue and need more time.

Yea seriously. I know it’s company policy and all but with the situation as dire as it is you would think they would feel more pressured to be a little more transparent. Isn’t that really all we need? I imagine if nothing comes of Tuesday it will be the end of the game mode for good, the final nail on the coffin as they say. RiP beloved WvW.

ANET - Forced adventures!!??

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Posted by: Mystle.4538

Mystle.4538

I do them for the fun.

Cannot get Chak Killer - Master Achievement

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Posted by: Mystle.4538

Mystle.4538

Hello friends. I am not someone who frequents the forums alot, so I don’t know if this topic has been brought up before, however I have run out of places to go. I have attempted to get this achievement several times. To be accurate, 5 times with a friend and 1 time solo. I have even completed the chapter of story, but still unable to get the achievement reward. If anyone has any insight on this matter, please leave me a message on this forum, as I may not be able to check this topic frequently enough. Thanks

[NA] Dragonbrand in search of PST - OCX guild

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Posted by: Mystle.4538

Mystle.4538

Hello everyone! Dragonbrand is a friendly community in [NA] WvW T2 that is in search of some late PST – OCX presence. If you are a WvW guild that runs around 12 AM EST – 3 AM EST and are looking for a home, please contact Blane Temple or Sir Hayden in game for more details

(edited by Mystle.4538)

Please delete EoTM

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Posted by: Mystle.4538

Mystle.4538

What zerg? I didn’t realize I solo roam with a zerg, or play rank pvp with a zerg, if you think dodging skill animation from bosses is skillful play then all I have to say is facepalm

Please delete EoTM

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Posted by: Mystle.4538

Mystle.4538

EoTM promotes ezmode 0skill play. If you guys like that, I won’t judge

EU New Zealander Moving to NA | Which Server?

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Posted by: Mystle.4538

Mystle.4538

FA is already too stacked, however if you want easy t2 wins, FA is the place to go

EU New Zealander Moving to NA | Which Server?

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Posted by: Mystle.4538

Mystle.4538

Dragonbrand would love to have you as OCX is its lowest tz. Sadly server is full

Please delete EoTM

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Posted by: Mystle.4538

Mystle.4538

This experiment only made this map a joke of a game mode. All it is is a champ farm. Enough said. Please remove it