Showing Posts For Nahtei.8746:

North american servers

in WvW

Posted by: Nahtei.8746

Nahtei.8746

I’m on HoD server, and after 10pm wvw dies pretty much for us. We get the “outnumbered” buff often and it’s frustrating when no one wants to tag up and form a squad. I’m the late night player cause i work during the day a lot, and seeing a nearly empty server is pretty sad.

Skill Suggestions: Rending Curse, Chillblains

in Necromancer

Posted by: Nahtei.8746

Nahtei.8746

With the new way that vulnerability works, I believe that the second attack on the necro scepter chain skill, Rending Curse, should inflict vulnerability. As a suggestion i think 2 stacks of vulnerability for 6 to 8 seconds should suffice, it would help increase condition dps even more and probably make the condition build more playable. A lot of people complain that the damaging conditions for necro are too weak. I also think the mark skill, Chillblains, should also convert 2 boons to conditions when triggered, since the original skill in guild wars 1 removed enchantments in an AoE way. I’m sure many players would like to see this addition to these skills happen to make the necro equally formidable with conditions.

WvW Criticism

in WvW

Posted by: Nahtei.8746

Nahtei.8746

Ok, I have a new issue with WvW. our server population seems to be dropping, and we can’t hold anything for more than an hour before the whole map is green. I request that anet have people see what HoD server goes through for 24 hours, and hopefully they will fix the matchups. If nothing is done, then WvW dies on HoD, and it would prove that anet doesn’t care about the players that much. If anything the matchups need to be by population that plays WvW not just a server population, cause only a fraction of players do WvW.

WvW Criticism

in WvW

Posted by: Nahtei.8746

Nahtei.8746

The server i am on has become extremely discouraged in playing WvW, because we have lost everything to another server. some players have even said that WvW is no longer fun because of this. Players don’t even want to try and fight back, it’s like letting the bully at school take your lunch money every day and not doing a thing about it because you think “what’s the point?” No one wants to play a game where they constantly lose, even if they have a ton of experience. The only thing i can think of to say is that anet seems to encourage bullying in a sense.

WvW Criticism

in WvW

Posted by: Nahtei.8746

Nahtei.8746

GvG seems like a more “friendly” competition than WvW is currently. I always stayed away from PvP cause it seemed scary, battling people who are possibly more experienced than you.

WvW Criticism

in WvW

Posted by: Nahtei.8746

Nahtei.8746

I am a guild wars fan, but i have a major issue with world vs world. I feel that it is a mockery of war itself, you have guilds being paid off to switch world servers and players creating multiple accounts to spy. I know people would say “don’t play WvW then”, but knowing what is happening doesn’t help the fact that WvW is becoming a vicious online blood sport. what does WvW even really give us as a server? The PvP arenas should be enough for people. One hit KO’s are annoying as hell even if i do them (which i can’t) cause i can only imagine how much someone could be raging over it. WvW should use PvP stats and equipment, cause that is basically what WvW is.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Nahtei.8746

Nahtei.8746

I would really enjoy dungeons better if the party limit was set to eight, like in Guild Wars, instead of five and that tanking builds would be allowed to take the heat off of weaker armored classes. Also if the dungeon difficulty would be scaled to how many members you have in the party, and healing skills are a bit stronger.