Showing Posts For NarcoticHaze.3497:
Hello, my suggestion is pretty simple, that’s to lower the cost of the Tier 3 Cultural Armor for all races. As it stands right now, the cost for the full suit which is only Rare, costs more than a suit of Exotic from the TP. The cost is over 100g.
In addition, I believe the cost should be lowered to reflect the price increase from Tier 1 to Tier 2. Tier 1 is somewhere around 2G, Tier 2 is somewhere around 7-8G. Then we have the jump from T2 to T3, which is over 100G as mentioned before. It just doesn’t make sense to me. I mean, I understand the concept behind vanity items, but I don’t see this armor as being that. It isn’t just for looks, you know?
As it stands now I’m considered a casual player (was hardcore til recent RL events prevented me from playing) and I’ve got my eye on T3 gear, and just can’t put the same amount of time back into the game to get enough gold to purchase it. In fact, a lot of people can’t make that kind of a purchase.
Anyways, that’s my two cents. To those who disagree I ask you; Why do you think T3 Cultural Armor, which is Rare, should cost over 100g? I’m interested in hearing the other side.
I’ve seen a lot of posts asking for dyes to be made account wide so I decided to create a gem store option to obtain this. A one time buy only consumeable that when used by the character which said dyes are contained that one wishes to transfer to another character, those dyes will now become available on the second character.
So 100 dyes on Character 1 uses Dye Transfer with Character 2 in second slot, click Good, and now both characters have the same type and amount of dyes available. This can be done up to 5 or 8 times depending on how many characters you have.
Note that once the consumable is used once, it disappears and cannot be used a second time.
Here’s my warrior’s epic pose. I’m wearing the level 35 Human cultural armor, transmuted onto draconic magic find gear. I want to get him some dungeon armor, just not sure which set yet.
I came here to post a very similar topic but thankfully found this one. I too have an issue with the current reward system in WvW, that being Badges of Honor. I don’t do WvW much because of how little I get in return for my efforts. A killing blow should always yield a badge of honor, period. The fact that I’ve killed over 100 individuals in combat and only have 13 badges of honor on my main is ridiculous.
I’m aiming for a legendary, and needing 500 badges with its current drop rate is obscene. People have to create alts and farm the jumping puzzles to get their badges for their legendaries. That should NOT be the way its done, anet.
Revamp the system!
Definitely want to see Griffons… definitely. I was sad when I skimmed through tameable pets on my Ranger and didn’t see them.
So you’re saying there’s a problem with thieves? That they need to be looked at in PvP? I agree.
I play a thief. Our ability to stealth in combat is absurdly overpowered.
Enough said. If you want to know what class to play to be unbeatable in PvP, its a stealth spec’d thief.
In before “don’t die.”
Now that that’s out of the way, traveling in WvW is tedious. If you die (see above, I already claimed it) you typically have to use a wp that’s far, far away from where the fighting was going on, making it a huge pain for me personally to enjoy WvW.
So guess what I’m about to suggest?
Vehicles and mobile waypoint stations.
Vehicles
Such as tanks, waggons, dolyaks, anything, something to make moving around the terrain faster, which brings me to mobile waypoints.
Mobile Waypoints will be purchasable at a siege vendor and cost about 5-10 supply to create, and they have a decent sized health pool as they can be destroyed. Placing one that would allow a group to move to a hot spot would require strategy in placing, you can’t place it in the open and expect it to survive.
I only have these suggestions because I think the current system stinks. Walking from point a to point b over and over again from getting gang jumped by a higher populated server gave me these ideas.
Thanks everyone for the info and tips, I’ll probably upgrade to the 64 bit version when I can.. could probably do it now, actually.
Yeah I’m using a 32 bit os… doesn’t make sense that high resolution textures would be restricted to 64 bit os’, plenty of other games support Ultra or High Res textures for DX11 users (I know GW2 only uses DX9).
Hello, like the topic says, I can’t enable it. The option is grayed out, how do I fix this? I’ve searched the knowledge base and the forums for an answer but haven’t found any, so I made this topic.
Specs:
Intel Core i7-2600 3.4GHz
GeForce GTX 560 Ti 2GB 256-bit GDDR5
8GB DDR3 SDRAM
My Suggestion: Flight in Guild Wars 2; possible future expansion(?)
in Suggestions
Posted by: NarcoticHaze.3497
No mounts and no flying please. It ruined WoW.
Please read the topic, or at least read the first few sentences before posting. That’s all I ask.
My Suggestion: Flight in Guild Wars 2; possible future expansion(?)
in Suggestions
Posted by: NarcoticHaze.3497
But… how would that even fit into lore?
There’s a Charr in a 30-40 zone that has a helicopter nobody thinks will fly. I forget the Charr’s name, and the name of the area, but flying machines are in the lore. I’ll edit this post with the name of the npc and the area in a few, just got done playing.
Edit: Kailani the Foolhardy, Fangury Watch Waypoint, Fields of Ruin. That’s where the helicopter is, and the Charr’s name. It’s a pretty cool looking craft, looks like it’ll fly just fine.
That quest actually worked for them? That’s awesome, it flew! I say its pilot error.
My Suggestion: Flight in Guild Wars 2; possible future expansion(?)
in Suggestions
Posted by: NarcoticHaze.3497
But… how would that even fit into lore?
There’s a Charr in a 30-40 zone that has a helicopter nobody thinks will fly. I forget the Charr’s name, and the name of the area, but flying machines are in the lore. I’ll edit this post with the name of the npc and the area in a few, just got done playing.
Edit: Kailani the Foolhardy, Fangury Watch Waypoint, Fields of Ruin. That’s where the helicopter is, and the Charr’s name. It’s a pretty cool looking craft, looks like it’ll fly just fine.
(edited by NarcoticHaze.3497)
I’ve often thought this when I find a dye I like on an alt. I’d definitely support account wide dyes if implemented. I don’t think it would impact the price of dyes too much either, at least not immediately, perhaps after a long while.
My Suggestion: Flight in Guild Wars 2; possible future expansion(?)
in Suggestions
Posted by: NarcoticHaze.3497
Flying Machines
There will be an array of different flying machines to choose from for either purchase from flight vendors, looted, or crafted. There may even be a chance to board a vehicle near its destruction to commandeer it, allowing players to have unique flying machines from special bosses or from different mobs, however once commandeered it must be landed either on the ground, or on a platform (on an airship, station, or otherwise aerial location), to add it to your inventory.
A player will be able to customize the appearance of a flying machine the same way you customize the appearance of your armor with dyes, however you can also add looted decals to the sides, top, and bottom of the craft. In order to customize the appearance, you must first equip the flying machine in the designated aircraft slot in your Hero pane, which will be a third button in addition to your Armor, and Town Clothes buttons.
You can then color your craft using dyes, an add decals to them.
There will even be Guild Flying Machines, much like there is Guild Armor and Guild Weapons, and potentially Fleet Ships which can be researched by a guild and be deployed in a designated map (by a guild leader or designated rank), manned by the guild and flown by guild members given permission to pilot the craft.
Flying Machines Continued: Models and Variations
There will be a number of available flying machines for you to choose from under three classifications; planes, helicopters, and zeppelins.
A plane classed flying machine will vary from bi-winged, tri-winged, bomber, and otherwise. These will be the common flying machines, and will come equipped with a series of 5 skills based on the craft type, much like a weapon comes equipped with 2-5 skills depending on one-handedness, two-handedness, or off-handedness. Planes will be in constant flight unless landed.
A helicopter classed flying machine will be a craft that can move swiftly, and hover in place rather than being in constant flight, and will be harder to find. As with planes, they too will have a series of unique skills.
A zeppelin classed flying machine will be, of course, a zeppelin or blimp. They will be slow moving, but sturdy crafts typically with heavier weapons that deal a lot of damage but fire slowly. These crafts will be very rare, and very sought after.
Class Specific Skills
There will be class specific skills for each class, from slots 6-0 (four regular skills and one elite skill) that will enhance crafts. An example would be bomb drones that fly into crafts, rocket cannons, and even automated back-seat turrets that fire automatically at enemy crafts behind you. Other examples would be magical abilities, such as elemental shields and aerial clones.
In Closing…
This idea… has a lot of potential in my opinion, there’s a great deal more than can be thought up. Feel free to comment on ideas or post your own ideas in this thread, as these ideas are simply my own concoctions, and after writing this lengthy topic I have overwhelmed my creativity. I also apologize for any potential typos I missed.
My Suggestion: Flight in Guild Wars 2; possible future expansion(?)
in Suggestions
Posted by: NarcoticHaze.3497
Edit: There is already a helicopter in the game, made by Kailani the Foolhardy. The Charr is at Fangury Watch Waypoint, in the Fields of Ruin. Its in the lore!
Hello everyone, to start this topic off first I want to say that my idea of flight in GW2 would not be like WoW, I don’t want to confuse the concept with WoW’s flight mechanic. My suggestion is more aimed towards a new form of combat.
Since we already have Sea and Land, why not have Air?
My idea for flight in Guild Wars 2 would be to add new combat zones in all current world maps, sans cities such as Divinity’s Reach and Lions Arch. To elaborate, I’ll start with the following.
Flight Waypoints
Flight Waypoints will be like normal waypoints, only have a special icon as to not confuse a ground or sea waypoint with a flight waypoint. A flight waypoint will be a sky station, or airship with a takeoff platform, or a drop ship like mechanic depending on your flying vehicle. In addition there will also be discoverable points of interest, waypoints, vistas (to be renamed), and hearts (quests) in the skies above Tyria.
Just a quick point; ground vistas cannot be gotten to from flying, those are meant to be puzzles to be explored on foot! Therefor there will require a mechanic to prevent players from landing a craft ontop of a vista, or unexplorable area on the map. Perhaps a parachute mechanic when you fly low enough.
All players will start out with one flight waypoint on each map so they can transition to an aerial combat zone that is high above the world map.
Aerial Combat Zones
An Aerial Combat Zone will place the player high above the map, and have boundaries similar to other popular franchises where flight/aerial combat is involved; a boundary not too dissimilar from an instance boundary, only this boundary will turn your flying machine around rather than boot you off the map or instance.
You will be in the same world map as other players on the ground, and there will be a flight ceiling and a flight floor, both of which will warn you that you are either going to stall from flying too high, or land from flying too low (or potentially crash). However, much like with sea combat, when you are near death or are “down” in a flying machine, you can fly below the flight floor to land and escape, as in sea you can swim to the surface.
Depending on your height, and a player’s graphical settings, they may be able to see you from the ground.
And speaking of instances, there would also be flight mission instances tied to your character, whether it be a dungeon or a storyline mission (for future content patches/expansions). Now lets talk about your craft.
(edited by NarcoticHaze.3497)