(edited by NatasKrad.4978)
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Necro since beta GW1
The event ended with Toypocalypse. That was the finale.[…]
I guess this is why I agree with the OPs sentiment.
To end the event in an instance with strangers feels very anticlimactic.
Even GW1, which was full of instancing, tended to hold its finalizes in public areas (like LA) with a flurry of activity.
And when you got your hat, you knew it was over. 
Maybe, but not as much as in this upcoming movie
http://www.youtube.com/watch?v=2vKz7WnU83E
I had this earlier this week. Here
I de-linked 2 step login, and reset my password the turned 2 step back on.
(password reset may be all that’s needed)
Yes, I saw this too, and was about to punch in my info when I froze and thought, “hrmmm….. Eh, let me check first.”
So thanks for this post!
I wasn’t as smart as you about this. (i couldn’t get into the game either so I was in a bit of a panic) and I plugged my login info into this page anyway.
Nothing bad happened, just got the same ‘bad login’ the game client was giving me. (and no I didn’t forget the password I’ve been typing 4 or 5 times a day for the past month)
Also password recovery was “feature unavailable”
Today I changed my password anyway and was able to get in to both game and website. Plus nothing was stolen, thanks god.
Dude, I wanted to ‘me too’ this so bad yesterday, but I couldn’t log in to the website either.
[] the client was giving me the above error and saying I had a bad login
[] the website was having some graphical issues, this
[] selecting password recovery from the scary blank log in page, said ‘feature unavailable’.
So of course I went to bed dreaming of all the things I’d be doing in my free time, since I wouldn’t be playing GW2 after whenever I got my password sorted out and logged in to find all money, armor, and weapons gone.
Well today I was able to reset my password and log in, and thank god all my stuff is still there… whew.
So what the hell happened?
I know I didn’t forget my password, I type it multiple times a day.
Anyway, just thought I’d share.
Thanks Keiko.
I’m still curious though.
Is the other network prompting you for a code because the mobile auth doesn’t allow multiple networks, or perhaps because whatever the criteria for white-listing hasn’t occurred.
And ya, I’m looking forward to a configurable UI as well.
if it was a feature, i would assume it would ask for authentication after a bad password attempt.
Not necessarily; of course a correct login will always be required but if your IP is “white-listed” you may no longer need to enter a code. (until it changes and if that’s how its designed)
Wish I could test this by moving my PC or installing GW2 on another PC, but thats not possible atm.
Perhaps someone here can try it and let us know.
I am having the same issue as Milamber.
This started occurring about a week ago.
So, again, keeping in mind we’re in beta, and key-code not needed after x number of logins from the same IP being consistent with how Anet described possible usage options.
I do find it odd no one official has come by to reassure us this is a feature and not a bug, after two pages of the above.
I worry, because they intend it to work that way -_-
Here was me thinking ArenaNet was really getting their security act together. But then they threw the baby out with the bathwater. They reduced their “2-factor” authentication to “occasionally-2-factor, but mostly just 1-factor” authentication… such that:
- We can’t tell if it’s in place and working or not, except by logging in from a different address
- It assumes your PC can never be infected by remote access/control malware
- It assumes Mr Account Thief can never spoof your address
- It assumes your PC can never be physically accessed by other people in your building/campus/whatever
- It assumes nobody on the same network as you, will ever try to rob your account
I like security too, and I look forward to having a variety of authentication options once this solution is released.
In the meantime lets not forget this is beta.
Just did this with my Necro, so thought I’d throw in my 2 cents.
At level 55 I somehow was able to complete it without perma-dying, but found it about 30 percent fun and 100 percent frustrating (even tho the math is weird on that)
What I hated the most was the endless spawning. OMG with the spawning.
I mean, I’m the kind of player that wants to kill everything (hey I’m a necro!) but nooo, kill two baddies, here come two more. Kill three to make room to rez Mira here come four more.
Ok, now I’m at the tower button, and because, stupid me, thinks its going to take time lite this thing, I’m clearing out undead all over the steps and the platform. Well… guess what happens right when I down the last one… RESPAWN! Right out of THIN AIR! Two on the platform and two below. That’s just unfair.
BTW, I too felt a bit cheated by the cut-scene.
Anyway, just my 2 cents…