1 hour on last boss at level 17. It’s completely bugged.
Still getting tons and tons of add spawns on the final boss in the collussus fractal. Normal, or part of the bug that should have been fixed today?
Unhappy casual/GW1 players is why. This is why the best games of all time made games more than a niche game. They made games that appealed to many styles of play. Something Anet is trying to accomplish with GW2.
If you want 100% casual, feel free to hit up another game. This isn’t Kansas anymore.
The biggest problem this community has is the GW1 players expecting GW1 in a new wrapper. They want something more than GW1. That game was for casuals and MMO players on training wheels. They aren’t going to just focus on making a game for you. They want to make this a game that draws a wider audience then GW1 fanbois.
This game is so casual as it is I really don’t it it. If they don’t make the pvp more competitive and the pve have more depth, it won’t matter anyhow.
Yes, cosmetic only gear will pull in the masses for years to come. Hardly. They can only get away with that in games that have other kinds of depth and REAL competitive game modes. This game doesn’t have it yet.
Please, don’t remake GW1. The game was a niche for a reason. Anet wants something bigger than that for GW2.
To me FotM brought back the annoying times in other MMORPGs when I was spending 30min in front of a dungeon with a 4/5 group spamming “looking for cleric”. Only now you’re looking for either people your level or people willing to go down at your level (which are not many). This was everything GW2 stood against as start so there goes another promise…
gw2lfg website works wonders.
The dungeon didn’t cause the shift the events slow timers and bugging is what really caused no one to do them. They should of left things alone like grenth and plinx. That all but murdered Orr.
Plinx should have been nerfed months ago ~ this was exploited constantly and don’t say it wasn’t. This is how a small portion of the playerbase got rich.
Yes, earning 1 gold an hour is a fast track to riches.
We need more reasons for guilds to exist and the guild interface needs a makeover. This is one of the least social MMOs I’ve ever been a part of in the last 14 years.
“And will people please just shut the kitten up about vocal minoritys this and majoritys that. You dont have the numbers Anet has so you aint got a clue. Ur guessing and hoping your right.”
Xfire has successfully trailed numbers for all “western” mmos to date.
Are you familiar with the descriptive term “failcascade”?
Source of proof that xfire is accurate? Xfire holds statistics for those that log into a given game using their software?
With all the vocal minority inundating the forums, it was no surprise that Whiteside coined the Fotm, event and new content a success. These forums were slammed with the same few thousand people complaining about the new gear and dungeon. Yet, the proof will be in the pudding in the end. MMO companies use metrics to help determine direction and a great many things about how they will move forward in their game.
Sure, they listen to feedback, but they also put alot of stock into the actions of players. If they see a good turnout in the dungeons on a daily basis, keep concurrency consistent and people wearing the new items by the hundreds of thousands, then it is definitely a success.
People that claim the forum spam is the majority could in fact really be in the minority by a large margin. We will never really know since MMO companies usually don’t reveal the metrics/data they keep.
Personally, I think they saw a huge population in exotic gear at 80 with little to do and average concurrency going south. The game is ultra simplistic and caters to casuals more than most MMOs. Your not in your GW1 Tyria anymore either. If this is to be a true mmorpg, then they are likely watching their metrics on a weekly basis and holding meetings to debrief the data…that data must show people were in need of Ascended gear and dungeons worth doing and reasons to log in.
This is a boatload of crap and you know it.
Let’s move the Ascended gear to all the known sources for exotics and see if FotM has more than a tiny fraction of the playerbase.
When FOTM ceases to be the ONLY source for the best gear in the game, THEN we can start to get true metrics on it.
As it stands now, all FOTM is doing is killing the rest of the game and encouraging incredibly bad behavior as it fragments the community.
Exactly. While it’s a shame they abandoned the ‘no gear grind’ statement, what’s worse is the fragmentation FOTM causes. The idea of fractals isn’t bad, but the grouping requirement is horrible. Even people in your own guild don’t want to play at a level lower than they are (understandable), and with so many levels, it’s a pain to get a group.
gw2lfg website 14 levels from using that so far.
Yes, some things need adjusting, but the concept is great, now the implementation needs work.
I see the naysayers are up early this morning. These forums do not represent anything, but those that are vocal. Anet added Fotm and are adding more in the future. Why? No one has answered that with any credibility, so we must speculate. The answer lies somewhere between business and need to make money and metrics they use to measure the activities and player achievements in the world.
Here’s the thing, this content was under development and planned before launch. Was it just not finished enough for end of August, or pre-planned for a November release? Peole standing around in Orr in full exotics by October have anything to do with November? We will never know for sure what or when they came up with Fotm.
This game can’t thrive on cosmetics alone. It needs depth, it needs competition, it needs the game modes to make people wanna fight tooth and nail to be on top of a ladder. Right now, it has nothing that really keeps people playing…EXCEPT for Fotm atm.
There’s alot of hurt over this “manifesto”. The game was gonna be another niche game like GW1 at best. Now, maybe, MAYBE it has a shot to be much more if they add more depth and challenge. Fotm was the first real challenge this game has to offer. There’s literally nothing that is difficult in this game or has anyone tensing up, hoping that they hit that boss one last time and kill it before they wipe, or a tense pvp match where people are fighting tooth and nail.
Until now… Fotm has some of that at 10+ and even more at 20+. We need more depth and more competitive game modes. Revamp what is supposed to be “Esport” that’s what we need.
Yes, most call that marketing and seeking to gain a profit for your company. Everyone wants everything for free. I get it. Free to play is a misnomer. Should everyone that bought Swtor get their sub fees back since launch because it’s f2p now? (kinda).
Questionnaires are like statistics, you only get out of them what you put in them. Let me put out a questionnaire. I bet you the results would tell and entirely different story.
Yes, if your sample size came from forum posters on 3 websites.
Why grind? There’s no need to. In the teens already and I don’t play everyday.
You have that option then. It’s F2p maybe peek in down the road and see if you like it then.
Also, Anet did a quality feedback questionnaire, then Whiteside came out with his blog post not long afterwards. Does that mean even the feedback wasn’t as kittenome made it sound like on these forums? Or was this 100% damage control and spin post?
Whiteside said they adding more fotm style dungeons. Something is showing them that they are successful?
This.
FOTM system is great, rewarding, fun and gives dungeon a longevity they don’t have in any other game.
If they’re adding more content following this mechanic it means a large majority of players loved this absolutely.
Sure, 100 people in a forum can be more noisy than 1 million in the game, but I’m sure Anet has their ways of knowing the satisfaction of their playerbase.I don’t care what the doomsayers say, they are wrong.
The game isn’t dead, isn’t dying, isn’t killed or being killed or nothing. Nothing of all this.
Servers are full and many, GW2 is a success, but it will never be every single gamer’s cup of tea.
The law of evolution says evolve or die, so I say adapt to GW2 and it’s path or quit; there isn’t much chance of Anet accepting the complaints of a 1% while the 99% is happy.
You, sir, win the post of the day award.
I personally like the way fractals were designed from a gameplay standpoint and enjoy doing them. However I still don’t like the addition of Ascended gear and hate that they have made fractals the only way to get them. It should have been available from all forms of play (world drop, crafting, WvW, dungeons, and fractals) from the start. They also should be tradeable.
I respect this viewpoint. However, what should be the “new mmo’s” goal for keeping people engaged? Do “skins” really keep people playing?
Imho, the LoL model applied to a dynamic MMO would be great. However, what is truly competitive in this game right now? The closest thing to it was WvW, but that has a high burnout factor. Spvp is anything but competitive and nail biting for the most part and there are no real ladders to view via a Gui as with other games. Nothing, and I mean nothing in this game is truly a challenge imo. The new dungeons are a start imo.
Yes, I realize it was Romney stylized sarcasm, so was the reply.
Back on point. No one here has any idea what the data mining reveals about player habits. Everyone views the dungeon and the gear through their own prism. Metrics regardless of what anyone thinks is a form of research and always considered along with qualitative feedback when it comes to decisions by many MMO companies.
If they keep going this route, I would love to know if it’s data driven and what the metrics show.
(edited by Natural.7013)
How is it a boatload? Because you don’t like it, so it’s crap. Vocal minority again.
You don’t even read the rest of my post. BTW, accusing the majority on this board of being a “vocal minority” sounds like the Romney camp before the election. We all know how well that went.
47% of people will never agree with anything ArenaNet does.
Good point.
/thread
“Adding new dungeons to the Fractal of the Mists.”
“We’re very excited about the new content, and from the reactions we have seen, so are many of you. Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal. "
Something is driving this viewpoint.
Well – yeah. It’s called PR.
Is this your first dealings with a company?
Keep it classy. Of course there’s PR there, but you think they really would add more of these if all the forum haters were the only data they use?
Whiteside said they adding more fotm style dungeons. Something is showing them that they are successful?
people rushing to do the new content? no way thats completely unheard of! I bet most of WoWs playerbase also has leveled up a panda character, does that mean every game should add pandas since 10 million people have panda characters = Panda races are successful?
heres the thing, people weren’t against Dungeons if people like you actually payed attention to the forum they would know that people wanted more content aka dungeons and landmasses. what they didn’t want was better gear, it had nothing to do with not wanting dungeons.
The gear in hindsight is gonna be laughable months from now. Again, they will make this stuff so easy to get that a ten year old limited to two hours a week will have no problem maxing out.
Whiteside:
“Adding new dungeons to the Fractal of the Mists.”
“We’re very excited about the new content, and from the reactions we have seen, so are many of you. Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal. "
Something is driving this viewpoint. Like I said, they are adding more fotm style dungeons.
(edited by Natural.7013)
The new zone is horrible imo. Also, a topic for another thread.
They are the easiest dungeons of any MMO I’ve ever played. I’ve played most of them since UO.
Now the DR and way they do the economy is another story. That is for another thread, however, as I think they have really made it obvious that getting gold hard in game and making key items expensive, a temptation for people to take shortcuts by buying gems.
Separate issue then this thread regarding fotm imo. I do 1 level a day on average all in pugs and I’m level 13. I am not feeling grinded out on it right now. It’s a simple game with easy mechanics.
(edited by Natural.7013)
Just because people are playing doesn’t mean they are happy with the changes. No metric will tell you the state of mind of a player. I find it rather foolish to even put forward as proof.
Right, they should just go by what a few thousand posters say on the forums over and over again on 3 dfferent sites. Good point.
You act as though a few thousand is a small amount. What a sorry state this industry has fallen into.
So if hundreds of thousands end up liking it, they don’t count? Asking people to keep it in perspective and consider the wider audience and lets see where this goes. They will give that gear out like candy at some point, I’m sure of it. Were exotics difficult to get?
Why would we even consider factoring in hundreds and thousands of opinions that we couldn’t possibly know. You seem to be making the logical error that your view is in the majority again.
I’m in error, yet just viewing the naysayers on forums as the majority isn’t in error? The whole point of the op was that should take into account the company also uses metrics and we can’t possibly know what the majority does unless we go by their actions.
If they keep adding fotm type dungeons, is it because they are actually popular? Is it because metrics are showing them that many take part regardless of forum QQ?
My view isn’t that the majority likes the dungeon, my view is that the forum posters may not be anywhere near the majority, but we won’t know that with the data they mine on a daily basis. Also, the gear is gonna come to us at some point like it’s hello kitty online imo. Exotics were absurdly easy to get and so will this set.
(edited by Natural.7013)
Make somethng akin to EQ 1 world bosses where they drop good loot, but aren’t zegfests. Put them on a daily timer. The current dragons are too easy and zergy. Add mechanics to them and make it where they aren’t beatable without a chunk of thenserver coming together. Right now, they are mere shadows of what they could be. Even put one on random rare spawn timer.
Biggest thing, they must be hard and more dynamic then current world dragons found in zones.
Just because people are playing doesn’t mean they are happy with the changes. No metric will tell you the state of mind of a player. I find it rather foolish to even put forward as proof.
Right, they should just go by what a few thousand posters say on the forums over and over again on 3 dfferent sites. Good point.
You act as though a few thousand is a small amount. What a sorry state this industry has fallen into.
So if hundreds of thousands end up liking it, they don’t count? Asking people to keep it in perspective and consider the wider audience and lets see where this goes. They will give that gear out like candy at some point, I’m sure of it. Were exotics difficult to get?
(edited by Natural.7013)
Whiteside said they adding more fotm style dungeons. Something is showing them that they are successful?
Refer back to original post, I said that qualitative is used, but the point was don’t forget about the quanitative aspect that mmo companies use. They see things we the individuals don’t when we see the same posters spamming forums when they don’t like something. Doesn’t mean they are the majority.
We won’t know because we don’t have access to their data mining. So people that come to this forum screaming “Anet, why you no listen to all the maJority that hates the new gear, doesn’t all the posts show you we hate it”. are quite possibly in the minority. This is where balancing metrics with qualitative feedback comes into play. Millions sold, few thousand posting “you screwed up Anet.” I’d love to see the metrics of it all just for more perspective.
(edited by Natural.7013)
Interesting video.
I think the OP is correct in that they will make it easier to get ascended gear over time. But here is the problem. The people that finally get the gear will feel like it is sloppy seconds. The people that worked so hard to get the gear will have disdain for the people that got it easier and view it as “welfare epics.” There will be animosity between the two groups. They will call each other names like care bears and content locusts. The cycle will repeat for each new slot of gear that is slowly released. No thanks, been there, done that. Might as well go play a panda if I wanted to live this cycle.
There is a future for GW2 and it will be a success. There are many people who like the changes. It’s just not why I bought the game.
True. I worked hard for my legendary, but I see them making it much easier to accomplish. It will take away what I worked hard for to be unique in this game.
I have faith as well. I hope they keep adding more depth to this game. Right now, everything is way to simple and easy.
Just because people are playing doesn’t mean they are happy with the changes. No metric will tell you the state of mind of a player. I find it rather foolish to even put forward as proof.
Right, they should just go by what a few thousand posters say on the forums over and over again on 3 dfferent sites. Good point.
Whether you like it or not, metrics are used in the decision making process. The “go play pandas” mantra is always the fall back by the vocal minority. I’m guessing they want more than the niche GW1 was and are working with that vision to make it happen. It won’t always be smoothing sailing along this journey.
(edited by Natural.7013)
With all the vocal minority inundating the forums, it was no surprise that Whiteside coined the Fotm, event and new content a success. These forums were slammed with the same few thousand people complaining about the new gear and dungeon. Yet, the proof will be in the pudding in the end. MMO companies use metrics to help determine direction and a great many things about how they will move forward in their game.
Sure, they listen to feedback, but they also put alot of stock into the actions of players. If they see a good turnout in the dungeons on a daily basis, keep concurrency consistent and people wearing the new items by the hundreds of thousands, then it is definitely a success.
People that claim the forum spam is the majority could in fact really be in the minority by a large margin. We will never really know since MMO companies usually don’t reveal the metrics/data they keep.
Personally, I think they saw a huge population in exotic gear at 80 with little to do and average concurrency going south. The game is ultra simplistic and caters to casuals more than most MMOs. Your not in your GW1 Tyria anymore either. If this is to be a true mmorpg, then they are likely watching their metrics on a weekly basis and holding meetings to debrief the data…that data must show people were in need of Ascended gear and dungeons worth doing and reasons to log in.
This is a boatload of crap and you know it.
Let’s move the Ascended gear to all the known sources for exotics and see if FotM has more than a tiny fraction of the playerbase.
When FOTM ceases to be the ONLY source for the best gear in the game, THEN we can start to get true metrics on it.
As it stands now, all FOTM is doing is killing the rest of the game and encouraging incredibly bad behavior as it fragments the community.
How is it a boatload? Because you don’t like it, so it’s crap. Vocal minority again. On one hand, I agree that people are running for the next tier. On the other hand, this style of dungeon is way more interesting then exotic dungeons, which a ten year old can zerg. Once again, if people’s actions show they will run these dungeons, then more will come. Forum posts decrying Anet mean nothing if metrics show that people will run these dungeons in mass numbers.
To the point of concurrency, I think the more people are in game, the better game experience for everyone so why wouldn’t that be an important consideration. Also, more in game means more browsing, more often on the BLT with more chances to make a business transaction to support Anet’s business. If you truly want an fps log in log out here and there, then it becomes less of an mmorpg. Also, PS2 has that idea already cornered with MMOfps.
Again, this community is divided based on opinions. Metrics will show the way this game will go over time based on our actions, not forum trolls or people scream Anet broke their Manifesto. I don’t think they did, but I bet we will not see they didn’t until the game is fully realized months down the road.
(edited by Natural.7013)
With all the vocal minority inundating the forums, it was no surprise that Whiteside coined the Fotm, event and new content a success. These forums were slammed with the same few thousand people complaining about the new gear and dungeon. Yet, the proof will be in the pudding in the end. MMO companies use metrics to help determine direction and a great many things about how they will move forward in their game.
Sure, they listen to feedback, but they also put alot of stock into the actions of players. If they see a good turnout in the dungeons on a daily basis, keep concurrency consistent and people wearing the new items by the hundreds of thousands, then it is definitely a success.
People that claim the forum spam is the majority could in fact really be in the minority by a large margin. We will never really know since MMO companies usually don’t reveal the metrics/data they keep.
Personally, I think they saw a huge population in exotic gear at 80 with little to do and average concurrency going south. The game is ultra simplistic and caters to casuals more than most MMOs. Your not in your GW1 Tyria anymore either. If this is to be a true mmorpg, then they are likely watching their metrics on a weekly basis and holding meetings to debrief the data…that data must show people were in need of Ascended gear and dungeons worth doing and reasons to log in.
These threads are truly great examples of hyperbole. Anet needs to work out the kinks in their event systems and other aspects of the game. They need to continue to add systems and make the game progression yet progressive. It has the “potential” to be greta and we will not know if it hits the mark until we look back months or a year or two down the road.
Ever think that they have metrics showing what people are doing in game and what they have gear wise that led to the decision of the new fractal dungeon? Also, he says that according to some kinda source (maybe metrics) that the dungeons with the gear is a huge hit. The hyperbole on forums doesn’t necessarily represent the majority. I’m sure they read your posts and complains here and there, but I am also sure like any MMO company they look at numbers and metrics quite a bit as well.
That 11000 post thread with the same GW1 fanboys posting the same circular rage reply is not indicative of any majority. All the rage over dungeons that are kitten fun and gear that is easily attainable Welcome to MMOs and not your GW1 lobby game.
The same few thousand posters on the same 3 forums want a guild wars 1 clone. The hundreds of thousands that are just playing the game want more progression and more depth in this game. Anet is going in the right direction in PVE. Now, what we really need is more direction in WvW and Spvp and this game could be a classic in the making…
However, I kinda agree with the above post. To get more depth we need more of that kinda thing. Some grind is good, but we need weapons skills and traits that we can tinker with to practice on the dummies in LA to find what fits us the best for a given situation.
Guild Wars 2 is definately not in trouble. As a matter of fact, if they continue to add content that does have some mix of vertical progression and add more to PvP and WvW, then this game will last for years. If Anet listens to the few thousand same posters on the same 3 forums regarding “power creep” then it will be a guild wars 1 clone. That’s great for the minority that played it in the MMO community, but I think Anet wants something bigger and more then a niche.
They want to appeal to both sides of the fence, but it sure will be hard with the vocal minority in these forums on a daily basis. 2 million soldish? A few thousand complainers on the same three forums. Anet you decide.
I predict concurrency will go down over time without vertical progression of some time. New infusions are a masked vertical progression that will gate any content it’s created for. This game needs depth. It needs character building. However, Anet is doing things in the fashion of gw1 so in the end, this will become a niche game, not a triple A game with years of being a top 3 mmo. That’s fine. However, I sense Anet trying to please both types of crowds, but in the end alienating both.
Adding more powerful equipment doesn’t add depth; it removes depth.
Don’t think so. Going back to stand in LA afk in full exotics until WvW reset.
There isn’t much today in the game after 80. Spvp is boring. WvW is pointless right now. Pve is…. Plinx. The game is pretty, but it needs more depth.
I truly hope this isn’t a gw1 clone.
If this is a GW1 clone, then it will be a niche game just like the first and later mmo titles will steal the majority of player time.