Showing Posts For Nedrapter.9752:

Phantasm Haste still bugged

in Mesmer

Posted by: Nedrapter.9752

Nedrapter.9752

It would be terrible even if it was 20% . Even as a minor trait i wouldnt spend 5 points to get it. There are many more worthy traits than this. Your illusions will never stay alive for 42 seconds to see an extra attack (berserker and warlock for example) that you get from this trait. Useless.

Bugged NPC's - Who and which server

in The Lost Shores

Posted by: Nedrapter.9752

Nedrapter.9752

Same in Underworld (Canah and Fahd al-something)

(edited by Nedrapter.9752)

Might Stacking

in Mesmer

Posted by: Nedrapter.9752

Nedrapter.9752

Instead of just posting build everytime, make an in depth analysis of the game style and post a video with you playing this build. Otherwise don’t bother posting it at all. I can make hundreds theoretical builds as well.

Mesmers In TPvP: Let's Talk Nerfs

in Mesmer

Posted by: Nedrapter.9752

Nedrapter.9752

Ruining or not Portal has only one effective use and it’s that. Nerfing it would make it totally useless. If you dont like that portal, replace it with a totally different utility. Mesmers already have many pointless utility spells. As for the shatter builds they are strong but not to the point you describe them. First Anet nerfs phantasms to the point that PVE is too hard compared to other classes. Now you ask to nerf shatter? what after that?

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: Nedrapter.9752

Nedrapter.9752

-Blade Training and cooldown problems.
Blurred Frenzy – nothing wrong.
Illusionary Leap – Tooltip says 9,5 sec before the trait. After the trait it says 9,5 sec again. Casting it takes 0,75 sec, spamming swap and you see a cooldown starting from 9 sec. Also, all cooldowns (even from instanst spells) start their timer from 1 second less than the stated tooltip (because they count 0 as second too) That means that the original time is not only reduced but it’s bigger than stated 9+0,75+1 > 9,5
Correct cooldown would be:
Tooltip : 7+1/3 , Cooldown timer starts at 5,5 sec after you swap with the illusion
(9,5-9,5×0.20 – 0,75 – 1 )
Illusionary Riposte – Correct cooldown, tooltip wrong. Stays on 12 sec regardless if you remove the trait or not.
Phantasmal Swordsman – Correct cooldown, tooltip wrong. Stays on 16 sec regardless of trait.

Blurred Frenzy
Shows casting time of 0,5 second, which might be correct if it is referring to the casting bar that appears. However, the actual duration of the casting (not the bar, but the action) lasts longer, probably 2 sec. Which results in the follow inconsistencies:
-If you move after the channeling bar disappears you stop attacking with Blurred Frenzy
-If you move after the channeling bar is finished, you lose the effect of Distortion which is 2 seconds.

So either casting time and bar should be put at 2 seconds, in order to show the player the correct time that he is free to move without interrupting his attack or losing the distortion, OR make the blurred frenzy animation faster to fit the actual channeling bar, and the Distortion effect not to disappear if you move after the channeling is finished.

(edited by Moderator)

Any hope of un-dyed gear?

in PvP

Posted by: Nedrapter.9752

Nedrapter.9752

Remove the team coloring. If there are problems with distinguishing who is who, put a soft but visible aura on each team blue-red. Or a red-blue soft stroke line (but that would be kinda ugly).

Necrotic Transversal

in Necromancer

Posted by: Nedrapter.9752

Nedrapter.9752

Except of the bug mentioned in the sticky Bug List, I’ve tested the spell regarding the teleport ability and I’ve noticed that it doesn’t actually teleport you, but something like pulling you. It gets obstructed by objects, walls etc. Also if you are in long range it teleports you in mid range or doesnt teleport you at all.

Rune of the Pact

in Bugs: Game, Forum, Website

Posted by: Nedrapter.9752

Nedrapter.9752

The 3rd part of this Rune set is not working. It doesn’t give the 50 power it is supposed to give. All other parts are working fine.

Heartseeker

in PvP

Posted by: Nedrapter.9752

Nedrapter.9752

TeoH is trying so hard to defend the Thief with so invalid arguments, presented nicely.

Show us your Mesmer!

in Mesmer

Posted by: Nedrapter.9752

Nedrapter.9752

I just love this set

Attachments:

In search of an event

in Players Helping Players

Posted by: Nedrapter.9752

Nedrapter.9752

Found the pic, actually was Primordus. http://wiki.guildwars2.com/wiki/Primordus
Is there any game content with it? Or it’s planned for later?

Attachments:

In search of an event

in Players Helping Players

Posted by: Nedrapter.9752

Nedrapter.9752

Before I started playing GW2 I found an awesome looking picture (which i cant find anymore) of a huge creature that was seemingly carved out of the wall (maybe inside a cave or something?). It might looked like a dragon but again i cant remember well. What I remember well is that the picture was mostly red and black and that it was very awe inspiring. From what I’ve seen so far this could be an event that i’m missing (maybe a dragon event, but not Shatterer, Tequatl or Jormug events, it’s not one of them). Anyone knowing what I’m talking about?

I’ll keep searching for the pic, I’ll post when i find it.

Distorted letters at TP

in Account & Technical Support

Posted by: Nedrapter.9752

Nedrapter.9752

That fixes it, but even normal UI seems too big for me. I hope that doesn’t stay that way for long.

Distorted letters at TP

in Account & Technical Support

Posted by: Nedrapter.9752

Nedrapter.9752

Im experienced distorted letters and numbers at the Trading post. While the chat and everything else containing letters and numbers is fine, the trading post is very distorted.
Any idea why that happens? (print screen attached and on this link : http://imageshack.us/a/img208/1597/gw028q.jpg )

Attachments:

Incorrect range of skills

in Bugs: Game, Forum, Website

Posted by: Nedrapter.9752

Nedrapter.9752

I’ve noticed some inaccuracies in the range of Greatsword skills of Mesmer. Skills Spatial Surge, Mirror Blade and Phantasmal Berskerker all indicate 1200 range. While trying to find how much is 1200 range, I noticed that while Spatial Surge can hit from (what looks like 1200 range) Mirror Blade and Phantasmal Berserker show “out of range” warning and don’t do anything. So either Spatial surge is wrong and hits further than 1200 or the other 2 are wrong and hit closer than 1200 (although when compared to other classes’ skills of 1200 range, Spatial surge seems correct so probably the other 2 are wrong).

Awesome ambient room in CoF ; not used at all?

in Fractals, Dungeons & Raids

Posted by: Nedrapter.9752

Nedrapter.9752

Don’t stray away from the topic So this room is gonna be used soon. Will it be affecting the explore mode or just a bonus event?

Awesome ambient room in CoF ; not used at all?

in Fractals, Dungeons & Raids

Posted by: Nedrapter.9752

Nedrapter.9752

So behind the Boss room in CoF path 2 (magg), there is an awesome room with a coffin in the center which is binded with many iron chains to the ground. Torches with blue flames all around the room and light coming from the a small hole in the ceiling, directly to the coffin. And what happens in this awesome room? Nothing!

Why is that room there?

Resetting dye

in Bugs: Game, Forum, Website

Posted by: Nedrapter.9752

Nedrapter.9752

Today I’ve run a dungeon where I got a Unidentified dye. I open it and (finally) receive the Black Dye that I was looking for. I exit the dungeon and the dye reverses to unidentified. Once I opened again the Dye it became Midnight Fire Dye.
Two screenshots of it.
http://imageshack.us/a/img197/9333/gw013x.jpg
http://imageshack.us/a/img204/8417/gw014y.jpg