Showing Posts For Nemic.8341:

Ranger's shortbow

in Ranger

Posted by: Nemic.8341

Nemic.8341

I actually enjoy playing what Eggyokeo suggested. For once, people are running away from me or die, quite irritating that warrior seems to be the one that put his legs behinds his back and run away, also that people focus ranger way too much.

But I really enjoy shortbow with thit build.

Ranger's shortbow

in Ranger

Posted by: Nemic.8341

Nemic.8341

you should not be using the same build for roaming and zvz they are very different beasts.

sigil’s of the same tier are fine it sigil’s the same ‘function’ that don’t work together. Superior sigil of earth will share a cool down with a major sigil of earth but not with a superior(or Major/minor) of torment.

Then I need to keep that in mind before I ZvZ or roaming around.

Oh alright, I thought when there were talking about “sigil of the same tier” it was those sigil with the same function, in this case “X% on critical hit”.

Anyway I tried your build yesterday for an hour, I like it, I could actually kill somebody and stay alive for once, even survived a typical “focus-ranger” attack, so I will keep playing with rabid shortbow & sword/dagger, thanks.

When I use that setup (I’m multiclass, most of them I run either power or condi. It just depends on my mood) I run full dire and 2/0/6/6/0. It works good when roaming solo or small groups. This “panic” thing is something that can happen with every class and setup. If you enter the “smashing buttons not on CD”-mode, you can be sure it’s over. I guess we all observed this phenomena on ourselves.

As you need to enter the face-to-face area of your opponents to be more effective, it’s good to have evades (lighting reflexes and the sword). I also use rampage-as-one to get stability when needed.
There are some counter-builds that you’ll get trouble with. E.g. Eles with diamond-skin (I don’t remember the exact English naming), certain Mesmer-builds and Engis (here it’s better to keep some distance. E.g. a shortbow would fit better).

If you’re interested in gameplay and you’re on Twitch: Take a look at Gladomer. He’s often roaming as a ranger with that build.

To came back to the topic: I use shortbow in my power-builds. It’s a really good way to kite opponents.

Thanks for the information, I will check Gladomer out, but at the moment I will stick with what Eggyokeo suggested.

Ranger's shortbow

in Ranger

Posted by: Nemic.8341

Nemic.8341

I use a celest bleed build designed around sb and it works quite well. A high fire matched with earth/ agony sigils, krait runes, sharpening stone you can amass bleeds very quickly. I also run s/d with spider/ wolf. I have great poison uptime and nice cc with pets and wep cripples.

Get even more cc/ condi removal in wvw because you can drop soth for muddy terrain with moa feathers.

Enemies with high condi-removal fall short as stacking bleeds (flanking is fairly easy as you can daze, cripple, immob) is what the build does naturally and reapplying poison isn’t to difficult to keep them from recovering.

http://gw2skills.net/editor/?fNAQNAV8YjEqUzaHLusQ1aABhaVA0uGShWwd+eDfdJrIK-TpRAwAAeAAUuAAdOCAeOIA92fYcZAA

to me short bow is a hybrid utility weapon, that matches whit celestial perfectly. Like alot of our weapons it not just a power weapon or a condi weapon.

One thing to note about the short bow is the high rate of attacks, leading to lots of chances to proc stuff. here is an example of abusing that fact

Rabid 2/2/4/6/0

the thing about a build like this is the it doesn’t not matter how many condi cleanses they have you can still maintain a high bleed stack, and there short bow Auto-Attack (power side of it) does a bit more then tickel

Both these builds seems interesting, but I think I will go with the Rabid one, already have full set of it in the bank.

I had almost the same build, it was 4/4/6/0/0, I wanted piercing arrows, and cooldown reduction on bows, then last points on more condition.
Piercing arrows mainly because I wanted to tag more enemies in ZvZ fights, but I love both ZvZ & Roaming.

I will look into that build, thanks.

Update Quick question, Superior sigil of earth & Superior sigil of torment, do they stack? Aren’t those in the same sigil tier?

(edited by Nemic.8341)

Ranger's shortbow

in Ranger

Posted by: Nemic.8341

Nemic.8341

IMHO (speaking of WvW-roaming) shortbow is not the best weapon for a condition build. I actually use axe/dagger and sword/torch.
If you stand close to your opponent (in order to make sure that axe-2 hits with all projectiles), you set up such a high condition pressure with bleeds (it’s no problem to get >15 stacks immediately), burning and poison that you opponent needs to cleanse fast or he’ll be dead in seconds. It’s re-applied quite fast.

With shortbow, you’ll have to have a lot of crit-chance to trigger additional bleeds via traits/sigills to get some decent pressure on your opponent. With axe/dagger you can take vitality instead of precision (dire-gear IIRC).

I have actually tried axe/dagger & sword/torch with Faux’s RRR Build. It was a alot of fun to play that build, because I love the 1k healing/s from Troll Unguent but in the end I die because I panic way too much for some reason.

But let’s say I am going for axe/dagger & sword/torch, what build would be a better choice, Faux’s RRR Build or dire-gear IIRC, and how effective are they in ZvZ, I understand it’s effective in roaming.

IMHO (speaking of WvW-roaming) shortbow is not the best weapon for a condition build.

It’s not the best weapon for a condition build, because you will need to flank to put out your condition on foe, if you didn’t have that on the shortbow, it would probably be one of our best condition weapon.

Ranger's shortbow

in Ranger

Posted by: Nemic.8341

Nemic.8341

Hello, been playing ranger in WvW some time now and wondering does shortbow best consider condition or power builds? Does a good roaming build around any of those exist with shortbow?

Also, if you want to put out as much bleed as possible from the shortbow with autoattack, wouldn’t it suit ranger to have a trait that removes the slow “penalty” while straifing?

Thank you in advance.

where nemesis tutorial?

in Necromancer

Posted by: Nemic.8341

Nemic.8341

It’s still there, they have just removed it as sticker.

Nemesis Tutorial

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Some great ideas in here. We’ve talked about moving Dhuumfire up to Grandmaster in the Curses line, and moving Terror as well.

We also like the idea of making Terror scale with # of conditions on your target, so there’s more “play” to trying to load your target up with a lot of condies before you hit them with Fear. Your opponent can try to keep condies low, so that Terror won’t hurt as much.

Dhuumfire moving would also open up a gap for a new GM trait in Spite, so we’d need to figure that out as well.

Great suggestions!

You said something about a new GM trait in Spite. I thought about a new GM trait if you are going to move Dhuumfire to Curses trait line.

Bone Shield
Creates a Bone Shield around Necromancer if Death Shroud is at 100% and will reduce incoming damage.

- Reduce 10% or 15% incoming damage.
- Only works when you have your Death Shroud at 100%.
- If you use Death Shroud, Bone Shield will shatter and either damage, bleed or cripple nearby foes. I do think that cripple will be too much because of Tainted Shackles.

You could also make it be like, at 50% Death Shroud the damage reduction would be at 10% and at 100% it will either be 15% or 20%.

Now you will have to decide to either take Close to Death for more damage or Bone Shield for “sustain” longer in a battle.

The idea behind this is mostly for Dagger, because you are up close in combat and where you Life Siphon for sustain. Because Life Siphon doesn’t go through Death Shroud then maybe a simple damage reduction will help out to survive longer with Life Siphon.

(edited by Nemic.8341)

Necromancer Life Force Hint Trigger

in Necromancer

Posted by: Nemic.8341

Nemic.8341

What are you guys talking about? Is this an achievement?

It is for an achievement, yes.

You need to complete 83 hints to get the achievement Hint Completion
http://wiki.guildwars2.com/wiki/Hero_%28achievements%29

Necromancer Life Force Hint Trigger

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Finally got it – on re-making my necro it popped at full life force, at <10% HP – thanks all.

Great that it worked out for you.

Need help with a choice

in Necromancer

Posted by: Nemic.8341

Nemic.8341

I had tried a support healing necro at one point for dungeons; it was mediocre back then. However, this was prior to the most recent patch which buffed Transfusion (scales 20% with healing power) and Deathly Invigoration (base heal was increased 100%). Try to time your Life Transfer just as your life force runs out so you drop out of Death Shroud and benefit from the healing of Transfusion, too (which will still continue to channel even after exiting Death Shroud).

In conjunction with Well of Blood, Well of Power, and Mark of Blood (Staff), you should be able to provide some considerable condition removal, healing, and regen for your party members. Consider traiting 30 points into Blood Magic so you can also trait Ritual Mastery to reduce your well recharges by 20%.

If you go this route, I would suggest doing so only with a party made of guild members and/or friends who will cooperate with you to benefit from your healing. If you’re partied with random players who are running all over the place, the effectiveness of your healing will be greatly reduced.

Is it fun? That’s completely subjective. It’s fun if you find healing and support fun. It appears with the recent buffs, necro party healing is viable. Whether it’s fun is entirely up to you.

Hm, I do like the whole healing/support thing, I remember when I had my guardian with full cleric stats.

It was fun indeed, too bad I deleted her, but I think I will create a guardian if I want to run as a healer/support, they seem to be more optimized for it.

I am running with randoms and I haven’t found a good guild atm. To me it seems guardian is the best way, because she doesn’t really rely on the party that much as a healer/support necro probably will be.

Creating a new character is so boring once you have created 2-3+ new characters, but that’s just me.

Wells and staff marks are great for zerg tagging, bottleneck control, and pressuring opponents on walls. Epidemic, too, is good for tagging if you want to go conditionmancer. There’s a good deal of flexibility in what you can run as a necro in WvWvW. Necros make fantastic camp cappers; solo or with a party.

I am running as a conditionmancer in WvW and seeing all those numbers floating around is quite fun and killing of berserker players.

If I go solo I usually bring Corrupt Boon, Signet of Spite and Blood is Power, it all depends on the situation.

But I normally stick to the zerg and using staff skills and Epidemic for most pressure.

Plague form’s #2 skill in conjunction with Curses trait III (Chilling Darkness) is your friend.

Now there you said something that I have been wondering about before, is there a build that play around chill condition.

Because…well in my head a chill build sounds good while in WvW to annoy people etc, but maybe it doesn’t work that well.

What would you recommend on a chill build, condition/power damage?

Not really. The extra +6 healing you get from maxing healing power is so ineffectual and comes at such a steep sacrifice of other, more useful stats, that’s it’s just not worth maxing healing power for a siphon build in my opinion. The promise of “improvements” to our life siphoning with the most recent patch turned out to be a shell game where some values were buffed, others nerfed, and the net result being effectively no better than pre-patch life siphoning.

My personal preference is knight’s gear and focusing on precision while traiting Bloodthirst, Vampiric, and Vampiric Precision. This is purely for self-sustaining life siphoning; not party healing/support.

My survivability is good, but at the cost of jumping through hoops and performing finger gymnastics on the keyboard to pull it off when other classes achieve similar results with far less effort (and, yes, I’ve played other professions for comparison; it is far less effort than what necros go through to achieve the same level of sustain). I wouldn’t recommend it unless you really, reaLLY, REALLY love playing blood necro (which I do and which is why I’ve stuck with it). GW2 is not GW1; it is not blood necro friendly.

Never played gw1, but it seems to be stronger in gw1 than gw2 and I hope blood necro in gw2 will become similer to blood necro in gw1. Because I mostly like the whole idea behind the build with life siphon etc.

Need help with a choice

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Sorry about that.
I mostly want a fun build, but sure that is hard to give advice to.
Fun imo, is the vampire build or what it is called, I like the idea behind it…but it feels so weak…and seem to be only viable in PvE, that is why I was asking about healing build around life siphon if that made it any diffrent. (WvW perspective)

So, a build that works great in damage and good survivability so I can be in a fight longer.

Dungeons
Survivability & Support, healing (Maybe necros aren’t so very good at that), cleansing
But I guess other classes like Guardian can do that much better.
or
High damage & survivability
Usually surviving is not my downfall, I usually survive the longest in most groups I have played with, but maybe it will make it all more fun.

I heard something that condition is great but not if there are more than one in the same party, due to the stack limit.

WvW
High Damage AoE or single
I usually never run solo in WvW, either it is zerg or with a small party group.
Or if it’s possible a build that is very annoying for someone to face.

About the healing build, any idea if it’s fun to be support with Well of Blood, Transfusion and Deathly Invigoration?

I am between continue with my conditionmancer or going over to some kind of tank necromancer…with high armor & health with average damage or maxed out damage for that build if possible, with either dagger MH focus OH and staff for quick AoE.

Maybe this is too much to ask, but I have come to that time that I do not really know what build to run anymore…

(edited by Nemic.8341)

Need help with a choice

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Hello!

What is the “best” build/stats to run for both WvW & Dungeons?
Rabid stats
Soldier stats
(Cleric stats)

How viable is healing build with necromancer, by building around life siphon.
In both WvW & Dungeons

I am running conditionmancer with rabid stats at the moment.

Necromancer Life Force Hint Trigger

in Necromancer

Posted by: Nemic.8341

Nemic.8341

According to their wiki: http://wiki.guildwars2.com/wiki/Hints#Skills_.26_Traits

Necromancer Life Force
Enter deathshroud form F1 when you have low health. Every foe you kill increases your lifeforce bar, which lets you stay longer in deathshroud.

Doesn’t say how low your hp must be though. I can’t remember how much it needed when I did it.

But maybe you need to be around 10% hp, go into death shroud and kill mobs with skill 4 to gain life force, and try be like that until life force runs out :/

(edited by Nemic.8341)

Dark Armor trait

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Oooh alright, well that clear things up abit
Thanks for the answer.

Dark Armor trait

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Hm, I thought that everything that got a “yellow activation bar” indicated a channeling skill, how come it only works on those skills?

Dark Armor trait

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Hello,

I tried out this trait today and I do not think it’s working as it should be.

Dark Armor
Gain 400 toughness while channeling.

http://wiki.guildwars2.com/wiki/Channeled_skill

Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated.

I have found out that it only works on:
Axe #2
Dagger #2
Death Shroud #4

Can someone confirm this or is this how it should work?

I also notice that elementalist also have this kind of trait, anyone know if it works there?

Necro and Flesh Wurm

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Alright, this has open up my mind about flesh wurm. But yeah lower the casting time would probably increase its use more often.
Good thing they buffed its hp, was afraid that it would get 1 shotted from AoE’s if you are using it in mid fight or even pre fight.

Necro and Flesh Wurm

in Necromancer

Posted by: Nemic.8341

Nemic.8341

But for me it seems so weird that a class that has like zero disengage abilities needs to first spawn a wurm before entering a fight “almost” every time and then use it as an escape.
But other than that, how much life does the wurm have?
As a stun break, I rather take the signet of plague, because it has three purpose
- Condition removal from allies
- “If” having alot of condition and no need for healing you can use them on enemies like corrupted boons
- Stun break

Only downfall is that it can be blocked.

Necro and Flesh Wurm

in Necromancer

Posted by: Nemic.8341

Nemic.8341

Hello there!
I am just wondering if people are really using the Summon Flesh Wurm utility.
- If you are how are you using it Ex. before a fight or middle in a fight, etc?
- If not what would you replace this utility with if you could add a new utility?

In my opinion I would change this utility to be more like Giganticus Lupicus shadowstep.

By my understanding necro has the worst disengage mechanics in the game and if those 1½ casting time on flesh wurm is to much to disengage?

P.S. I am viewing this from a WvW perspective.

Asura Head bug

in Asura

Posted by: Nemic.8341

Nemic.8341

Do you mean like this? If so yeah…it happens everytime you use waypoint & travel between zones…atleast for me it does.

Edit: I uploaded a better picture of it.

Attachments:

(edited by Nemic.8341)