Showing Posts For Nerror.1504:

Ectoplasm salvage rates drop yet again

in Crafting

Posted by: Nerror.1504

Nerror.1504

I got his data is from around the halloween event, where I made and salvaged a lot of rares:

18164 rares salvaged with the Mystic Salvage kit gave 16030 ectos. That’s 0.8825 ectos per rare. Even with that amount there were good and bad days which would affect the ratio noticably, but it seemed to hover around 0.88 ecto/rare using that 25% kit.

Infusions and upgrading ascended gear.

in Crafting

Posted by: Nerror.1504

Nerror.1504

Not very well thought through by Anet that

But thanks for answer.

Infusions and upgrading ascended gear.

in Crafting

Posted by: Nerror.1504

Nerror.1504

Let’s say I make the Endless Quiver and drop in a Precise Infusion. What happens to that Precise Infusion when I upgrade to the Infused Endless Quiver?

Do I just lose it (and all the expensive mats) and I have to get a new infusion to put in the slot?
Does the +5 precision from the Precise Infusion get added to the item (unlikely I know).
Does it transfer over so I get the new Infused Endless Quiver with the Precise Infusion still slotted?
Or is it simply a lot cheaper to make the Infused version of the quiver before spending mats on expensive infusions? That or spend the 225 fractal relics for a versatile infusion first.

Also, WTB ascended back slots with power, precision, toughness instead

(edited by Nerror.1504)

Character deletion solved? Not so much

in Bugs: Game, Forum, Website

Posted by: Nerror.1504

Nerror.1504

Yeah same issue, can’t delete my characters.

This needs to be addressed(Mystic forge and Legendary Pre-cursors)

in Crafting

Posted by: Nerror.1504

Nerror.1504

I absolutely detest the randomness of it. There’s nothing “Legendary” about pure luck, which is what the current system is based on. Getting 300 gold for the average gamer (work, family, 2-3 hours a day of playtime at most) as the game is now is an almost insurmountable task, if they want to actually have any fun in the game and not only grind for money. All Anet is doing is play right into the gold sellers hands with this, since they are probably cheaper than the gem store.

Get rid of the luck based legendary precursor system please.

Luck based systems can be fun in games if the chance of failure is at MOST 75% and not the current 99.9% chance of failure.