Showing Posts For Nethres.7168:

Buying Gems bug?

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

Just put in two 15$ codes for gems and came out with 0 gems. Still hasn’t changed.

Connection Error(s) detected. Retrying

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

Happening here as well.

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

This forum doesn’t exist solely for your opinion.

Exactly, it doesn’t exist solely for -your- opinion

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[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

You know whats worse then the fact Arenanet didn’t push this fix out before the reset?

Or how they didn’t rush to fix this patch at all?

The fact anything we complain about or say we dislike in this thread, will probably just get chalked up as, “Some players just dislike stuff.”

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

Why can’t Anet just manually reset dailies real quick before it gets too late? So we can all get back to our lifes

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

No reset =( thanks Anet, now maybe try actually fixing it

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

Its early in the week, still no fix.

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

Another day, no dailies or dungeons, thanx

Daily reset bugged

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

Another day, no dailies

Daily reset bugged

in Bugs: Game, Forum, Website

Posted by: Nethres.7168

Nethres.7168

I would also like to add, I am having this problem and have sent a ticket in.

Please Anet, fix this, I would like to get back to playing the game, rather then just waiting for you to fix it.

Chat Bug - Mists

in Account & Technical Support

Posted by: Nethres.7168

Nethres.7168

After Patch, did an Spvp match and came back to Heart of the Mists area and couldn’t talk in

/g /s /w or ect.

Could talk in /e though, nothing else.

Cutest Asura Contest

in Asura

Posted by: Nethres.7168

Nethres.7168

Here is some of my guy, he is extremely cute.

Extremely cute.

Perhaps the cutest thing you will ever see.

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WvW QUES 40.000 account per server is NOT accetpable

in WvW

Posted by: Nethres.7168

Nethres.7168

Lower populated servers get a buff similar to Outmanned to try to have more people populate them?

What?

Balancing WvW? No, Mathematical Formals? Yes

in WvW

Posted by: Nethres.7168

Nethres.7168

@Neoxide Indeed, that is why I made the suggestion I did. It addresses the problem you are stating.

Thank you for stating the problem and showing it is a known problem.

Give us raid/warband option as a default.

in WvW

Posted by: Nethres.7168

Nethres.7168

I actually disagree with the direct suggestion, because it impedes on the advantage a server gets from a member of that server that has worked hard to farm out a commander book, also I believe as a guild you can communicate much easier and tell each other what zones you are in via guild chat and find each other.

But agree with the suggestion that guild mates should have a way to easier find each other on a WvW map.

My suggestion to address this would be add a guild information window when opening the WvW map, this information window would tell you what regions your guild mates are in.

An alternative to the above would be set an “Event circle” around specific locations of importance on the map when a guild mate enters that location, when mousing over the location a list of names of guild mates will pop up next to your cursor. These Event circles are not limited to named regions rather they will only be near areas of importance; any capture point (Larger points such as keeps or towers will be based on which door they are at) and quaggan/ogre/dredge bases.

Also adding to the above an battle in which your guild mates are in could have an event circle around as well, also doing the above.

Another cool thing that may or may not overstep the line on the commander, would be a guild marker. Certain ranks in a guild could be allowed to set a “Guild Marker” per map.

LOL @ dragonbrand camping puzzle with siege

in WvW

Posted by: Nethres.7168

Nethres.7168

Siege shouldn’t be allowed in the puzzle imo.

Think about it, Dragonbrand – The server where WvW doesn’t happen lololol

LOL @ dragonbrand camping puzzle with siege

in WvW

Posted by: Nethres.7168

Nethres.7168

This makes me wonder, what would happen if all servers just agree’d to not play WvW when dragonbrand was one of the 3?

Sure you let Dragonbrand win, but really, you create a large problem that Anet couldn’t ignore, and that is 3 servers denied WvW when one server is a participate

MMO history would be made if that could be organized.

Balancing WvW? No, Mathematical Formals? Yes

in WvW

Posted by: Nethres.7168

Nethres.7168

So here is just a post stating a question and a suggestion related to the question that I feel could make WvW a little more fun for day time players and night time players.

Q: What is the current match making system for WvW? A completely random system that picks servers? A system that randomly generates matches based on how many points each server averages out per round of WvW? A system that chooses based on averages of what place 1-3 that server normally comes out on?

While the above are all great ways to formulate matches that will pit player vs player based on skill, it doesn’t address a large problem, that is, which servers tend to have more at night then in the day time.

My suggestion is create a match making system that not only tracks the above statements, but also tracks amounts of log ins and log outs per time frames a day. The system could track which servers have a larger log in and online population during different time frames.

Servers that have similar time frames of the same amount of population are more likely to be paired together in accordance with a system that calculates point and placement averages of past weeks.

Just an idea, not a great one, but an idea to think about.