Showing Highly Rated Posts By Nevets Crimsonwing.5271:

Very disappointing news for you guys

in Fractals, Dungeons & Raids

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I’d like to clarify a few points.

The Competitive Team is responsible for all more-advanced content in the game. This includes: PvP, WvW, and profession skill balance/game balance in general. This is a pretty big group of areas of responsibility, as you can see. The team’s resources are spoken for in areas that will have impact on the most amount of players, or on changes that are less of impact to them, resource-wise (smaller projects/changes). As such, we have no immediate plans to revamp dungeons due to this resource constraint. That’s not to say that the team will never have time, in the future, to do large projects like the TA Aetherpath or similar with other dungeons. As Mike O’Brien said in his recent post, if we ever permanently stop working on a particular area of the game, we will tell you all.

Your feedback from this sub-forum has been reaching the team. As you recall, CC Danicia was active here in the past and delivered that feedback to developers. We will continue monitoring your feedback here and responding as we can.

Something that would help is if you could gather a thread for each dungeon (perhaps you’ve all already created one per dungeon?), and list out the major changes that you feel the dungeons would need to make them better, in concise bullet points. That way it’s easier for us to provide them to the development team.

What are we working on right now? Feature Pack 2 (in ~two more weeks), Season 2 of the Living World (coming back this fall), the WvW Fall Tournament, and the World Tournament Series PvP global tournament are just some of the things we are currently working on that we can tell you about right now.

Thanks for posting.

Here’s the reality for most people in these forums.

This game, over the last 2 years, has not made PvE group content a priority.

You’ve added a TA path, removed a TA path, and added fractals. For better or worse, that’s the reality. You ignored this forum for the better part of last year, your dungeon team was booted (RIP Robert) and your focus has been on other aspects of the game.

That’s fine, it’s just some of us were hoping that the pendulum would eventually swing back our way. When it did, the result was the Fractured patch.

I came from GW1, and over 2 years in that game every single map, dungeon, mission was group oriented. I was hoping for more of that. I understand GW2 is a different game, and open world/living story solo content has become your focus. Again, that’s fine, but it’s just not what I’m looking for in a game. I appreciate the honesty those two developers in the YouTube video provided.

If and when your company decides to focus on organized group content, I will be back in a heartbeat. As I said, I’ll keep checking in for updates.

Edit: And before I get the “TEQ AND WURM!!!” response, let me say that those are wonderfully designed encounters that were ruined by having to AFK for long periods to get into an open map. Instances are advantageous for organized group content, because they avoid the chaos and disorganization that arises when you play with tons of people who you don’t know, who you can’t communicate effectively with, and who may not share the same objectives/goals that you have.

(edited by Nevets Crimsonwing.5271)

So, It's Been Released: Thoughts on BotFW?

in Bazaar of the Four Winds

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Seeing as it is a merchant traveling airship, they may have news of distant lands.

I visited the gates to the crystal desert the other day, was so nostalgic. ANET, BREAK DOWN THIS WALL!