Showing Posts For Nexfilius.8750:
Virtually anything is fine for leveling, but I’ve yet to find something more laughably simple than the minion master to hit the level cap. There’s no “one way” to build anything, but something like this should get you started:
http://gw2skills.net/editor/?fQAQNBIhZYkQrVvWjePBIzIaqnZwN4QKAQaA
You’re basically unkillable while leveling. You’ll receive so much healing from the dagger’s autoattack and your minions’ attacks that you’ll likely stand motionless and still solo almost any champion you encounter. The build also places a strong emphasis on power, so you yourself will feel useful and chew through things quite readily.
The staff offers you some handy AoE when required & Staff2’s Mark of Blood can offer a nice regen to your whole minion brood.
It also leaves a utility slot open to play with (Signet of Spite is nice for extra dps while Locust is great for covering ground quickly) as well as a few trait options to customize to your liking. I’ll still hop back to it now and then for some extra-easy fun on nights where I’m just not mentally engaged and want simple, mindless fun.
Saying “life force generation isn’t good unless you’re fully spec’d for it” is like saying “Healing isn’t good unless you’re fully spec’d for it” or “crit isn’t good unless you’re fully spec’d for it.”
Virtually nothing is really good unless you’re fully spec’d for it. That’s why it’s called a “specialization.”
I love my necro. It’s not perfect, but nothing is. Every class has short comings — some are simply more glaring than others. That’s why you want a mixed bag when it comes to party composition — bring in other strengths to counter your weaknesses.
One of the builds I commonly visit is a heavy Death Shroud build (current favorite is 10/30/0/0/30, though I mix it up a lot). It’s very fun and rewarding, but very self-serving. I get to see some fun numbers pop up on the screen and have fantastic survivability. However, this build brings essentially nothing to the table in regards to group support (unless you consider good damage and one less dead person group support).
It’s a very interesting mechanic with a lot of fun little toys to it. I do dislike the in-ability to issue commands to my minions while in stance, but it really doesn’t detract from the overall gameplay.