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[Vote] Elementalist Buff?

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Posted by: Nikodarius.8270

Nikodarius.8270

I’m torn between 1 and 3. Surely we need a buff, but it will come primarily from a TOTAL traits and elites redesign than from other form of buff (skill effects, stats)

Gold Sinks - What is your opinion? Additional examples.

in Black Lion Trading Co

Posted by: Nikodarius.8270

Nikodarius.8270

During beta people justified GS saying that they are needed to counteract the inflaction based on the prices of the goods sold in the TP.
The TP prices of equip is drastically lower than they was on beta so now people are caught in the crossfire of massive quantity of gold sinks and laughable incomes

elite skills mediocre at best?

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Posted by: Nikodarius.8270

Nikodarius.8270

In PVE I’m in the opposite situation with Earth ele: air dies too quickly to do anything, water and fire effects and damage rates are mediocre at best , earth is at least durable enough to be thrown as a threat bait at mobs’ face.
I agree that Sword is flashy and worth the 10SP only in a fire conjure build and Tornado is situational.

Staff or Scepter/Dagger for support healing?

in Elementalist

Posted by: Nikodarius.8270

Nikodarius.8270

I agree with the others S/D is an offensive-style weapon set

The problem of the elementalist:

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Posted by: Nikodarius.8270

Nikodarius.8270

Traits and Elites are a serious issue.
Every element line is full of “+5% dmg vs condition” and "+20% recharge rate " traits that adds nothing to attunement-change playstyle of the profession. Auras traits are not worth the Major space they take because you can have a maximum of 2 auras with D/F build, otherwise only 1. Signet build (which I like) is half-baked without an Elite skill that justifies choosing signets over a cantrip+glyph/conjure/arcane and taking “Written in Stone” over a AOE 2s stability when attuning (which synergies pretty well with the protection bonus of the Arcane trait “Elemental Attunement”) when going earth-deep .
Elites are … not very elite-like. Elementals are not so bad but unless you’re against a single enemy earth elemental is the only viable aggro bait you can throw at enemies because of the long cd on skills, the low health pool and (PVE only obviously) the high threat they make when summoned; I’ve never seen anyone other than fire conjure-heavy eles using the greatsword elite and the Tornado skill doesn’t change to its UW form. If Elites are going to be only 3 until the new Exp Pack then IMHO signets-builds must be made viable changing the glyph elite with a signet elite (glyphs are already in good shape) and making the conjure one an arcane weapon conjure skill, with effects on conjure based on attunement (and possibly adding Major traits linked to the arcane conjure like fire has atm)

Glyph of Renewel Broken?

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Posted by: Nikodarius.8270

Nikodarius.8270

When it works (especially under the earth effect) it can become a powerful utility, but at the current state it’s only a blind bid.
Water’s effect has never worked and earth and fire work randomly and in dungeons the 3 revive effects prefers NPCs over players, only with air attunement I got this skill to work quite often.

Condition Damage Immunity

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Posted by: Nikodarius.8270

Nikodarius.8270

take a knife and stab your table. let me know if it bleeds.

In all seriousness, you can’t expect inanimate objects to be affected by conditions, can you? It only makes sense.

With the same logic eles should have a damage boost vs objects because a fireball or a boulder thrown at something should hit more heavily than a little knife.

This is a serious isssue because every weapon combination and attunement has a damage-condition synergy so objects’ complete condition immunity without something like elemental weakness destroys every kind of ele’s playstyle