Showing Posts For Nischana.2036:
I think the clones should not put up Torment, let just the 3 Autos do 2,4,4 sec of torment or confusion.
That would promote the idea of a active shatter condition Build with some like 0/4/2/0/6+2 because you would gain something if you destroy you clone fast with shatter and shatter works kinda bad with PU because you need the clone on dodge traid to make shatter work good.
(edited by Nischana.2036)
Hello,
I am thinking about buying Burstinng/Tormet Sigil for my Solo roamer Build, but not sure if they are worth it.
This is my Build at the moment:
http://gw2skills.net/editor/?fdAQJAqelUUpdr1XxvLseRCbBNqxAqJI6OWlN+xDEAA-T1SFABEoEEEtAAYi7DdAOpMoKlGBv/ANq/kwDAAhTAQPKxIFAMTjA-w
Greetings
Nischana
jea would take accelerant packed turrents for sure.
Just Heal everytime this way when you are near a enemy 6>6 (be quick) > f1.
As Vee said “Your healing turret should go like this! Heal > Overcharge > Pick up for shorter cooldown or detonate for bigger heal! If it gets destroyed the second you put it down then you are probably dead anyway because you are in a giant zerg aoe!”
Its only stands around 1 sec before you pick it up or destroy it.
But rember you could allways Build more defensiv, it makes it easyier to play, even if you may not be able to beat some substain builds then you could just run away.
(edited by Nischana.2036)
I like your Build Vee…but i think for a real beginner they could be a bit hard to Pick up.
I would rly recoment elexier Gun for every beginner.
Its just so good, yes some Builds “may” outsubstain you. But with the exlier Gun you have a good spammable pressure and defensiv Button in one weakness is just soo good.
And it gives you movement so that you not extremly need to take the Boots.
And the Poision from 3 is rly easy to hit and posion is kinda need so ppl cant substain themselfs.
And the 5 has a condition removal.
All in all it makes the gun a extrem good weapon for beginner.
I like the Weapons that you did pick with the 10% condi duration will pick them up for my Builds too i think.
My Build after the Turrent will then mostlikely be something like this:
http://gw2skills.net/editor/?fdAQJAqelUUpvrtbxPLseVCbBNqxEqZAqJIyNWlP2gAA-TVSFABEoEEE9AAY6TM1fS4EAAlygg3fAMleI8AAIFAMLrA-w
(edited by Nischana.2036)
I use this Build here.
It rly helps picking up ingi, and is kinda godlike in 1v1, thiefs will hate you.
The Turrents are very good , they do nice “power” based dmg without need for Power, and will help you control the fights as you can use them as a “save” base everytime you want.
When you get used to this build you will have a easy time beating up ppl even without using the Turrens as dps and only use them for knockback reasons to proc your rune set.
As you get more used to ingi you can change your Build to something like this:
http://gw2skills.net/editor/?fdAQJAqelUUpdr9ZxvLseRCbBNqxEqZI6OWlN+xIEAA-TFSFABuo+DAm/+QPgnKBDe/hEOBABp8DhHAApAUUaE-w
Its still a noob frindly version of the normal ingi Build because elxir gun is very strong.
And when you get used to this Build you switch to the more normal meta condition ingi build with 3 kits.
I am not a “super pro” player but with the first build i can fight the top tier EU Thiefs with allmost no effort. Its insane strong against thiefs and still very good against the most of the other classes.
If you get used to the turrent knockbacks you can easly duel any thief without offensiv use of the turrents, and the perplexy rune makes to build more mobile than its looks like because you can use the knockback from the turrents to add confusion
One thing i learned from ALL my chars, just dont go power dmg if you are not a so good player, condition are way better and allow more fails, if you playing solo roaming in WvW this is even more true because conditions are even better in WvW.
If you want more help picking up this build just text me in Game or something like this.
(edited by Nischana.2036)
Please, give a option to remove this stuff ;/
It kept me from rly playing my ingi… and even now i hate him every time i equip a kit.
Maybe because Ele will have this mobiliy only with picking up a Ulti ?
Its not like the current ele (with ulti) cant keep up with Warri or Thief.
The only thing that would enable a Warri to be a bit faster would be S/H + GS and that would totaly kitten the Warri to not be able to do anything.
while D/D and S/D allmost keep all there potential.
They nerfed D/D ele because he wars the jack of all traits, good to very good condition removal, best mobility in game, insane bunker power, and still good dmg to burst someone down.
I played Ele before the D/D nerfs (imo they where a bit overkill) and you could easy Duell 1v3 regardless of your enemy cause everytime you did get low just > RTL > Heal > Burst again. And STILL have all movement CDs of a GS if the situation gets nasty.
Most of the time i did not even pick up the FGS cd because even without it you where the fastes class in game.
What you guys think of this Build:
http://gw2skills.net/editor/?fJAQNAR8cjMd04ZlHeewJigkgC5onBHDgCQZVkFpmBA-TFzEwANeAA4UGwTpXINDDuAAyU/5xBBw4+Da0BAw8HBlgKOCAkCwMlRA-w
I looking for a more Tanky Build without giving up to mutch Mobility, i want to have GS + another Mobility or GS + Forcefull GS traid atleast to not get zergt down.
I have some Condition dmg to make better use of the sword, and perma Fury + 6 might.
I did put in Trooper for more condition removal, because i did think the condition removal from the Traids will not cut it if the fights go longer.
To get HB out i want to use F1 from Sword than swap and put it in there.
Would be nice to get some tipps how to Build a Tanky roaming warri (if this is even possible) because i guess you cant go condition dmg, cause you need GS for mobility.
With mit P/D Condition thief, i run sometimes in to Warris that i just cant kill, they do decent DMG to me even and i have full Apothecary in every gear slot. And they just cant die even with ~10 bleed stacks for a few seconds.
As far as i can tell they dont use shouts. (sure i am not the best player out there but this warris often barly move or do anything they are just insane tanky, and when they hit me with something trivial i loose a good chunk of health)
Something like this :
http://gw2skills.net/editor/?fJAQJARSjMd04ZZIGewJigkgC5onBHDgCQZVkFpmBA-TViEABCp87hDBApKBnR9HAM/BxFAYinAwL7PQiuASBwkyI-w
Should to no dmg should it ?
(edited by Nischana.2036)
what makes GS/Hammer so mutch better than GS/Mace+Shield , i rly cant see why it should be better ?
Can someone explain to me what makes this weapon kombo so good in WvWvW , because i dont see why.
Dont think this Build will work well:
- You have no reliable weapon as Ranger , for a power Ranger its even worse.
- The Build relays on mutch dodgeing , while you doing this you cant do Dmg so you have no constant dps, so every class will outheal you.
- You have absolut no burst, no pet swap, no big pet hits, no quickness.
- The 15 Points in Skirmishing are not this mutch dmg.
Take the Guardian dodge build as reference with is 0/0/30/20/20 it has to very havy burst skills 3 1h sword and 2 greatsword , with are mutch better than our burst skills and the 1 spamm is better to.
This specct has a hard time to kill any semi defensiv specct (if its played well) and its mutch stronger than your specct more boons, better weapons so your specct will not work well, ofcourse its good enough for killing glass cannon noobs.
(edited by Nischana.2036)
Hey guys,
Thanks for the amazing input it really helps me to optimize my build.
As for the Sigil of Energy, i think it should be Buff duration runes + Energy and Rune of Undeath + leeching, cause the Sigil of energy is only good with buff duration 1 dodge that gives 3,5sek protection is amazing.
I think Vencuu has a point in power vs condition dmg.
Maybe we should make a summary against with classes power is good.
I try to start
Power Should be good against:
- Ele (has extrem Condition removal)
- Shout Warri (has good condition removal too)
- Any Glass Cannon like Mesmer and Thief
Condition DMG should be good against:
- Ranger
- Guardian
My main Point against condition dmg is the most “Bunker” speccs or semi bunker have extrem good condition removal and Ranger cant rly spamm conditions without krit…would love to have the position req gone on short bow.
(edited by Nischana.2036)
I would prefer energy cause of the longer Protection Uptime. But are you really sure that 2 different weapon swap sigil share cds ?
As for Signet of Hunt i get your point, i struggel here for my defensiv Build because 2 Conditions every 10 sec is extrem nice and Bunker speccs normaly have problemes with Condition speccts. I guess so passive should stac.
But for WvWvW i what the runspeed, @the moment i switch one weapon to horn in W3 for speed buff and switch back, so i can roam faster.
Birds can buff Speed so you should consinder that they have 33% Runspeed very often.
The Problem with the 50% endurance reg is a very nice hint i didet consinder this so vigor is only half good for this specct.
With this i would maybe specct 5 into speed from weapon swap to get perma runspeed in a fight.
Jea i have done some thinking of my own and testing as well.
I came up with 2 new builds:
this one:
http://gw2skills.net/editor/?fMAQRAnY8fjEV91JWWWoWCi2DOZeMxF8PkenC/PqLuKpK;TwAg2Cro2x4lwLbXudkdt+Y8xugZBA
The Condition version should be doing more dmg on the paper but yea..good opponents normaly have tons of condition removal.
And GS + Sword are to leap finishers for the Combofield for even more healing.
If you dont mind i would like to hear why you choose condition dmg over power dmg.
i think there is no need for credence, everyone with half of a brain would see that your build cant be killed in 1v1 cause its even more defensiv than a normal BM Build.
So you can only win duells or let them end in a draw.
(edited by Nischana.2036)
I like your Build, but i see a some small flaws in this Build even if you leave it as it is (i would go 0/0/30/20/20).
Here is what “must” be change to make this Build even better:
I would reccoment to pick “Sigil of Superior Energy” for each weapon. I think this is a must have and is far better then 5% more dmg.
For a Duell Build there is no need for Signet of Hunt , Signet of Renawl will perform better in a Duell.
Here is what i would change:
I would choose IV over VII in Wildness Survial, because near perma vigor would be awsome to be unbeatable.
And i would choose 2 wather 2 earth and 2 Monk Runes for the Armor.
Change the Specct to 0/0/30/20/20 and pick X in the BM tree with Black Raven and Owl.
As far as i know shortbow ist way better than longbow most of the time.
For some rar PvP situations Longbow might be better but if you compare numbers i heard that shotbow autoattack(if the bleet hit) makes the same dps as Longbow if your are on max Range with all attacks hitting the enemy (that means the barrage too).
The one and only thing that is good is barrage even Rapid fire makes less dmg that 1 spamming from the short bow.
So for me its not worth using until it gets a buff.
I dont think Ele D/D is overpowert all Bunker speccs are some kind of equal , if Ele is OP all Bunkers are.
And i dont think Bunkers should be nerfed cause if they nerf Bunker GW is going to be a nice oneshot fest with only glass cannons where thiefs and mesmer are the kings of pvp with no counter at all.
All Bunkers have something VERY good:
Ele > Mobility
Guardian > ae denial or very good support
Ranger > very well roundet the DMG is not this easy to counter in compare to Guardian and Ele, he has some kind of Mobility and support as well.
Well thats the Bunker speccs i play and can speak of and i feel like Ranger Bunker Build is mutch Stronger than Ele.
The Swiftness on Pet switch is insane
The Burst with Pet switch+ cds is more like a glass cannon burst
The “Ultimate” skills are mutch stronger than the Ele skills.
And for the Greatsword is one of the best Ranger weapons if you think it suxx you should look at the other weapons.
Axt > trash only good for bad ae and jea for a must have main hand for Warhorn.
Longbow > extrem trash shortbow 1 is stronger than the whole bow most of the time.
Sword 1h > nice but the “selfroot” on 1 is a big downside.
shortbow > one of the best Ranger weapons.
Greatsword > 3 good mobility and leap finisher 4 good defence 5 stun only 2 is bad so overall Greatsword is a really nice second weapon.
My weapon setups are 1h sword +dagger and axt + Horn for sPvP and Greatsword + Shortbow for WvW
Yea D/D Eles can run away from everything.
But for me good 0/0/30/15/25 Rangers cant be beaten in 1v1 in the best cases you get a draw most of the time you will loose if you dont run.
And a D/D Ele is not able to kill a 0/0/30/20/20 Guardian.
Both Traid speccs are way more Tanky than Ele so you cant beat them if they play at your lvl, in the worst cases they know how to play against a Ele and easy counter all your Burst.
btw Ranger Greatsword 3 is really good for running too.
Good Video overall but:
I think you should try to make some more editing, some effects that go with the Musik and Stuff like that.
To the Gameplay , i dont like your use of the 4 Fire Combofield, after 4 Fire you could go in to Earth and do 4 >3 > 5 with this use of the Combofield you would get 6 Might and you would get a FireAura that would trigger more Boons.
I would recomment to use Signet of Restoration as Healspell.