Showing Posts For NoZaku.7120:

All kits can be stowed in the air now.

in Engineer

Posted by: NoZaku.7120

NoZaku.7120

so much for that bug fix
http://i.imgur.com/JF0am.jpg

Infusions affect normal stats!

in Guild Wars 2 Discussion

Posted by: NoZaku.7120

NoZaku.7120

the biggest thing i hate about the infusions is it will basically make runes, sigils, crests and gems obsolete.

because you have to use infusions to further progress in PvE.

No, they don’t. Infusions are specifically geared to allowing players to push deeper into the difficulty of Fractals of the Mist. They have nothing to do with any other form of PvE play; world PvE nor non-FotM Dungeons.

FotM is a pretty unique take on the Dungeon Crawl. I see FotM as almost separate mode of play in the same way that sPvP and WvW are almost games with in a game. Some people will dedicate much time and effort to FotM. Some will dablle and others will ignore the dungeon entirely and find there fun elsewhere.

I will be shocked beyond belief if Infusions ever are needed for progression in World PvE or in any of the other Dungeons available in game. I can’t rule out some other form of PvE content in the future that would take advantage of infusions, but Arenanet seems committed to expanding FotM on a fairly regular basis in the months and years to come. It’s possible we may see more stand-alone dungeons in the future, but I have a feeling that FotM will be the main focus for ongoing Dungeon development.

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
read the “The Future of item progression”

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

its heavily implied that infusions is needed to further progress in end game PvE content

Infusions affect normal stats!

in Guild Wars 2 Discussion

Posted by: NoZaku.7120

NoZaku.7120

the biggest thing i hate about the infusions is it will basically make runes, sigils, crests and gems obsolete.

because you have to use infusions to further progress in PvE.

Confusion is too strong in this game.

in Guild Wars 2 Discussion

Posted by: NoZaku.7120

NoZaku.7120

The thing about confusion is its pretty hard to balance for both PvE and PvP.

in PvE its pretty weak since most mobs attack slow and dont use abilities too often.

in PvP its strong cause everyone is using abilities every second.

Also, i think its also the same for the other condition damage to some extent (Bleed, Poison and Burning). Since some PvE encounters nullify your condition damage (PvE events that require destroying a structure, and 25 max stack bleeds)

But one thing about conditions in PvP is that everyone has an ability or a trait that removes conditions, which you should always have if you PvP alot.

Mortar range ( now with trait fixed )

in Engineer

Posted by: NoZaku.7120

NoZaku.7120

personally, i think it would be better if Mortar was a kit.

we already have a turret elite (supply drop) and an elixir elite (elixir X)
Mortar becoming an elite kit would be more great and would see more use outside of WvW.

Easier Mouse turn nade throw.

in Engineer

Posted by: NoZaku.7120

NoZaku.7120

If you did not turn on fast ground targeting.

it already works that way, kinda.
try to right-click hold at the center and whenever you use a ground target skill, do not let go of RMB and the green targeting area basically becomes your crosshair.

just double tap the skill to activate it.