(edited by Noein.9238)
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its not the best but i like it
there’s a bonus power from the 150 passive aoe power too
using gs/hammer for burst and cc
and using melandru + lemongrass combo
the dolyak signet, i’m only using it on very critical moment where i need extra stun break / stability (has 2 from passive and balanced stance). so most of the time i got the toughness bonus.
and i heard 3,2k armor is the hardcap for dmg reduction on armor (need clarification).
so i got my armor exactly 3,2k (it’s 3,3k because 100 bonus when above 90% hp)
and i can live with just 20k hp (still working on vit bonus from wvw skill)
oh and without stack, im sitting at 37% chance
btw i’m on TC too
(edited by Noein.9238)
so um give it a radius for tag share? just like if you want to boon your team you need to get close?
I’m fairly certain that it already will share kill credit as long as he also tags the kill at least once. Meaning for things that require you meet a certain requirement to earn loot from them (do X damage), this requirement is shared amongst all party members who contributed at least SOME damage. This lets you tag a kill from a party member in any tiny hit but the same damage on something somebody not in your party is killing might not earn you credit.
i know about that, but well some class has a harder time tagging while some class with some specific weapon have easier time to tag. why don’t make it automatically tagging if the other party tag it? so the tag it self is shared across party. it based on my friends guardian. hes not using staff in his build but sometimes he has to equip the staff just for tagging
as it stand right now the boon is applied to nearby allies.
in wvw it’s literally pointless to party except you wanna know where’s the other when you got separated,
well it’s not really pointless for organized team when you want to target someone but
if i wanna boon my teammates it ends up on another allies, mostly.
so i’m saying why don’t the boon take priorities for the party member instead randomly applied depending on the distance. it’s annoying when my boon end up on some pet or npc or some ppls got double the boon when 2 ppls or more sharing the boon so others got no boon at all
and 1 more, why don’t rewards from killing enemies shared to party.
my friends almost never touch his support build except we really need it because he almost got no reward from killing.
i think it’s better if i can kill enemies but my friend also receive the reward from killing by going in the same party, so he can continue doing his thing as a support build
(edited by Noein.9238)
Sinthesa – 8/10
your character is beautiful and have a strong expression
this is Noein Merr a Warrior and Noein Aldrin an Elementalist
or we can use some visible circle around the character that define the range of lightning flash
well trident has some, i don’t know..bug?
on battleground when attacking siege i can attack enemies up on the keep that using cannon from underwater. even i can atk enemies above the bridge from underwater without getting obstructed….and then epidemic.
i’m condition spec btw