Showing Posts Upvoted By Nurse.1085:

In a year we shall have our gear!

in Guild Wars 2 Discussion

Posted by: Raine.1394

Raine.1394

You guys yet haven’t understood that Anet is purposely releasing new gear piece-by-piece and with time-based limits because they don’t want people to get it all at once?

It’s how GW2 works.
This month you get the new ring, the next you get the new sword, etc.
If you can’t stand that you can’t just grind the hell out of the game to unhealthy levels to get everything asap and then quit, either consider a change of mentality or change game.

I’m glad you brought up the psychological dimension but I’ll part ways with you now. I believe possibly the worst aspect of GW2’s grind is how it affects you psychologically. Let me explain. WoW’s grind was the product of many years experience. It was straightforward. The likely length of the grind was known. And, the path to the gear was laid out for you. All you needed to do was hop on the treadmill and get that thing rolling. There were different levels where people hopped off. Some took it to the heroic raids and absolute top level gear. For me pieces from LFR raids, a few from normal raids, and then valor gear to round it out was fine. There came a point with each tier that I was done and I…RELAXED. That’s it; I relaxed. Then I did dailies, gathered and crafted to keep a set of gear on the AH (TP), helped out family and guildies, did content for fun, and fished.

Consider GW2. When I came to GW2 I immediately relaxed. There was no grind for gear post max level. I was having the MMO time of my life. I could play relaxed all the time. Then 11/15 came and went and we were left to try to figure out Ascended gear. Anet eventually made it clear in the AMA that we were to have vertical progression going forward in GW2. Well, being a somewhat experienced gamer I knew what vertical progression was. It’s the game element that creates a gear grind to give players a sense of progression and, supposedly, keep them playing the game. We were promised that the power curve would be low—we would have a slow grind. But, what does that mean? It means that the grind is never over. There is a sword hanging over your head every day you play called the daily (the path to the shinies) and you can never relax and just play.

Bottom line, WoW has a humane grind with an endpoint (in each tier) where the player can relax and just play. In GW2, the grind is unrelenting. It never goes away. Looking honestly at the two methods of grinding, I would say Anet’s version is the less psychologically ‘healthful’ of the two.

(edited by Raine.1394)

In a year we shall have our gear!

in Guild Wars 2 Discussion

Posted by: Raine.1394

Raine.1394

It’s optional. If you have exotic you are fine. Ascended is for players who a little bit more but it’s not necessary. What’s so hard to understand about this concept?

It’s like this community is made out of people who want everything their way. You do not need ascended gear anywhere except for higher level fractals. And to get a high level fractal you will need to play it a lot, but it’s not a gateway to something you are required to do if you want to play most of the game.

You can’t have everything at once and with exotics you will do fine just anywhere.

Also, just visited 20 areas, didn’t see a single soul. The game is doomed

The concept is easy to understand. Allow me to explain it to you. Vertical progression can be described by an integer series 1, 2, 3, 4, 5,…n where each number represents a new tier of gear with a correspondingly higher power level. The difference between 1 and 2 is negligible with a low power level and could be ignored and it would have little impact on your ability to play the game. How about the difference between 1 and 100? Remember what we are dealing with. Vertical: the power level of the game increases. Progression: it periodically and continually increases. Vertical progression doesn’t progress by stopping. If it stopped it would no longer be vertical progression. It takes little intellectual horsepower to understand that what vertical progression introduces is a non-optional gear grind. If you want to continue playing the game you must follow the power curve. The concept is simple and should be easily understood. It does, however, continue to represent a challenge for many in the forums.

A good deed happened to me in game

in Guild Wars 2 Discussion

Posted by: Svetli.4276

Svetli.4276

I misclick and sent expensive axe to wrong guy and he return it to me ty so much Lacero Omni there are good ppl

“What you wish for may not be what she wishes for.” – Skull Knight

Bring Back Ranger GS Damage from Beta

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Posted by: tasbury.3674

tasbury.3674

I think the fact that this weapon is so underutilized is a tell-tale sign that it was very much overnerfed.

Ranger problems? - Share opinion

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Posted by: Alur.7510

Alur.7510

Ranger in PvE General, not going into PvP for now:

WEAPONS
The variety of weapons is quite alright, I do like how many we can choose from, the fact I don’t like are such as:

  1. Greatsword: greatly unbuffed the damage for release, it’s a really cool weapon, it just doesn’t pay off to use it versus other weapons.
  2. Longbow: “auto attack” damage, makes sense the as more range more damage, but short of I don’t think is a good way to go since you can’t be always at 1500, and this weapon is clearly a really strong base when it comes to “all-in-one”, supportive, AoE, survavility, group help.
  3. As for the rest of weapons, I do really like them, in a side note, 1H-Sword sometimes auto-attacking really don’t work with dodge, you should really check this Arenanet guys.

SPIRITS
They became one of the “nostalgia” GW1 features for me, but not as powerful or useful as they were:

  1. Their range is short, really short, and the buffs has a “chance” to trigger, this is totally horrible, when I see a warrior putting 2 banners, being immortal and having a buff all the time up, which is better than mine, makes it totally worthless.
  2. The only one you can say it does a nice job is the Elite Skill, but that’s about it, since it aggro everything around and dies in a couple of seconds.

PETS
I have a really good feeling with them when it comes to solo PvE, but when it comes to dungeons;

  1. I must disagree with just “you need to command it better!” sorry but this is not a fair point for me and much others anymore, they feel clunky, don’t response well to the command come back, and the worst of it is “I come back to you, but keeping a range from you of 5-10 meters!”, does aggro everything or just pull mobs randomly (like the sparks at Dwayna in Arah…)
  2. My DPS gets really cutt’d off like 30% (when it’s dead or just calling it all time to not die, or even putting it on “relax mode..”), others say 40% don’t know can be as well dependent on build. I really don’t like this on bosses, like “Giganticus, dwanya priest, CoE bosses…” or any other one that does AoE damage. As much as you want your pet to be near you, is going always to be 5-10 meters away from you as close (as stated before), this makes it get killed, take to much damage, is not viable.
  3. Why Arenanet didn’t implement like in GW1 to withdraw the pet on your will, why it needs to be a substantial amount of my dps going into it. Some people made really good post about this, as example: give us 25% buff damage if we withdraw the pet! (is just an example), so a good answer will be appreciated.
  4. Said this: I have absolutely respect for anyone wanting to play with pets, I like it too, just sometimes is totally inconvenient or unnecessary.

ARROWS
Alright, this is the biggest problem of this game when it comes to a ranger, pop-up quickness, shoot arrows, enemies moving, obstructed, miss. Please, what is this, they were not evading, not rolling, not covering damage, not buffing themselves, just moving side to side laughing in my face in WvWvW, and as PvE.. mob runs to next target, I miss half of my shots. This is just to much guys, and I hope you fix this soon enough, I didn’t see an answer for this, and makes me worry a lot.

This are my thoughts guys, I might have some misspelling in English, sorry about that. I just really wanted to share this with everyone, I found my class to be not really complete and a bit left out, which made me quite sad.

Well! Thanks!

EDIT: https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Bug-List/first

(edited by Alur.7510)

Ranger problems? - Share opinion

in Ranger

Posted by: Batlav.6318

Batlav.6318

Pets needs to have reduced damage taken when it is from aoe attacks
it’s sad to see my pet geting one shoted every time when some elite does aoe

Longbow auto attack needs to be looked at because for eg. most dungeons doesn’t rly allow us to stay at max distance it hits slow enough so a lil increase in dmg will be fine

Also i agree on the obstructed thing it happens even if i can see my target clear

SFR