http://www.twitch.tv/gotboons
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- New skill: Hunter’s Verdict
- Hunter’s Verdict: Pull all tethered enemies to you, breaking the tether. This ability’s cooldown (40s) is separate to that of Justice.
- Procession of Blades: Increased damage per attack by roughly 20%. This trap now grants Fury for 8 seconds when triggered.
- Fragments of Faith: Fixed this trap striking multiple times. Base damage has been reduced by 40% and is no longer unblockable. This ability is now instant and breaks stuns, as well as granting 3 stacks of stability for 5 seconds when triggered. note: The design of this trap is moving back toward its defensive nature and has much more functionality than before, thus the reduction in overall damage.
- Test of Faith: This ability is now instant and grants protection for 6 seconds when triggered. Additionally, it now strikes enemies for 66% of its full damage when it triggers.
- Light’s Judgment: This trap now grants Swiftness for 10 seconds when triggered. Reduced cooldown from 45 seconds to 30.
- Purification: This trap now grants regeneration for 10 seconds when triggered.
- Dragon’s Maw: This trap now grants 10 stacks of might for 8 seconds when triggered.
- Pure of Sight: This trait now grants bonus damage of 7% from 0-600 range, 13% beyond 600 range.
Once again, thanks for the constructive feedback through the beta weekends.
Cheers,
-Karl
1. I like the idea of the Hunter’s Verdict, but I feel like a Knockback instead of a Pull mechanic would be more appropriate to synergize with Dulled Senses and fit the theme of the range play from Longbow. I kinda just see a bad RNG situation where Heavy Pull is going to proc when you’re trying to pull an enemy towards you and you’re going to end up negating yourself.
2. The issue of Wings of Resolve clearing immobilize AFTER the cast is done is very unfortunate. That combined with the fact that Wings of Resolve (Virtue of Resolve) gains a 1 second cast time simply by going into the Dragonhunter trait line feels like a punishment.
3. The Boons added to the traps are nice, but I would much rather see some usage of the new Resistance boon added to the traps, maybe even as a GM trait, similar to how Monk’s Focus operates for Meditations. That might be overkill, but Resistance on the Purification Trap seems like a must have given the highly reactive nature of a Trap Heal.
4. I definitely agree with the lack of satisfaction with Pure of Sight. I feel like there should be something interesting there… For instance, Pure of Sight would allow Longbow projectiles to cleanse conditions from allies they pass through. Something a little more alluring than a damage modifier.
Any idea for Cooldowns if these would be put in place? The Tomes are pretty cool, but Courage, currently, is almost useless.
I don’t have the heal/boon duration numbers in my head but the current test cooldowns are 180 on signet of course and 30 on “feel my wrath.”
Jon
Those cooldowns are just too long when they’re competing with a 90 second CD (72 second if using Meditation Build) that gives a 3 second invulnerability.
They need to be in the 100 second range with strong gameplay. or you’re just picking up a signet for passive gameplay that is going to be too strong like Warrior Heal signet was, or remain useless and unused like 3/4 of the other Guardian signets. Signet of Mercy in particular.
Sick! We’ll be there!
Guardian:
Tanky and supportive guardians are in a strong position in many gametypes. We do feel that damage guardians are not as powerful as they could be. While we don’t want guardians to be as strong offensively as some of the other classes (given their powerful defensive abilities) we opened up more offensive guardian builds.
- Zeal V – Shattered Aegis. Damage instead of Burning.
- Zeal VII – Zealous Blade. This trait now scales with Healing power (2%.)
- Zeal XII – Kindled Zeal. Increased conversion from 10% to 13%.
- Radiance V – Searing Flames. Reduced cooldown from 20s to 10s.
- Radiance X – Powerful blades. Increased damage from 5% to 10%.
- Valor V – Retributive Armor. Increased conversion rate from 5% to 7%.
- Honor VI – Pure of Heart. Increased scaling with Healing power from 25% to 40%.
- Virtues VIII – Supreme Justice. Number of attacks going from 4 to 3.
- Symbol of Swiftness: This skill now applies 4 seconds of swiftness per pulse, rather than 8 seconds if you have no swiftness and 1 second if you have swiftness.
Really excited for the positive changes to damage Guardian builds. I really wish you would add some combo finishers to the 1-hander Guardian weapons. For instance, a small chance for projectile finishers for Scepter 1 and definitely on Torch 4. I like the change to Radiance V, but I think 10 seconds is still too long considering that the trait can proc when your opponent doesn’t have a boon on them currently. Would it be possible to add a conditional check in there or drop the ICD a bit more?
Also, please please please work on the pathing for Torch 4. Such a good skill, but it has some of the worst pathing.
Really looking forward to having some fun, fair, balanced, even, nerd fights with SoR and TC. Can’t wait to meet you guys in the field and face each other with the honor and dignity that mighty warriors of Guild Wars 2 deserve!
/salute
I’m super excited about this upcoming patch. The Fury uptime via Meditations will be amazing. I’ll easily trade out Retributive Armor for Focused Mind. The short cooldown on Smite Condition makes 5% perma crit chance an easy trade for 20% on demand crit chance. Although, I’ll have to see what duration times are like to give it a full thumbs up.
Overall these changes are a nice buff to my offensive wvw/roaming build and will give me room to get a bit more tanky by giving up some precision for Vit and Toughness.
—Super excited!
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